Quote (jaywalker @ Feb 13 2011 05:38pm)
Im guessing someone else took teh screenshot.
He charged up "enter skill here".
Guildie of his joined, watch him supercrite.
Guildie leaves and Nick charges back up.
Guildie joins and watch the crits and leaves again... etc
We had some sick averages on sneaky shell. Using any of the 'hit one mob for infinite dmg' skills along with some nice gear on sneaky shell could easily result in higher averages than that.
All the damage listings don't mean a hell of a lot at this point since they can be manipulated very easily. Climb speeds will come down to whether people want to look 'cool' and do one hit for 30k or wipe the entire screen with 9 hits for 3k.
It's definitely a great update and I'm loving every second of it. I'd just like to see people stop flipping out over 30k like it's something special let alone useful.

Quote (jlhromeo @ Feb 13 2011 05:49pm)
Hitting for 30k (or similar high number) is quite useful if you are fighting EP or Sneaky/etc.

e: It's all about e-peen anyway. :P But high damage is useful.
Yes, it has it's uses. It's great for people with lower end gear, EPs, and quests. That's about all I can think of though.
This post was edited by mwm_zyxcba on Feb 13 2011 04:58pm