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d2jsp Forums > d2jsp > Ladder Slasher > Solution To Making + Vitality Useful As A Mod > Make Casters & Melee Have Ratios
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Apr 29 2011 01:41pm
The ratios are already a pain in the ass. Id prefer not to trivially add another ratio so your vit gear gets more value.
There is no law stating every stat has to be of equal importance and worth.
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Apr 29 2011 01:42pm
vitality is right like it is imo. it had life to tankers as int add mana to caster i dont see any (unbalancement) there..

people who want those changement so much are the ones who bought alot of vita gear because it was cheap and will try to make profit.

obv is obv

This post was edited by TiMasse on Apr 29 2011 01:43pm
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Apr 29 2011 01:48pm
Quote (cambovenzi @ Apr 29 2011 03:41pm)
The ratios are already a pain in the ass. Id prefer not to trivially add another ratio so your vit gear gets more value.
There is no law stating every stat has to be of equal importance and worth.


You are correct, was just ideas. See what people thought. Nothing more.




Quote (TiMasse @ Apr 29 2011 03:42pm)
vitality is right like it is imo. it had life to tankers as int add mana to caster i dont see any (unbalancement) there..

people who want those changement so much are the ones who bought alot of vita gear because it was cheap and will try to make profit.

obv is obv


I happen to have only 2 items that actually have Vitality on them. I am not looking for any profit, I only was making a suggestion for a lacking/dead stat.
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Apr 29 2011 01:54pm
I think the main reason why people have or want changes so bad is because Vitality is really not a stand alone mod. A pure vitality item compared to a pure dex/str/int item on certain items is not as good. So people naturally don't like to see that.
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Apr 29 2011 01:56pm
Where do I vote no?



If you want more HP, stat VIT
If you want more physical Defense, wear +VIT on your gear.




Melee damage is boosted by STR/DEX
Caster damage is boosted by INT


Not sure where we need VIT to do anything other than what it does now...

This post was edited by jlhromeo on Apr 29 2011 01:57pm
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Apr 29 2011 02:18pm
I made a similar suggestion for casters having ratios and got flamed. Like the idea though. Although I think there there is a better way to make vitality a more useful stat.

Vitality imo isn't a useless stat as of now. It's just not as good as it's brother/sister stats (str/dex/int). I think vitality needs to be balanced more to make it as useful as the other stats. Increased defensive power from Vitality would be the best option imo.

Nn more life from Vitality. Just need to make Vitality so that like the other stats it helps the character achieve the master purpose of this game, which is to get to the master quest. Increasing vitality to some may be considered "making the game easier", but it wouldn't make it that much easier. For solo'ers expecially the extra defense would be extremely useful.

Another idea I have thought about for vitality is like all the other stats some sort of damage boost could come of it. It's the only stat that doesn't increase damage is some form. Making vitality like dexterity used to be with increasing your chances of critting would be interesting.

Even if vitality didn't help melee at all. It could still be made useful for casting. You could lower the crit % you gain from each int and make it so Vitality makes caster critting better. Because imo casting crits are a bit overpowered like they have been for some time now, but that's neither here or there and not relevant.

The STAT Vitality does need to be made better/stronger is some form or way so it matches the other stats (str/dex/int).

Thats just my 2 cents though ^_^
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Apr 29 2011 02:30pm
Personal View:

Casting Ratios:
Honestly, it should not be based on Int/Vita... as Vitality to me has nothing to do with casting, unless
you are trying to say that "Life Force" is used to cast more damage, then that means that some form of life pool would be depleted as well as Mana pool

Now... Int/Dex would be my idea of casting ratios to even out the critical hits, this is only because most casters have more dexterity than strength and
even more than vitality... just a thought.
________

Maybe each charm has a different ratio stat...
Ice = int + dex
Fire = int + vita
Earth = int + str
Wind = int + dex
etc
__________


Anyway... null vote atm

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Apr 29 2011 02:38pm
why does everything have to be useful?

there are a whole lot of these http://ladderslasher.d2jsp.org/index.php?g=15 that aren't very useful.

maybe they work exactly how they should work and don't need modified

if everything was extremely useful the game would be even easier
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Apr 29 2011 02:48pm
Quote (ToughGuy_TJ @ Apr 29 2011 03:38pm)
why does everything have to be useful?

there are a whole lot of these http://ladderslasher.d2jsp.org/index.php?g=15 that aren't very useful.

maybe they work exactly how they should work and don't need modified

if everything was extremely useful the game would be even easier


yeah, introducing ratios would make the game harder and bring balance to it(melee vs caster). Why should melee have ratios but not casters? Seems unbalanced...why vit as the ratio? To make use of it for one thing, also balance in the game...we don't have other stats like "charisma, spirit, etc. " so use what's there to improve the challenge of the game and restore some balance.

Good point.
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Apr 29 2011 02:48pm
sorry i dont agree with this at all. Think of d2... yeah having a ton of hp is nice but you sacrafice too much... as for the switch mana and hp whatever you suggested ... yeah that didnt make sense to me. roll reversal or whatever, its a simple game better off left simple. besides why not increase the effect of damage reduce on armors and items? or make magic find have a noticable effect.... or actually make % leach, take the amount of the damage inflicted on monster then put the hp back on you. ex: i hit 3.2-3.4k crits on my ninja without a special attack. and if i have leach on my charm or something that is 6% i leach maybe 10 life per hit. when clearly i should be leaching 200+ per hit. and even more when i use jumpattack or pathslash and hit for 15k+some things are better left as is.


e/ suggestions should have an outlook to improve the masses and create a norm between all chars and classes regardless of items. not improve the superiority of players who have been here forever.

besides who wants to play a game that you cant make a good char without being able to buy massive stat items and then those items are worth thousands of fg... not much fun imo.

with mojos suggestion: vital should give more life if used, and give defensive bonuses. but i dont see it happening

This post was edited by Z_E_R_O on Apr 29 2011 02:54pm
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