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Poll > Dexterity And Strength > I Think People Do Not Know - But Guess
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Jan 14 2011 03:17pm
Quote (HoR_Rahl @ 14 Jan 2011 21:57)
I would like a clarification on what Paul said.  Does that mean, using clubs, w/ 250 str and 25 dex, that you would get more crits if you increased the lower of the two to say 75 dex?(keeping the 250 str).  So, if I had dual stat gear and single stat gear with the same str.  Would I do more crits by wearing the gear with dex also, even though it throughs me off the ideal ratio(example is using clubs).  I understand that adding 50 dex will give me more damage because of the 90/10 part.  I wish to know if the added dex would give more crits, or if getting closer to the ideal ratio provides more.


god question.
iso answer too.
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Jan 14 2011 03:19pm
w
Quote (malleus @ 14 Jan 2011 22:14)
thx for explanation anyway melee was weakened by those ratios /at least 2x sets charms, armors needed if u go pure melee vs 1x set in 1.19/
vs casters /int = ~ee, splash, unlimited mana stack, almost all char useable/, this is great boost for casters and imbalance melee/caster
i wonder what new solutions will come in the future and if this imbalance gonna be fixed anyway
i think all players will be thankful for few words, Paul, thx


well i am doing 900 dmg where i did 770 avrg with dagger, equal gear last update.. and with the caster you are doing a lot lower dmg because of the immunes.. so not only advantages.. only guys who really suffered from the update were casters with high profs.. because they could do a lot more splash dmg last update when they have a cd now.. not talking about some places we are missing now ;)

regarding the ratios.. imo its simple using daggers, clubs and axes.. only question is about the 75/25 ratio thing.. imagine you got lets say using swords 213str 70dex.. put your next point into str or dex? ^^

This post was edited by ahs_darkhunter on Jan 14 2011 03:24pm
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Jan 14 2011 03:34pm
Quote (HoR_Rahl @ Jan 14 2011 09:57pm)
I would like a clarification on what Paul said.  Does that mean, using clubs, w/ 250 str and 25 dex, that you would get more crits if you increased the lower of the two to say 75 dex?(keeping the 250 str).  So, if I had dual stat gear and single stat gear with the same str.  Would I do more crits by wearing the gear with dex also, even though it throughs me off the ideal ratio(example is using clubs).  I understand that adding 50 dex will give me more damage because of the 90/10 part.  I wish to know if the added dex would give more crits, or if getting closer to the ideal ratio provides more.


Ya that was why i asked.

Wasn't using my dual stat gear cuz i thought the ratio would be important for crits
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Jan 14 2011 03:39pm
Quote (ahs_darkhunter @ 14 Jan 2011 22:19)
w

well i am doing 900 dmg where i did 770 avrg with dagger, equal gear last update.. and with the caster you are doing a lot lower dmg because of the immunes.. so not only advantages.. only guys who really suffered from the update were casters with high profs.. because they could do a lot more splash dmg last update when they have a cd now.. not talking about some places we are missing now ;)

regarding the ratios.. imo its simple using daggers, clubs and axes.. only question is about the 75/25 ratio thing.. imagine you got lets say using swords 213str 70dex.. put your next point into str or dex? ^^


better melee avg didnt balance caster abilities in 1.20 just tell me why melee is so unpopular now? ;)
about 75:25, go full str as Rick do, who cares about 4% more crits if u hold proper ratio ;)
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Jan 14 2011 03:42pm
Oh hey, a debate about str/dex affecting criticals? Count me in!


With the fear of being tar and feathered lingering over my head, I won't say much, but I will say that in my personal experience, it is better for me to stat some dex and try to achieve CLOSE to the ratio while using swords, rather than just go all strength. I know many will disagree, and that is fine, I am not saying I am right, only what I have seen.

This is also why I switched to Fighter instead of Barbarian, he is easier to achieve this due to his higher natural dex. I compared identical stat/gear/prof builds, and the Fighter always hits higher, produces more critical attacks, and his criticals are actually higher, even though the Barbarian had higher end-game strength.



That's all. I'm outa here.

:run:



Quote (malleus @ Jan 14 2011 04:39pm)
better melee avg didnt balance caster abilities in 1.20 just tell me why melee is so unpopular now? ;)
about 75:25, go full str as Rick do, who cares about 4% more crits if u hold proper ratio ;)


Whoever said melee was un-popular has not been playing much. Melee is making a huge comeback, it only got dwarfed by all the casters for a while due to the change. Once people realized they do bad damage casting without a big investment, they stopped.

This post was edited by jlhromeo on Jan 14 2011 04:00pm
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Jan 14 2011 03:54pm
What I don;t understand is daggers...

the ratio is 10/90 (str/dex)

can this "ideal" ratio even be reached?

I mean even with absolute perfect dex gear for item tier lvls, it seems like it's rather impossible as gear like that is 1)non-existant or 2) VERY hard to obtain.

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Jan 14 2011 03:56pm
Quote (malleus @ Jan 14 2011 05:39pm)
better melee avg didnt balance caster abilities in 1.20 just tell me why melee is so unpopular now? ;)
about 75:25, go full str as Rick do, who cares about 4% more crits if u hold proper ratio ;)


55: Godly ultimanium chain mail - Paparick
Level Req: 55
Defense: 46 to 116

+55 Strength
+20 Dexterity
+22 Vitality
+53 Intelligence
+3% Experience Gained
+2 Mana Regen
+1 to 26 Life per Kill
+5% Block

Some of PapaRick's gear has +dex on it. So lets say he has 250str at 55+, it's not hard for him to get close to the 62.5dex needed to give him the 75:25 ratio. Everyone's circumstances are different with their gear. All his chars are fighters. Fighters start at 40dex so at 55 he has 60dex and is basically at the ratio. It almost humors me how ppl follow so blindly w/o understanding what is going on. Rick actually attains a near perfect ratio with not adding dex on his fighters.

I hate to state the obvious, but I will shed some light on a simple test to validate ppl’s thoughts. I am also sharing this as I’m not playing atm. Get to lvl 55 and have your perfect ratio and let’s pretend you’re using swords. Now pop a 20str glyph and go from 55-57. Count the Crits and screenshot your results. Let the glyph expire. Now pop a 20 Dex Glyph and do the same. Lastly, do the same amount of hits with the perfect ratio.

This simple test will use: The EXACT same gear and basically the same mob lvl range for the testing. Also, you can easily determine if the crits go up with the dex, if the crits go down with the str, or is the dmg HIGHEST with 20 stats less & a perfect ratio. Maybe Paul just answered this question, but you can easily find it out for yourself by doing the above.
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Jan 14 2011 04:00pm
Quote (Brainwashed @ Jan 14 2011 05:54pm)
What I don;t understand is daggers...

the ratio is 10/90 (str/dex)

can this "ideal" ratio even be reached?

I mean even with absolute perfect dex gear for item tier lvls, it seems like it's rather impossible as gear like that is 1)non-existant or 2) VERY hard to obtain.


Indeed

Rogue, for example, the most likely starter class to be using dex (for daggers ofc) has a starting str/dex assignation of 30 60
Even if you take the 10 extra initial stats and add them to the dex in order to achieve 30 70, it will take a long time before you achieve the ideal str/dex setup of 30/270 which correlates to the 10/90 ratio



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Jan 14 2011 04:01pm
From my experience, wich I will stand bt 100%. Some might not, but I dont care. For axes/ba's.

Having the same Str/Dex = most chances to hit crits. But not higher the damage of the crit. att.

I realized this on my 1st Mq this season with Barb. I had 50/50 ratio from 55 - 71. (Avg = 1 k + / Crit = ~ 1.1 k)
I was doing the same avg. as I would with my old HH, wich didn't have 50/50, but had much more dex. (Avg = 1 k + / Crit = ~ 1.9 k +)
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Jan 14 2011 04:16pm
Quote (malleus @ Jan 14 2011 04:14pm)
thx for explanation anyway melee was weakened by those ratios /at least 2x sets charms, armors needed if u go pure melee vs 1x set in 1.19/
vs casters /int = ~ee, splash, unlimited mana stack, almost all char useable/, this is great boost for casters and imbalance melee/caster
i wonder what new solutions will come in the future and if this imbalance gonna be fixed anyway
i think all players will be thankful for few words, Paul, thx


Casting has been weakened significantly over the past 2 versions. Currently there is a very reasonable balance. Casters have a somewhat limited use due to immunes, and the average damage while playing solo is comparable to melee when using items of similar quality. Melee and casting is needed in an ideal group, but it is melee that has the greater usefulness.

3 melee --- --> nearly 2hr 30min HC run last night. This is using gear that would be considered pretty average by the higher standards of Softcore.
2 casters --

>

3 casters -- --> 2hr 45min to 3hr HC climbs with better casting than the 2 caster game from above.
2 melee


Any variation from one of those 2 choices is not "ideal" in terms of level speed. 4 casters is doable, but a little slow with only 1 melee killing immunes (no matter how good the melee is).
4 melee is also slowed a bit due to losing a good portion of splash casting with the healing/dmg of the one caster being spread a bit much. (could be compensated for by using a good hybrid melee for healing)
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