Quote (Cloudfire @ Feb 18 2010 04:24pm)
wat
Think swords > axe's for melee
think Light > Ice for caster
Charms can now hit for zero dmg, because of the monsters int reducing your overall dmg.
As your dmg is reduced by there int, it will creep closer to where a weak ice charm will not do any dmg to a high int mob, where a light still will, just proving the point light does more dmg in the same relationship sword>axe.
Ofc the higher int/dmg you have the more insignificant this figure is, but it still is existent and exists as less dmg when using ice over lighting.
Edit* until people realize this, they will continue to overpay for ice, when in reality it should be the other way around, but as we know the smart ones already know this such as McClain.
This post was edited by A_U_T_I_S_M on Feb 18 2010 09:33pm