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Jan 24 2010 02:38pm
Quote (Riots @ Jan 24 2010 08:32pm)
excuse me?
I would love for you to enlighten me as to what you think i'm trying to do?


Your going to have two people with similiar EE armors sit in catacombs, tank and whichever has lower damage taken per hit, you'll conclude that armor is better at tanking.

amirite eh?

This post was edited by arxyn on Jan 24 2010 02:39pm
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Jan 24 2010 02:39pm
Quote (Riots @ 24 Jan 2010 21:32)
excuse me?
I would love for you to enlighten me as to what you think i'm trying to do?


to compare this the best way would be to have same vita and int and comparable ee on armors ;) (mhhh and dex, if different chars)

edit: i think it should also be possible to find out the ditribution of melee and caster mobs by one guy stating full int and using high ee robe and another guy by using a high ee plate and stating full vita. both need same dex value ofc.

This post was edited by derDrops on Jan 24 2010 02:41pm
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Jan 24 2010 02:41pm
Quote (arxyn @ Jan 24 2010 03:38pm)
Your going to have two people with similiar EE armors sit in catacombs, tank and whichever has lower damage taken per hit, you'll conclude that armor is better at tanking.

amirite eh?


Quote (derDrops @ Jan 24 2010 03:39pm)
to compare this the best way would be to have same vita and int adn comparable ee on armors ;)


that prolly.
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Jan 24 2010 02:45pm
I choose armor based on the build... simple enough.

Barb/Fighter/Samurai/Paladin Hybrid (or nutty caster) = Plate
... You are adding Intelligence for the Magical Defense

Barb/Fighter/Samurai/Paladin/Rogue Melee = Scale
... You are adding Dexterity reducing the physical crits taken by physical attacking monsters.

All other classes are subject to armor class...
_______________

I think you should just get WHITE scale and plate...
Put them on the same build... i.e. both barbs


Let them sit in front of group... and check the damages taken.

This is the easiest and most plausible way of getting the desired results
________________

Quote (arxyn @ Jan 25 2010 08:50am)
That approach is bad because it only proves that a single armor is better with that x amount of EE. The more dominant mod in an armor for tanking is it's minimum base defense, what allows it to get 0's. The higher the EE on your mediums the more chances you'll have of absorbing the damage while heavies will tend to maximize earlier for a lower amount of EE.

Aka, as of right now I believe lower EE amounts to higher EE amounts the distribution might be something like,

plate -> chain -> scale/leather

Go to level 55(60-65) in catacombs, use a tier one medium with as high amount of dex as possible and note down the damage taken from like... 1000 hits. Then use those numbers to calculate which intervals of EE in what type of armor will be better for tanking, depending on your stats.

I think thats the correct way to test this and it's what I'm going to do this climb.


You do not need "Enhanced Effect" to calculate the damage taken.

You only need the same level WHITE armors of each level to determine it... but be assured that they are identical characters.

The EE calculations can be added later on... simple maths.

Well... I could be utterly incorrect... but I am sure I am not...


This post was edited by izParagonzi on Jan 24 2010 02:55pm
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Jan 24 2010 02:50pm
Quote (Riots @ Jan 24 2010 08:41pm)
that prolly.


That approach is bad because it only proves that a single armor is better with that x amount of EE. The more dominant mod in an armor for tanking is it's minimum base defense, what allows it to get 0's. The higher the EE on your mediums the more chances you'll have of absorbing the damage while heavies will tend to maximize earlier for a lower amount of EE.

Aka, as of right now I believe lower EE amounts to higher EE amounts the distribution might be something like,

plate -> chain -> scale/leather

Go to level 55(60-65) in catacombs, use a tier one medium with as high amount of dex as possible and note down the damage taken from like... 1000 hits. Then use those numbers to calculate which intervals of EE in what type of armor will be better for tanking, depending on your stats.

I think thats the correct way to test this and it's what I'm going to do this climb.
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Jan 24 2010 02:52pm
Quote (arxyn @ Jan 24 2010 03:50pm)
That approach is bad because it only proves that a single armor is better with that x amount of EE.  The more dominant mod in an armor for tanking is it's minimum base defense, what allows it to get 0's.  The higher the EE on your mediums the more chances you'll have of absorbing the damage while heavies will tend to maximize earlier for a lower amount of EE.

Aka, as of right now I believe lower EE amounts to higher EE amounts the distribution might be something like,

plate -> chain -> scale/leather

Go to level 55(60-65) in catacombs, use a tier one medium with as high amount of dex as possible and note down the damage taken from like... 1000 hits.  Then use those numbers to calculate which intervals of EE in what type of armor will be better for tanking, depending on your stats.

I think thats the correct way to test this and it's what I'm going to do this climb.


why would i use a tier 1?
so ur saying that plates are only good at tanking from low levels and scales for high levels?
cuz that's what it sounds like ur saying....
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Jan 24 2010 02:58pm
Quote (Riots @ Jan 24 2010 08:52pm)
why would i use a tier 1?
so ur saying that plates are only good at tanking from low levels and scales for high levels?
cuz that's what it sounds like ur saying....


I said thats what I think, it's my hypothesis, now I will test it. I meant in higher/lower levels of EE.

You want an armor with low defense so you can calculate how much % of the hits are absorbed at how much amount of EE for each armor.

If your absorbing 50% of damage taken from your results your data won't be valid.

This post was edited by arxyn on Jan 24 2010 02:59pm
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Jan 24 2010 03:01pm
I have been using Scale/leather for over 10 climbs now and i'm still loving it :)
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Jan 24 2010 03:02pm
Quote (arxyn @ Jan 24 2010 03:58pm)
I said thats what I think, it's my hypothesis, now I will test it.  I meant in higher/lower levels of EE.

You want an armor with low defense so you can calculate how much % of the hits are absorbed at how much amount of EE for each armor.

If your absorbing 50% of damage taken from your results your data won't be valid.


:lol: perhaps plates are better @ lower levels, but i used a scale lvl 5/10 during maze on my fighter mule when someone was using ee plate lvl 5/10 on sammy and he took more dmg than me.
i took front and made him go middle.
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Jan 24 2010 03:02pm
chains are best overall
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