I made a similar suggestion for casters having ratios and got flamed. Like the idea though. Although I think there there is a better way to make vitality a more useful stat.
Vitality imo isn't a useless stat as of now. It's just not as good as it's brother/sister stats (str/dex/int). I think vitality needs to be balanced more to make it as useful as the other stats. Increased defensive power from Vitality would be the best option imo.
Nn more life from Vitality. Just need to make Vitality so that like the other stats it helps the character achieve the master purpose of this game, which is to get to the master quest. Increasing vitality to some may be considered "making the game easier", but it wouldn't make it that much easier. For solo'ers expecially the extra defense would be extremely useful.
Another idea I have thought about for vitality is like all the other stats some sort of damage boost could come of it. It's the only stat that doesn't increase damage is some form. Making vitality like dexterity used to be with increasing your chances of critting would be interesting.
Even if vitality didn't help melee at all. It could still be made useful for casting. You could lower the crit % you gain from each int and make it so Vitality makes caster critting better. Because imo casting crits are a bit overpowered like they have been for some time now, but that's neither here or there and not relevant.
The
STAT Vitality does need to be made better/stronger is some form or way so it matches the other stats (str/dex/int).
Thats just my 2 cents though
