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Oct 10 2010 06:51pm
Quote (Svartermetalisk @ Oct 10 2010 08:45pm)
There clearly is a large difference.

Only question now is if this is intended or if it is a coding mess up.



if he is right every stat point with an axe will give 0.5 at the same time as every stat point with a dagger will give 0.9 hence the dmg difference.


ok ik understand
makes perfect sense
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Oct 10 2010 06:52pm
The 50/50 axe ratio means you get .50 "damage power" per str point, and .50 per dex point as well.
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Oct 10 2010 06:55pm
Quote (DeafBoy @ Oct 11 2010 02:48am)
Yeah but when you add str to that equation they become balanced because daggers only get a .10 from str and axes get .50 from str.

So 5str/dex equal the same amount of damage added compared to 9dex/1 str.

The reason daggers have higher increasing damage in the tests is because their is more gear that exists to make the ratio optimal.

Nick had 391 total stats with the majority of them being dex with him being close to his ratio.

Your str/dex both barely total over 300. If you were to take a str and dex that total to about 390 and about the same EE compared to the daggers Nick used, you would see the same average of result.

You guys are looking at it incorrectly.

Daggers are not mathematically better. They are better because of limitations of gear and characters.


Quote (NeWbLt123 @ Oct 11 2010 02:52am)
The 50/50 axe ratio means you get .50 "damage power" per str point, and .50 per dex point as well.


That means that if I were to use a 70 dex 70 str armor and a 70 dex 70 str charm with a 200 ee axe and the same gear with a 200 ee dagger they would do the same.

But since this gear dosen't exist Daggers and clubs will rule everything else correct?
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Oct 10 2010 06:58pm
Quote (DeafBoy @ Oct 10 2010 07:48pm)
Yeah but when you add str to that equation they become balanced because daggers only get a .10 from str and axes get .50 from str.

So 5str/dex equal the same amount of damage added compared to 9dex/1 str.

The reason daggers have higher increasing damage in the tests is because their is more gear that exists to make the ratio optimal.

Nick had 391 total stats with the majority of them being dex with him being close to his ratio.

Your str/dex both barely total over 300. If you were to take a str and dex that total to about 390 and about the same EE compared to the daggers Nick used, you would see the same average of result.

You guys are looking at it incorrectly.

Daggers are not mathematically better. They are better because of limitations of gear and characters.


100 stats with an axe (50 str / 50 dex) ~ you get .5*50+.5*50 = 50

100 stats with a dagger (10 str / 90 dex) ~ you get .1*10+.9*90 = 82

Or am I misunderstanding how it works?
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Oct 10 2010 07:01pm
People are forgetting one thing:
ROUND DOWN

Lets take one side of the equation first: Dexterity...
Dagger + 9 Dexterity = 8% Enhanced Effect
Axe + 9 Dexterity = 4% Enhanced Effect

Now ppl say that it is even because of the other Stat, this is correct, but because of the ratio, Dagger/Club get more damage because of the 0.90% ee for a SINGLE stat

Another way to try and think of it...

Dagger Class character...
Go up 9 levels pumping up Dexterity = 8% enhanced effect

Axe Class character...
Go up 9 levels = 5 str / 4 dex = 2%ee (str) / 2%ee (dex) = 4% enhanced effect TOTAL
____________

Quote (FloppyWaffles @ Oct 11 2010 02:04pm)
right. so you're saying that the high damage difference is intentional? that's what we're starting to believe. nn all these figures to prove that we're right.

they just want something done about it, because it's not very cost effective to go 50/50 anymore


I concur... it needs to be fixed.
It is ridiculous that this error has occured...

I believe to keep balance, the damage formula need to be fixed.
1 Dex = 0.90%
1 Str = 0.90%

That way, it will clear up the damage discrepencies.

And the ratios will still be a key factor even if someone goes pure strength with dagger, the average will be less because they have no ratio


This post was edited by izParagonzi on Oct 10 2010 07:08pm
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Oct 10 2010 07:04pm
Quote (izParagonzi @ Oct 10 2010 09:01pm)
People are forgetting one thing:
ROUND DOWN

Lets take one side of the equation first: Dexterity...
Dagger + 9 Dexterity = 8% Enhanced Effect
Axe + 9 Dexterity = 4% Enhanced Effect

Now ppl say that it is even because of the other Stat, this is correct, but because of the ratio, Dagger/Club get more damage because of the 0.90% ee for a SINGLE stat

Another way to try and think of it...

Dagger Class character...
Go up 9 levels pumping up Dexterity = 8% enhanced effect

Axe Class character...
Go up 9 levels = 5 str / 4 dex = 2%ee (str) / 2%ee (dex) = 4% enhanced effectTOTAL


right. so you're saying that the high damage difference is intentional? that's what we're starting to believe. nn all these figures to prove that we're right.

they just want something done about it, because it's not very cost effective to go 50/50 anymore
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Oct 10 2010 07:05pm
everyone who complained about dex nerf can be happy again
just use daggers lol
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Oct 10 2010 07:17pm
Quote (izParagonzi @ Oct 11 2010 03:01am)

I concur... it needs to be fixed.
It is ridiculous that this error has occured...

I believe to keep balance, the damage formula need to be fixed.
1 Dex = 0.90%
1 Str = 0.90%


And the ratios will still be a key factor even if someone goes pure strength with dagger, the average will be less because they have no ratio


That way daggers and clubs will drop in damage compared to others because its impossible to fully balance them.

Aslong as the ratios exists there will be imbalance.
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Oct 10 2010 07:25pm
I tested this with staffs at level 1 and noticed a very small difference with the same exact amount of stats. Now testing at level 10 with a dagger at 3 different stats (all dex, all str and 50/50). as the difference should be more pronounced.
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Oct 10 2010 07:38pm
Quote (Svartermetalisk @ Oct 10 2010 08:55pm)
That means that if I were to use a 70 dex 70 str armor and a 70 dex 70 str charm with a 200 ee axe and the same gear with a 200 ee dagger they would do the same.

But since this gear dosen't exist Daggers and clubs will rule everything else correct?


Yeah.
Axes would do 140str * 0.5 + 140dex * 0.5 while daggers would do 140 * 0.10 + 140 * 0.90.
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