Voted "Yes", Barteq

I'd vote "for" your idea, if the game was harder. But at the moment, it's just to easy and some people just dont want to admit it for obvious reasons

Also, I had always wondered but never made a poll about this:
Being able to have a choice, for Vit & Int.
Meaning having 2 choices for Vit.: one for the + to life only and one for + to phy. def. only. Further more, being able to split the 1 stat to 0.5 to + life only and 0.5 to + phy. def. only, ofc by doing so getn 50% of the bonus life or def.
Same thing for Int.: one for the + to mana only, one for + mag. def. and one for + mag. dmg. Again being able to split between each for 1 stat, again cutting down the effectiveness due to lower % (33.3p)
Items that add to Vit. or Int. would equally spread out to the phy.def., + life and mag. def., mag. dmg., + mana.
Or be class specific, different classes would mean you get only one of the boosts for the item.
It makes the game a tad more interesting, all in my opinion indeed. If someone does like this feel free to change it or make a poll about it

Quote (barteq88 @ Apr 29 2011 04:01am)
I love that class specific idea

Some trees with skills, stat points variations, maybe even synergies would be also great!
Glad you like it, I get technical sometimes, but still would be fun
This post was edited by James84 on Apr 29 2011 03:09am