People are forgetting one thing:
ROUND DOWNLets take one side of the equation first: Dexterity...
Dagger + 9 Dexterity =
8% Enhanced Effect
Axe + 9 Dexterity =
4% Enhanced Effect
Now ppl say that it is even because of the other Stat, this is correct, but because of the ratio, Dagger/Club get more damage because of the 0.90% ee for a SINGLE stat
Another way to try and think of it...
Dagger Class character...
Go up 9 levels pumping up Dexterity =
8% enhanced effectAxe Class character...
Go up 9 levels = 5 str / 4 dex = 2%ee (str) / 2%ee (dex) =
4% enhanced effect TOTAL
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Quote (FloppyWaffles @ Oct 11 2010 02:04pm)
right. so you're saying that the high damage difference is intentional? that's what we're starting to believe. nn all these figures to prove that we're right.
they just want something done about it, because it's not very cost effective to go 50/50 anymore
I concur... it needs to be fixed.
It is ridiculous that this error has occured...
I believe to keep balance, the damage formula need to be fixed.
1 Dex = 0.90%
1 Str = 0.90%
That way, it will clear up the damage discrepencies.
And the ratios will still be a key factor even if someone goes pure strength with dagger, the average will be less because they have no ratio
This post was edited by izParagonzi on Oct 10 2010 07:08pm