I choose armor based on the build... simple enough.
Barb/Fighter/Samurai/Paladin
Hybrid (or nutty caster) = Plate
... You are adding Intelligence for the Magical Defense
Barb/Fighter/Samurai/Paladin/Rogue
Melee = Scale
... You are adding Dexterity reducing the physical crits taken by physical attacking monsters.
All other classes are subject to armor class...
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I think you should just get
WHITE scale and plate...
Put them on the same build... i.e. both barbs
Let them sit in front of group... and check the damages taken.
This is the easiest and most plausible way of getting the desired results
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Quote (arxyn @ Jan 25 2010 08:50am)
That approach is bad because it only proves that a single armor is better with that x amount of EE. The more dominant mod in an armor for tanking is it's minimum base defense, what allows it to get 0's. The higher the EE on your mediums the more chances you'll have of absorbing the damage while heavies will tend to maximize earlier for a lower amount of EE.
Aka, as of right now I believe lower EE amounts to higher EE amounts the distribution might be something like,
plate -> chain -> scale/leather
Go to level 55(60-65) in catacombs, use a tier one medium with as high amount of dex as possible and note down the damage taken from like... 1000 hits. Then use those numbers to calculate which intervals of EE in what type of armor will be better for tanking, depending on your stats.
I think thats the correct way to test this and it's what I'm going to do this climb.
You do not need "Enhanced Effect" to calculate the damage taken.
You only need the same level WHITE armors of each level to determine it... but be assured that they are identical characters.
The EE calculations can be added later on... simple maths.
Well... I could be utterly incorrect... but I am sure I am not...
This post was edited by izParagonzi on Jan 24 2010 02:55pm