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Member
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Jan 20 2010 11:10pm
For Paul to force drop rotations for Evil Presences.
(Ex. upon joining the game EP group 1s drops are bound to the creator of the game
EP group 2s drops are bound to the second player to join the game
EP group 3s drops are bound to the third player to join the game
EP group 4s drops are bound to the fourth player to join the game
EP group 5s drops are bound to the fifth player to join the game
EP group 6s drops are bound to the game creator
etc etc.)

Make it so no one else can pick up the drops from evil presences except the person that particular group of EPs is bound to.

This post was edited by Greapper on Jan 20 2010 11:11pm
Member
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Jan 20 2010 11:10pm
Quote (arxyn @ Jan 21 2010 05:05am)
remove all drops from catacombs and replace it with fg drops from EP's that are distributed evenly throughout the party (5-10fg per EP).


wooohooo!

this one i like :P
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Jan 20 2010 11:16pm
Quote (Joshie @ Jan 20 2010 08:32pm)
This, since I really can't melee anything :(


psshhhh Alchemist === ULTIMATE FIGHTING CHAMPION :rofl:

wonder how many you got in punching proficiency :evillol:

on a different note --- if i could have one add --- would add the ability to sell whites on the market place to re-create some semblance of a LS market again
:thumbsup:


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Jan 20 2010 11:18pm
Quote (cyberjunkee @ Jan 20 2010 11:16pm)
psshhhh Alchemist === ULTIMATE FIGHTING CHAMPION :rofl:

wonder how many you got in punching proficiency :evillol:

on a different note --- if i could have one add --- would add the ability to sell whites on the market place to re-create some semblance of a LS market again
:thumbsup:


i think selling whites is a horrible idea.
Member
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Jan 20 2010 11:27pm
Quote (xxtmanxx @ Jan 20 2010 10:18pm)
i think selling whites is a horrible idea.


me too way too common as a secondary well drop not to mention i see like 2 or so per climb in catas like 5-10 if im soloing in that range
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Jan 20 2010 11:28pm
Quote (cardoors32 @ Jan 20 2010 11:36pm)
what supposedly killed the casters this time??


The ability to adapt to change.

I'd rather see Casters have a new way of calculating damage (Someone else can supply the idea, as I know its NOT going back to the old way and thats fine by me) , now is not that bad, if you play for fun and set goals each climb.

I would like to see a new proficiency added, I would call it "Plaitehgamification"

No really, the adventure idea would be really cool. We have enough skills to work on, so theres no need for a new one (Too much to do OH NOES :O )

This post was edited by HylianHero on Jan 20 2010 11:31pm
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Jan 20 2010 11:30pm
Remove transmuting as a proficiency. :)
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Jan 20 2010 11:40pm
Quote (Sirax @ Jan 20 2010 11:30pm)
Remove transmuting as a proficiency. :)


bye bye 400 hours of work

nty
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Jan 21 2010 12:01am
Quote (McClain @ Jan 20 2010 07:29pm)
That.


I would say this if I still had my caster gear....LS back.
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Jan 21 2010 12:07am
Shift + Click please.
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