Quote (mwm_zyxcba @ Jan 18 2011 02:57am)
Still have the misconception that casters are better or more useful than melee?
Subjective...isn't it?
If you mean, am I under the impression that casters have it better than melee. The answer would be yes. Here are a few reasons/comparisons
gear needed to climb and reset the ladder
caster(minimum gear required)
casting swords
casting staves
casting robes
casting charms(lightning)
melee(minimum gear required)
daggers
axes
dex robes
dex charms
casting staves
casting robes
casting charm
Notice I left heals off, they aren't required technically(although they are a good idea to have). So it requires almost twice the gear if you play melee vs caster. That's reason number one that I think casters have it better than melee.
Next up, casters do more damage than their melee counterparts. When soloing, they have higher average damage with similar gear as well. In catacombs, they get more xp than melee. They don't currently have a ratio that limits their choice for gear

that's rather a big deal.
I won't say melee is not useful, I believe they are. Healers are useful too, so are tankers. However, if I was making a group and I had the healer and tanker already and had the choice between a good caster and a good melee, I would choose the caster...wouldn't you? I think most groups that have a choice, would want 3 casters and 2 melee. That's a 60/40 split between what's more useful. I hope this answers your question about my "misconception"
As stated, I don't like this idea, I think it's going to happen though. I'm surprised that so many people are saying that it's a bad idea and boo, when melee got crippled they said "adapt or quit". I think this change would help ls though. Right now vitality is a useless stat(by itself) this would be a great way to make use of it and to make max mana/life gear worthwhile again.