Quote (przy @ Sat, Sep 5 2009, 04:14pm)
Mixed feelings (null vote).
My complaint is not necessarily the mechanics of the game. It is the idea that Paul did not want one modifier to be too powerful. Life steal was clearly too powerful. Once life steal bit the dust, the only new way to play is Hybrid with any efficiency. A hybrid character is not a mechanical argument since it utilizes several facets of the game, however, it still falls in to the category of "the only way to play". There shouldn't be just "one way to play". There must be an intricate balance that is relatively even for several avenues of play styles.
I can't make a straight tank melee character which can chain as many as a hybrid. I cannot use life steal to chain the same as a hybrid. I cannot use "stat items" (dex/str) to chain the same as a hybrid. The mechanical balance is true, no doubt in my mind. However, the balance of functionality is not. Alternatively, a robe wearing classes hasn't a chance in hell to survive in Arena nearly as effectively as a plate wearing class (which forces alternative builds *hybrid*)
My point is, if I recall correctly, Paul did not want one single factor or way to be the only way. Hybrid has replaced life steal. Before life steal was the only way. Now, hybrid is the only way. To play any differently is futile and this is where I definitely see a balance issue.
Quote (Moojilsuh @ Sun, Sep 6 2009, 05:48am)
Playing full melee is still an option in my opinion. I recently did a full melee climb on a sammi and was chaining 10-15 chains per regen at 55+. Granted I was using a really good MQ setup it is still possible to be efficient. You just need a good set, kind of like most other games played. I was not using glyphs or life steal on any of the items.
If you still struggling you can buy glyphs or start glyphing(if your struggling in your fg) for yourself, they can help your climb tremendously.
Quote (MindC0ntr0l. @ Sun, Sep 6 2009, 05:53am)
ye its a pretty idea, but it would be better to go up like 1000, 2000, 4000, 8000, 16000... that way it would be "capped" at 5 or 6... or make it with a lower exponential to get a bit more...
we wouldnt want people with 50life steal just with proficiencies...
Quote (wigwam @ Sun, Sep 6 2009, 05:55am)
glyph
@ Przy... game mech is fine... the suggestion is to get a bit more continuity to the Melee class.
@ Moojilsuh... Hi ya... Melee is definately a welcome breed in catas... I feel that my character is getting stronger... but lacks when trying to Well / Arena @ higher levels...
.. As for the Glyphs... I would rather save my FG to buy up some MQ items instead of wasting them on items that have a time use... as for glyphing myself... I have tried
.. many times... but due to my PC and Server... Distance (around the other side of the world), is the problem... I basically fail 90% of the time...
@ wigwam same response to Moojilsuh...
__________________
Recap on Sub-Proficiencies:Based on alot of the comments... I see that there are some areas to cover, hence the title:
Incomplete - BrainstormingThe "Sub-Proficiencies" will have to be selected by Performance... meaning a bit more realistic... there will be
NO "Life Steal" sub-proficiency:
List of Sub-Proficiencies to be used:... X% Max Damage Return...

Skill in certain weapons mean that damage can be returned... by striking the hand while defending
... X% Armor Pierce...

This is based only on weapons that have the chance to pierce... dagger/sword/spear etc
... X% Block...

as we all know... simple skill for weapons
... X% Critical Flux...

once again... skill can determine if the strike was potentially dangerous
... X% Physical Damage Reduction...

this would be similar to Parrying ones strike... deflect etc
... X% Quick Draw...

common to become quicker with strikes as familiarity becomes automatic
... X% Power Shot...

putting in more effort in a certain strike
... X% Glancing Blow...

Not sure on this one... or what it reflects.. sounds similar to parry... not sure
After looking at the Table that shows what X% is maximum, there will have to be an even further
Cap... 6% being the highest acheivable.
The table has a Max Cap of 14% (level55 item)... so 6% Add is not bad

After some more responses... I might setup an updated one with all the information collated...
Thank you all for the great responses and information...