d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > "real" Vitality?
Prev1234Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 5,915
Joined: Oct 22 2006
Gold: 52,393.89
Apr 28 2011 03:24am
Quote (izParagonzi @ Apr 28 2011 04:19am)
I was talking about Intelligence... guess your calculations are only supporting Vitality.
Guess intelligence is a hell of a lot lacking in that calculas

EDIT; where the fuck did I go wrong... I stated INTELLIGENCE and the MAGICAL DEFENSE is use to offer... omfg I did not comprehend that people will dispute the Vitality +life per point vs the the defense that it holds
over physical damage... Intelligence use to be a defense stat versus MAGICAL attacks.... omfg... where did I go wrong????????????????????????????????????????????????????????????????????????????????????????????????
?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
?????????????????????????????????????????????????????????????????????????????????????


You went wrong by drinking and posting. INT gives MAGIC DEFENSE
Member
Posts: 72,809
Joined: Apr 11 2007
Gold: 3.00
Trader: Trusted
Apr 28 2011 10:24am
+2 Hp Per Vita Point on item

no stack based on lv
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Apr 28 2011 06:09pm
Quote (KakeWalk @ Apr 28 2011 10:24pm)
You went wrong by drinking and posting. INT gives MAGIC DEFENSE


True... Int USE to give magical defense... this is what I should have said... oh wait... i did that in my first post...
Member
Posts: 15,357
Joined: Jun 21 2007
Gold: 890.14
Apr 28 2011 06:17pm
If it were counted as a hard stat point it'd be way overpowered, but if it just gave max life based on the amount of vit on the item that'd be useful and kind of cool. I.E. +25 vit yields +50 life.

I'd probably lean towards no anyway.
Member
Posts: 6,571
Joined: Oct 17 2008
Gold: 0.00
Apr 28 2011 06:18pm
Deserves a name change instead of Vitality on items imo.
Member
Posts: 11,981
Joined: Jun 21 2007
Gold: 262,595.00
Apr 28 2011 06:21pm
Quote (izParagonzi @ Apr 28 2011 08:09pm)
True... Int USE to give magical defense... this is what I should have said... oh wait... i did that in my first post...


excuse me? I hope you are being sarcastic about INT not giving magical defense anymore...

because when you switch from a High INT character to a low INT character and compare the magical defense shown on a robe that they view on the marketplace, you will definitely see that the higher INT character shows a higher magical defense... otherwise what you posted is utter nonsense

or is it perhaps too much bourbon??


proof below (compare the INT on the mage w/o the 45 INT staff and with the 45 INT staff, and then compare the magical defenses shown on the characters views of that same robe

mage w/o the 45 INT staff




same character with 45 INT staff equipped





now for the main concern of this topic... if your idea is implemented barteq, then you can guess my next response, where is my +Max Mana for my extra INT???

You are already getting a generous boost to life from the changes that were made in 1.21, life and mana totals are higher than ever before

This post was edited by dpaules on Apr 28 2011 06:39pm
Member
Posts: 33,499
Joined: Mar 15 2006
Gold: 16,415.79
Apr 29 2011 12:41am
Quote (dpaules @ 29 Apr 2011 02:21)
now for the main concern of this topic... if your idea is implemented barteq, then you can guess my next response, where is my +Max Mana for my extra INT???

You are already getting a generous boost to life from the changes that were made in 1.21, life and mana totals are higher than ever before


Yeah, I forgot about the same int issue in the first place.
Quote (barteq88 @ 28 Apr 2011 10:40)
My answer for that question I should have thought about earlier is: YES, int should work the same way, so even if it's 10 life per vita like Lance says, then same should be for int. I thought also about giving it 20 life per vita, so that would be like 70 vita = 1400 life and that would be capped, so no matter what lvl you are, it would be max 1400 life. Overpowered? Hmm, not really, there aren't that many items with vita and max life in one.


And yeah, none complain about the current life/mana system, but it's just all about vita. We can have 1.4 k life from max life stat, why wouldn't be the same from 70 vita? :]

Anyway, it's not that important idea, I mainly wanted to know how you guys think.
Member
Posts: 27,042
Joined: Dec 30 2007
Gold: 4,966.59
Apr 29 2011 02:56am
Voted "Yes", Barteq :D

I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons ;)

Also, I had always wondered but never made a poll about this:

Being able to have a choice, for Vit & Int.
Meaning having 2 choices for Vit.: one for the + to life only and one for + to phy. def. only. Further more, being able to split the 1 stat to 0.5 to + life only and 0.5 to + phy. def. only, ofc by doing so getn 50% of the bonus life or def.
Same thing for Int.: one for the + to mana only, one for + mag. def. and one for + mag. dmg. Again being able to split between each for 1 stat, again cutting down the effectiveness due to lower % (33.3p)

Items that add to Vit. or Int. would equally spread out to the phy.def., + life and mag. def., mag. dmg., + mana.
Or be class specific, different classes would mean you get only one of the boosts for the item.

It makes the game a tad more interesting, all in my opinion indeed. If someone does like this feel free to change it or make a poll about it :thumbsup:

Quote (barteq88 @ Apr 29 2011 04:01am)
I love that class specific idea :)
Some trees with skills, stat points variations, maybe even synergies would be also great!


Glad you like it, I get technical sometimes, but still would be fun B)

This post was edited by James84 on Apr 29 2011 03:09am
Member
Posts: 33,499
Joined: Mar 15 2006
Gold: 16,415.79
Apr 29 2011 03:01am
Quote (James84 @ 29 Apr 2011 10:56)
Voted "Yes", Barteq :D

I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons ;)

Also, I had always wondered but never made a poll about this:

Being able to have a choice, for Vit & Int.
Meaning having 2 choices for Vit.: one for the + to life only and one for + to phy. def. only. Further more, being able to split the 1 stat to 0.5 to + life only and 0.5 to + phy. def. only, ofc by doing so getn 50% of the bonus life or def.
Same thing for Int.: one for the + to mana only, one for + mag. def. and one for + mag. dmg. Again being able to split between each for 1 stat, again cutting down the effectiveness due to lower % (33.3p)

Items that add to Vit. or Int. would equally spread out to the phy.def., + life and mag. def., mag. dmg., + mana.
Or be class specific, different classes would mean you get only one of the boosts for the item.

It makes the game a tad more interesting, all in my opinion indeed. If someone does like this feel free to change it or make a poll about it :thumbsup:


I love that class specific idea :)
Some trees with skills, stat points variations, maybe even synergies would be also great!
Member
Posts: 52,945
Joined: Nov 2 2007
Gold: 273.10
Apr 29 2011 07:59am
int- gives defense bonus and adds damage for caster
str- adds damage
dex- adds damage
vita- adds defense

i would love it if vita added to life, i actually bought cheap vita gear in hopes it will change
voted no
Go Back To Ladder Slasher Topic List
Prev1234Next
Add Reply New Topic New Poll