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Poll > The Most Fickle Suggestion Ever > Please Read It Carefully
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Jul 12 2010 08:02pm
And if this were to happen, i dont see why everyone wouldnt just buy caster gear.
Theres certainly no way in hell im gonna spend thousands on gear, if it eventually turns to rubbish.
I dont care if 250 MQ's takes me 3 years, it would be a waste of FG.
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Jul 12 2010 08:06pm
Ok I tried to read and make sense of this but maybe you can clear up some stuff for me..

Define using a weapon? Equipping a weapon at all? Would having a weapon equipped while attacking or healing with a charm count for tagging purposes? Or is it just attacking with melee?

If it is the first then it affects everyone and is consequently a really dumb idea.

If it is the second then you'll just drive everyone towards becoming mages or heavy casters/healers and you'll see even less meleers in catacombs. If this is the case then please Paul implement this so everyone is forced to buy fish to solo :ph34r:

If it is the third then you're only hurting the meleers that you purport to be helping.

This post was edited by Cylon on Jul 12 2010 08:07pm
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Jul 12 2010 08:07pm
Quote (gazeifiee @ Jul 13 2010 01:57pm)
Yes, but see you had the right idea... and put lots of effort into it.

This guy on the other hand, comes up with different suggestions everyday instead of trying to improve a single suggestion.


At least suggestions can be improved by contributions from others that are willing to look at the benefits and remove the criticism.

Quote (schmoogalaboo @ Jul 13 2010 02:00pm)
let me get this straight...you want to take items that people have paid 50k+ for and turn them into shrinables?


I actually thought how people can get away from that, before I even posted.

Use the best weapons they have for "Mirror-Maze", re-roll your character... you have just gained GPs and not lost any durability on your BEST SET.

Why are people so BLIND... there is always a way to keep the best stuff... open your eyes will ya...
_______________

Quote (schmoogalaboo @ Jul 13 2010 02:08pm)
do you know how many mirror mazes have been completed on HC? right...0


None right?... maybe 1 or 2 attempts.

Either way... I did state that MAYBE it is hard for HC... as for SC... it needs a cleanup

Quote (Robbie21 @ Jul 13 2010 02:02pm)
And if this were to happen, i dont see why everyone wouldnt just buy caster gear.
Theres certainly no way in hell im gonna spend thousands on gear, if it eventually turns to rubbish.
I dont care if 250 MQ's takes me 3 years, it would be a waste of FG.


Do you buy fish?, comfreys?, glyphs? or maybe shrineables?... still equals a loss of fg
In 3 years... how much fg do you think you could get from finding items and trading them off?... it would balance itself out.

Quote (Cylon @ Jul 13 2010 02:06pm)
Ok I tried to read and make sense of this but maybe you can clear up some stuff for me..

Define using a weapon? Equipping a weapon at all? Would having a weapon equipped while attacking or healing with a charm count for tagging purposes? Or is it just attacking with melee?

If it is the first then it affects everyone and is consequently a really dumb idea.

If it is the second then you'll just drive everyone towards becoming mages or heavy casters/healers and you'll see even less meleers in catacombs. If this is the case then please Paul implement this so everyone is forced to buy fish to solo :ph34r:

If it is the third then you're only hurting the meleers that you purport to be helping.


Melee Attack instigates a "Tag"
The loss of the weapon would be bad for melee people, BUT, the counter is an introduction of a REWARD to benefit melee characters.
The reward will undoubtedly balance the loss of certain items.
The flow of items to be found/bought/sold will increase.
__________

Anyway... the thought is out there, the consensus was inevitable from the time I even thought about it... only thing is... some people may have come up with suggestions like yours, helpful and interesting.

This post was edited by izParagonzi on Jul 12 2010 08:22pm
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Jul 12 2010 08:08pm
Quote (izParagonzi @ 12 Jul 2010 22:07)
At least suggestions can be improved by contributions from others that are willing to look at the benefits and remove the criticism.



I actually thought how people can get away from that, before I even posted.

Use the best weapons they have for "Mirror-Maze", re-roll your character... you have just gained GPs and not lost any durability on your BEST SET.

Why are people so BLIND... there is always a way to keep the best stuff... open your eyes will ya...
[B][/B]


do you know how many mirror mazes have been completed on HC? right...0

edit: have you ever even tried a mirror maze? people try it with groups of 5 people with the best gear in the game, it takes them loads of extra time, they have to do it all in 1 sitting, and they can still hardly finish it. seems like the common sense approach I would use to the game, waste tons of extra time for the possibility of getting my gp's just to save a weapon

This post was edited by schmoogalaboo on Jul 12 2010 08:20pm
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Jul 12 2010 08:29pm
Quote
Weapons ONLY:
1. Add "Durability" based on number of times this is used by the amount of "Master Quests"
2. Durability will be set: 0 out of 250 Master Quest Attempts (0/250 MQA)
--> 3. Every weapon that a person uses during their levelling process gets tagged, once that character attempts an MQ, it diminishes by 1 durabilty point <--
4. If you Re-roll your character before MQ, it will NOT be included... you MUST attempt an MQ
5. When it reaches: 250/250, this weapon can not be used, but it can be shrined.


BLOODY HELL NO!!!
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Jul 12 2010 08:36pm
im so glad you put choice 2 on there
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Jul 12 2010 08:48pm
Quote (Cloudfire @ Jul 12 2010 09:37pm)
I dunno how it'd be implemented. People could just swap their gear off before they attempt.


this. Personlay alot of suggestion have been done for the melee improvement but no1 are thinking about the most simple.

actualy 1 prof =1 ee ( for caster and melee)

And what if caster would not have this + 1 ee?

OR

Melee could have 1.5 ee per prof point.

Its the most simle idea and the most effective one imo.

Sry to steal your thread :evil:
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Jul 12 2010 08:48pm
bad idea. very bad!

This post was edited by loneblade on Jul 12 2010 08:49pm
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Jul 12 2010 08:48pm
Quote (izParagonzi @ Jul 12 2010 10:07pm)
Melee Attack instigates a "Tag"
The loss of the weapon would be bad for melee people, BUT, the counter is an introduction of a REWARD to benefit melee characters.
The reward will undoubtedly balance the loss of certain items.
The flow of items to be found/bought/sold will increase.
__________


So if it is a melee only attack that gets your weapon tagged you failed to address my point about people just rolling heavy casters or tank healers (or just loading up on xp gain gear to drive the caster shortbus through the catacombs! BEEP BEEP!).

Melee classes losing their weapons does nothing to address the supposedly overpowered nature of unspawnable charms or armrors, or prevents caster groups from dominating catacombs. Getting rid of every melee weapon used during a climb isn't going to slow down the aoe caster train for one second.

This reward you keep mentioning is what exactly? All I see is a bunch of unnecessary nerfing of melee here. Those you want to help with your idea will just earn less guild points because they'll reroll to preserve the gear they spent a lot of time and fg to acquire or were lucky enough to find. Mirror maze isn't an answer either and from the way you describe it seems like melees would have to exploit a loophole just to keep their gear and that isn't really in the spirit of the game at all.
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Jul 12 2010 09:18pm
Quote (TiMasse @ Jul 13 2010 02:48pm)
this. Personlay alot of suggestion have been done for the melee improvement but no1 are thinking about the most simple.

actualy 1 prof =1 ee ( for caster and melee)

And what if caster would not have this + 1 ee?

OR

Melee could have 1.5 ee per prof point.

Its the most simle idea and the most effective one imo.

Sry to steal your thread :evil:


Np... like the suggestion... I can just see the hybrid rule (well it is in rule even to this day)

Quote (Cylon @ Jul 13 2010 02:48pm)
So if it is a melee only attack that gets your weapon tagged you failed to address my point about people just rolling heavy casters or tank healers (or just loading up on xp gain gear to drive the caster shortbus through the catacombs! BEEP BEEP!).

Melee classes losing their weapons does nothing to address the supposedly overpowered nature of unspawnable charms or armrors, or prevents caster groups from dominating catacombs. Getting rid of every melee weapon used during a climb isn't going to slow down the aoe caster train for one second.

This reward you keep mentioning is what exactly? All I see is a bunch of unnecessary nerfing of melee here. Those you want to help with your idea will just earn less guild points because they'll reroll to preserve the gear they spent a lot of time and fg to acquire or were lucky enough to find. Mirror maze isn't an answer either and from the way you describe it seems like melees would have to exploit a loophole just to keep their gear and that isn't really in the spirit of the game at all.


1. The Train: Casters/Heavy or healers and drivers are around now... thing is, progress is slowed down based on their mana pool size, remaking the game... there are times you can go from 25 to 55 in one foul swoop, but there are times where you only go from 25-40 because you encounter mass numbers draining your mana pool quickly... there is another way to slow down the speed of these runs with full casters.... Minimum number of monsters increased.... remove 1, 2, 3, r and 5 monster spawns, thus every single wave you encounter is 6 or more...EDIT... this includes running into EPs... with the exception of "Soften" or "Sneaky Shell" objective

2. This is true... removal of unspawn charms/armors would be very hard to get rid of without Paul instigating a system clean of those items. As for the dominant AoE, it is not that dominant YET, everyone is endeavouring to be ELITE CASTER, once the populace becomes more and more caster oriented and more powerful, you will see Melee diminishing anyway... as you have pretty much stated in your replies... the caster will become the elite character choice, whether it is Heavy or not... the Hybrids will go out of fashion fast enough, unless they are melee/casters and not healers.

3. There have been many posts to rewarding the Melee character, the one I posted not so long ago... it is similar to AoE, except it is nerfed by the amount of monsters it can damage. Besides that one, there have been mention of others... and a number of times the mention of Casters losing mana vs Melee losing nothing... so... the melee character does lose out in this scenario, and people forget that they have to MQ 250 times before that weapon is useless, thus out of 250 climbs, your Rank would be very high indeed... I have not even done 100 MQ attemptsand I have these ranks:

Sword: 21
Staff: 14
Dagger: 7
Axe: 7
Club: 3

Actually coming to think about it... 250 MQ attempts is VERY rewarding when you compare my Rank status... and I know of many others that have higher, and may not have reached their 250 MQ attempt (note, they may have over 300 GPs, but does not mean to say they have done 300 MQ attempts)

This post was edited by izParagonzi on Jul 12 2010 09:41pm
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