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Feb 18 2010 08:37pm
lightning
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Feb 18 2010 08:51pm
now i know why lightning cost so much lol its because too many people like them xD
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Feb 18 2010 09:15pm
Quote (Svartermetalisk @ Feb 18 2010 09:23pm)
I like turtles

e: Oh sorry thought it was GC, I like Wind charms***


lol
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Feb 18 2010 09:27pm
fire is pretty gg.
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Feb 18 2010 09:28pm
personally i like them normal heal charms :wub:
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Feb 18 2010 09:32pm
Quote (Cloudfire @ Feb 18 2010 04:24pm)
wat


Think swords > axe's for melee
think Light > Ice for caster

Charms can now hit for zero dmg, because of the monsters int reducing your overall dmg.
As your dmg is reduced by there int, it will creep closer to where a weak ice charm will not do any dmg to a high int mob, where a light still will, just proving the point light does more dmg in the same relationship sword>axe.

Ofc the higher int/dmg you have the more insignificant this figure is, but it still is existent and exists as less dmg when using ice over lighting.


Edit* until people realize this, they will continue to overpay for ice, when in reality it should be the other way around, but as we know the smart ones already know this such as McClain.

This post was edited by A_U_T_I_S_M on Feb 18 2010 09:33pm
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Feb 18 2010 09:34pm
Quote (A_U_T_I_S_M @ Feb 19 2010 04:32pm)
Think swords > axe's for melee
think Light > Ice for caster

Charms can now hit for zero dmg, because of the monsters int reducing your overall dmg.
As your dmg is reduced by there int, it will creep closer to where a weak ice charm will not do any dmg to a high int mob, where a light still will, just proving the point light does more dmg in the same relationship sword>axe.

Ofc the higher int/dmg you have the more insignificant this figure is, but it still is existent and exists as less dmg when using ice over lighting.


you have to have a very bad charm for that to be the case.

most of the time you'll still get the same reduction, no matter what charm.

This post was edited by Cloudfire on Feb 18 2010 09:35pm
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Feb 18 2010 09:35pm
Quote (Cloudfire @ Feb 18 2010 10:34pm)
you have to have a very bad charm for that to be the case


same as you would need a very bad axe for this to be the case, but this doesnt mean swords dont do more dmg then axe's, And your probably thinking only scenarios with low int mobs, when the mobs have 200 int, even a nice ice charm showing 400-500 dmg will hit for less then 200.

Im not saying axe's and ice are bad, im just saying they are the worst.

I have known for over 2 years now light > ice, but with the new updates it just makes it that much more significant. 1 year ago people boo'd me and called me stupid for thinking light > ice. But now at least i have proof.

R.I.P. Ice.

This post was edited by A_U_T_I_S_M on Feb 18 2010 09:39pm
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Feb 18 2010 09:44pm
Quote (A_U_T_I_S_M @ Feb 19 2010 04:35pm)
same as you would need a very bad axe for this to be the case, but this doesnt mean swords dont do more dmg then axe's, And your probably thinking only scenarios with low int mobs, when the mobs have 200 int, even a nice ice charm showing 400-500 dmg will hit for less then 200.

Im not saying axe's and ice are bad, im just saying they are the worst.

I have known for over 2 years now light > ice, but with the new updates it just makes it that much more significant. 1 year ago people boo'd me and called me stupid for thinking light > ice. But now at least i have proof.

R.I.P. Ice.


so an ice gets reduced by 200damage

...what makes a lightning exempt from this?
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Feb 18 2010 09:47pm
Quote (Cloudfire @ Feb 18 2010 11:44pm)
so an ice gets reduced by 200damage

...what makes a lightning exempt from this?


i guess because if u roll anything less than 200 it can only reduce it by 200
so a 50 hit is still 0
but i have capped ices to 40 they do pretty good :)
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