Quote (othinslayer @ Mon, Aug 24 2009, 04:46pm)
i like the idea, course i also like the idea of swapping monk and palidin in position
Thank you...
And yes... swapping those 2 positions would also be helpful... or maybe Paladin after the Ninja... that way there are 2 breaks beforehand...
Quote (Lyricist @ Mon, Aug 24 2009, 04:56pm)
Imo, the opinions coming from anyone that hasn't reached that high in character classes yet (including myself) don't really matter; considering the fact we all don't know what it's like exactly to play an alchemist and whether or not we'd like to choose from the two.
However, I'm going to be a bit hypocritical... and vote yes, just because I like the idea you laid out here.. and seems to be quite interesting imho.
Like the vote... thanks.
As myself... I have not reached that level of gaming YET... but I would love to...
I personally like the melee builds...
Quote (Heid @ Mon, Aug 24 2009, 04:56pm)
who the hell would use this char over an alchemist
Me... that is why I suggested it... geez.
I prefer a challenge... not a Cookie cutter build (even though they are the best)
Do you think the stats should be changed?
Quote (zeebot9 @ Mon, Aug 24 2009, 05:08pm)
i was think about a new char last night. similar to the barbarian he would be called something like the giant.
Weapons: heavy weapons only
Armor: Plate Mail
Charms: Any
Starting Stats:
Stength: 85... Dexterity: 5... Intelligence: 5... Vitality: 80
but any new meele char would be awesome.
Nice... Let us see... with a little bit of alterations... maybe named Moorlock... just different sounding.
Moorlock:This is one of natures mishaps, a humanoid of great stature, strength and life, the skin as hard as stone making even the mightiest of a barbarians
attacks look feeble. This humanoid wields the heaviest weapons with ease and swings them upon their foe with tremendous force that the ground
beneath shakes and the mountains rumble in the background, these beings are more likely solitude in nature, but, it is rumoured that some travel
the lands seeking acceptance by normal beings alike...
Weapons: All HEAVY Weapons
Armor: Plate Mail
Charms: Earth / HealStarting Stats:Stength:
80... Dexterity:
10... Intelligence: 5... Vitality: 80
__________________
Just one or two slight alterations... hope you do not mind the input.
I was also thinking of changing the stats a bit for the "Weapon Specialist"
Starting Stats:Stength:
75... Dexterity:
50... Intelligence: 5... Vitality:
45I was going to stat the character that I mentioned differently
Quote (TwinTurbo @ Mon, Aug 24 2009, 06:02pm)
same, but like the idea alot aswell
Thanks ...
Quote (InsaneBobb @ Mon, Aug 24 2009, 06:13pm)
Melee-Based classes: Rogue, Fighter, Barb, Samurai, Paladin, Monk, Ninja, Headhunter
Caster-Based classes: Magician, Warlock, Alchemist
Aye, this is just what we need. ANOTHER melee-based class.
Note: I did not include guardian, but guardian would count as yet ANOTHER melee class, as it can't use any kind of charm to kill with as even a half-assed build.I understand your logic here in naming the melee characters in a way that it LOOKS like more... but you are incorrect.
Rogue: More of a Hybrid... and on most occasions... can be effective as a caster while having better defense
Monk: Falls into the same catagory as a hybrid like Rogue... but not so good in defense
Paladin: Hybrid easy... Melee easy... Caster easy
Ninja: once again a very good Hybrid
Headhunter... once again if created properly... makes a very nasty hybrid that deals mass damage either way and heals
Barb / Fighter / Samurai are more destined to be the Melee out of that lot... BUT... they can be Hybrid built if you have the gear
So: It is an even Keil... 3 Melee / 3 Casters / Hybrids galore...
Pure Caster = 1... Alchemist
Pure Melee = 0... none at the moment... so maybe the "Weapon Specialist" or other.
_____________________
Very nice feedback... it is really great... thank you all
Hope to see more...