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d2jsp Forums > d2jsp > Ladder Slasher > Crit = How Many Dex/str/int?
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Dec 12 2025 06:04am
First of all, the exact formula for crit is unknown. All we can attempt to do is guess.
However i work on facts/math, research was done into this and a formula which follows the graph was made to estimate crit chance based on actual testing. Literally we counted each time we critted and generally used the actions tracker to then give us our action count, this is then tallied up into spreadsheets.
I am happy to share our testing. This was entirely done by myself and and i've used some data from jedimagi also. Izparagonzi also supplied some information which i basically used to verify my formula ran true, but his data hasn't impacted the formula, only the data in this sheet was used:
https://docs.google.com/spreadsheets/d/1DDVq5aE4510_jHwJCZ_IcNyz7GfxU-53McfWQiLsm5M/edit?gid=1700214957#gid=1700214957
and no you can't have access to edit it, you can make a copy and then edit that if you want.

As far as i'm concerned no-one can tell you how much crit = int. Also not enough information is available for axes, i was intending to do this testing when i hit warlock/headhunter, but i've not had these classes in a long time and my desire to do this testing is less so than when i first did it.


There is also a problem of your base stats.
If you're using daggers and had 100 dex, 1 crit would be worth about 2 dex. at 200 dex, 1 crit would be worth closer to 3 dex.
This post summarises what formulas i decided to use, based on that information: https://forums.d2jsp.org/topic.php?t=91874826&f=74&p=623576496
That post also links the latest damage calculator, so if you wanted to know which was better, 35 dex with 5 crit or 45 dex, you can modify the numbers to suit. This would also give you the comparison of if a 40 strength 20 dex charm is better than a 52 strength charm for something like swords.



Strangely enough, testing has shown +1 crit is generally reasonably close to +1% chance to critical strike on the tested weapons.
Given staffs/polearms were near identical on their crit chances based on hits, i've presumed all other heavy weapons also follow the same as their normal version. This was also verified against izparagonzi's data as he had a good amount of heavy weapons data of types i did not.



So to answer your question, you haven't given me enough information. for Armor 30str/5crit, i'd need to know what base stats you have.
I can't answer the 30int/5crit as even if you gave me your base stats, i couldn't even guess as i've done practically 0 testing.


There is also no data on armor pierce/mind numb. Quick draw however has been tested and runs accurately.
Lastly, as i said, any answer given will only be an approximation anyway, until the actual formula is given no-one will ever give you an exact answer.

This post was edited by Bigheaded on Dec 12 2025 06:15am
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Dec 12 2025 07:13pm
Even with STATS you CAN still roll LOW on DMG some % of the TIME. Just LOOK at lightning, 5% OF the time.. 5% of MAX dmg! INT is A lie paid for by BIG STAT

CS is the truth


Every weapon and charm at the same tier level has the same average damage & heal (heal is not included in CS)

Using Lightning as a comparison to Ice is based on consistent damage of Ice (avg) ... adding in Critical Strike doesn't change the fact.

HOWEVER... cast charms DON'T have a ratio, so you can not compare CS with Charms vs Weapons & their Ratios.

Where do you find that +4cs = 4% critical strike?
We live in different worlds as well.. my hh has 350 stats or more at the end, my ninja 270 dex, my warlock 310int. 10 more stats wont do as much percent as several % extra crit for me.
Thats why i said that you main concern is stats, then crit on top


Sorry misread your previous post in reference to "main concern is stats, then crit on top".

As for me representing % chance, it is based on the fact that CS damage is NOT consistent, example of having Life Steal on a Weapon, every hit records that life steal worked, and it is consistently shown with your Melee attack beams being Red in color(colour) and CS only appears Red with the damage portrayed... hence % chance it activates. Even if a 0 appears.

On my warlock setup i am using 16 cs at mq and 13 hits of 15 are crits so who told u 16 cs give you 16% to do double dmg? For some ppl cs > stats at high end game items and we all know you love to farm proofs on lvl 3 mobs...


Cast charms are different from Weapons because they don't have Ratios. Take a video of your consistent damage and Critical Strikes @ 95% of the time with your statement that Warlock & 16 cs crits 13 times out of 15 attacks... don't include Multi Cast ability.

I chose % chance as stated previously... wow, you have a Warlock and cast all the time, well when ladder resets and you start off as a Barb, Samurai & Paladin (Melee) ... do a comparison then and see what numbers you come up with.
________


At the end of the day, CS is NOT consistent Double Damage, and it is NOT a Stat.

Who did all the CS testing? Really? You guys don't know or remember? I thought it was Stat oriented also, we tested it because of the introduction of Ratios on Weapons? Tested keeping the Stats at the Ratios, that didn't work, actually found out there are differences with certain types of weapons...

Yup, it is not like I did not test this shit out AYE.

EDIT: Sorry I did not see your response as I was just replying to the pop up notifications.

This post was edited by izParagonzi on Dec 12 2025 07:35pm
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