Quote (fading @ Dec 16 2009 08:24pm)
1. Casting cost less mana.
2. Mele power is exact as dmg shows and it can be:
higher ( critical hit depends from critical strike & Int (Paul said so)
lower cos monsters have magic defense.
3. Mele chars wearing robes will now take less dmg cos of magical defence
So I wanna to say it clearly its a huge increase in power and endurance of hybrid melee chars
be that as it may, making a hybrid with low end gear is still unviable. You still need a considerable amount of + stats for it to kill quickly enough. Assuming your going hybrid on a robe character it's still hard to justify sacrificing +stats for EE (magical defense) since your only getting hit by magical attacks 33% of the time, compared to 66% physical.
Quite a bit of theorcrafting but I'm thinking this is how it will play out.