Quote (HoR_Rahl @ Mar 9 2010 01:17pm)
voted "Hell NO", mostly because of paparick but would of voted no either way. I don't see the point in "testing". Maybe my reading skills aren't up to par with your writing skills, but I cannot see what "testing" will do other then tell you what's going to happen. What is the point in that? Is there a penalty for testing? I mean if the test says that there will be a warm light, would it only do 50% of what it would of done if you "gambled" it? I just cannot fathom what the purpose of testing it is other then waste time in a cata game.
I also voted no because I think this would not benefit ls playing in any way. This would null the requirement for a rogue/monk/ninja in your group if you don't wish to fall down a td(maze/mirror maze). It would also potentially bring the catas to a crawling pace because many groups would probably want to be democratic about it and vote at each hot spot. Making any warm lights/eps/tds/spins be a choice instead of thrust on you would degrade the challenge that we currently have(don't think it's a challenge?? do mirror maze).
One of the best responses lately...
#Test... this was implemented for the group to decide what they want to do... do you want to take on 5 times EPs? (that being the worse case scenario)
..Also... you pointed out a good valid point... yes I think it would be good to reduce the % return factor of life/mana if tested prior
#Trap Door... this was implemented to give more depth in gaming... basically... not every Trap Door can be seen... even by a good thief type character.
As a whole... you can still opt out (select NO)... this means you can always carry on the same path...
I do like what you said... great critism... thank you.
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Quote (Djsem @ Mar 9 2010 01:31pm)
if the well is empty how is there a rope in it O.o?
A well normally consists of liquid (water)
Normally... there is a bucket at the top to draw water out...
Hence the rope
This post was edited by izParagonzi on Mar 8 2010 07:34pm