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Dec 16 2009 02:09pm
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Dec 16 2009 02:23pm
Quote (BongRippin @ 16 Dec 2009 21:09)


well there still need alot of things to be done... now the character alignment that paul did recently on my suggestion, is already messed up again!

and that sammy+higher pics cant be seen in profile has yet to be liked ;)

but all that needs time...
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Dec 16 2009 02:24pm
1. Casting cost less mana.
2. Mele power is exact as dmg shows and it can be:
higher ( critical hit depends from critical strike & Int (Paul said so)
lower cos monsters have magic defense.
3. Mele chars wearing robes will now take less dmg cos of magical defence



So I wanna to say it clearly its a huge increase in endurance of hybrid melee chars


Monks and ninjas goin to 'rule them all'



This post was edited by fading on Dec 16 2009 02:26pm
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Dec 16 2009 02:25pm
Quote (n00bcount @ Dec 16 2009 01:23pm)
well there still need alot of things to be done... now the character alignment that paul did recently on my suggestion, is already messed up again!

and that sammy+higher pics cant be seen in profile has yet to be liked ;)

but all that needs time...


works fine for me

edit:

and im sure the images wont be hidden forever, he prolly is just gonna have it like that for a couple days until people can see them for themselves in catas or w/e

This post was edited by BongRippin on Dec 16 2009 02:26pm
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Dec 16 2009 02:28pm
Quote (BongRippin @ 16 Dec 2009 21:25)
works fine for me


well my characters are out of order now...

as suggested here and implemented too (like on transfer page of mp)

http://forums.d2jsp.org/topic.php?t=37833506&f=272

its all about the numbers again ;)
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Dec 16 2009 02:29pm
Quote (fading @ Dec 16 2009 08:24pm)
1.  Casting cost less mana.
2.  Mele power is exact as dmg shows and it can be:
                          higher ( critical hit depends from critical strike & Int (Paul said so)
                          lower cos monsters have magic defense.
3. Mele chars wearing robes will now take less dmg cos of magical defence



So I wanna to say it clearly its a huge increase in power and endurance of hybrid melee chars


be that as it may, making a hybrid with low end gear is still unviable. You still need a considerable amount of + stats for it to kill quickly enough. Assuming your going hybrid on a robe character it's still hard to justify sacrificing +stats for EE (magical defense) since your only getting hit by magical attacks 33% of the time, compared to 66% physical.

Quite a bit of theorcrafting but I'm thinking this is how it will play out.
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Dec 16 2009 02:33pm
from what i can see its gonna suck to well mostly since i just bought all this weller gear and barely got to use him :(


but o well games change sometimes ya lose profits im just hoping the bonus of heal charms make my hybrid be good ( maybe ill become a cata star :P)
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Dec 16 2009 02:37pm
Quote (Ensane @ Dec 16 2009 08:33pm)
from what i can see its gonna suck to well mostly since i just bought all this weller gear and barely got to use him :(


but o well games change sometimes ya lose profits im just hoping the bonus of heal charms make my hybrid be good ( maybe ill become a cata star :P)


Use that caster gear to well heavy armors, also keep in mind healing charms now work better then before.
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Dec 16 2009 03:07pm
yeaha :D

all characters in order again + mp button in the profile!

starting to love to update ;)

(prob gonna last till i try my caster :P )
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Dec 16 2009 03:14pm
i thought charms uses less mana, and robes has defense now how is weller mages weaken>
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