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Poll > My Vitality Suggestion > My Idea To Make Vitality Useful
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Apr 29 2011 11:52am
Voted no. Sorry, but if Paul is going to make an update, I'd much rather see it be actual additions to the game and the game play, not tinkering with stats.

Vitality from gear = added physical defense. Vitality + ee armors can make your physical defense extremely huge. While it may not be a primary stat to look for on your gear, it's already a good secondary mod, for those who take it into consideration. :)

Quote (Bifido @ Apr 29 2011 09:15am)
i dont know about you, but i feel jubiliance is a 100% fail drop ... same goes for mind numb btw ( but that is likely cause i haven't casted enough ) and also dmg return .. is that a usefull mod in ur eyes? ... phys and magical dmg red. can be okay side-side mods ... but only if high.... i would consider even 3-6% usefull in all of these: mana syphon, quickdraw, crit flux ... but not in those listed above


Mind numb is beastly. When I hit MN crits on my 20 fire, my top shot goes from around 550-650 (on warlock, without use of abilities) up to nearly 800. It's a huge mod, and extremely useful.

Damage return is also pretty beastly. imagine 20% total damage return on your gear. Mob hits you for 500? Boom, it just took 100 damage without you having to do a single thing other than stand there. Multiply that by 9, for something like a lvl70 ambush. 900 free damage on top of what you're already dealing with your weapon? It's really the only mod besides quick draw which will allow you to damage mobs more than once per second. :)

I will agree with you on jubilance though.

This post was edited by InsaneBobb on Apr 29 2011 12:05pm
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Apr 29 2011 12:56pm
Quote (Bifido @ Apr 29 2011 07:15pm)
i dont know about you, but i feel jubiliance is a 100% fail drop ... same goes for mind numb btw ( but that is likely cause i haven't casted enough ) and also dmg return .. is that a usefull mod in ur eyes? ... phys and magical dmg red. can be okay side-side mods ... but only if high.... i would consider even 3-6% usefull in all of these: mana syphon, quickdraw, crit flux ... but not in those listed above


Well yeah you are right alot of mods suck but the thing is that vita is a stat, all the other stat kicks ass but vita is garbage.

That's why vita needs a fix while the others don't.

Also the game needs crappy mods imo otherwise every legendary you find would be auto-good.

This post was edited by Svartermetalisk on Apr 29 2011 12:56pm
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Apr 29 2011 01:07pm
jubilance is like finding an item in d2 with % chance to cast level 1 charged bolt.

doesn't hurt anything, but it sucks to have it wasted as a mod.


BUT NO YOU'RE RIGHT - JUBILANCE SHOULD BE CHANGED INTO +GP'S PER MQ THAT WOULD BE AWESOME
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Apr 29 2011 02:39pm
Voted: No

Same reason why I'll always vote no, for similar ideas atm, sorry.

Quote (James84 @ Apr 29 2011 03:56am)
I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons ;)
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Apr 29 2011 04:15pm
No vote at the moment.

There is only one thing that I would like to see to improve Vitality:

Physical Defense (stays the same)
Magical Defense... <-- I think it should give magical defense as well.

Reasoning is simple... Int no longer applies to magical defense... so Vitality should be a PURE defense stat..
No need extra life
No need any ratios for casting etc.

Pure and simple... vitality stat as a defensive stat only when implemented on items etc.
__________

Now... the game is easy for Softcore and there are 2 hour runs etc... and there are those that believe
that the game should become harder before making the game easier... well, if you open your eyes, this
is a double edged sword... make the game easier so that you can see how to make the game harder...
You see the progress of the game has been one way... Hard to easier... now it should go the other way.

EDIT: so int should only become a caster stat... and vita defense stat... there... cleared up any mistakes.

EDIT: stuff it... i make a new post and poll just for the sake of it.


This post was edited by izParagonzi on Apr 29 2011 04:22pm
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Apr 29 2011 05:17pm
i'll vote yes for one reason
in 70+ mazes, the crit dmg from mobs can get insane

anything, and i mean ANYTHING that can offset this
will get a yes vote from me

making vit include many lost defensive bonuses
is a huge "right the f**k on" from me
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