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Nov 21 2024 09:26pm
Quote (izParagonzi @ 22 Nov 2024 02:29)
All good, there are things that I used during my time Carrying people to MQ... /kick (character name) as soon as I rejoined the group while they are still afk in the catacomb where I would heal them while /kick them.

There are ways around this... now if you think about it... the game mechanics have changed dramatically where "in-actions" kick them to town during the time you have had a 1006 disconnect, so, they are still inactive and can NOT pass you the lead, so then you have to PM them on JSP to inform them of what has happened, you can still carry on and solo until you receive a PM back from them notifying you they are back online... now with the updates, you can create a group that can have their character join because you can adjust the Character Level NOW... this was never an option when I was carrying Vicki to Master Quest... we had to be within 5 levels of each other or use a Bridging system. SO ... this is NOT needed, you currently have better options than before... so what you get a 1006 disconnect and they are AFK ... when they aren't, you can carry on with ease and NO bridging system etc.

Again... there is NO point for this... however, maybe they can create a NEW command ... when people are inactive for 60 seconds or more, the lead is passed over to the ACTIVE player... this means you will have to halt the run for 60 seconds while you remain active by entering & exiting the catacomb within that time... no need for Toggle or Default.



EDIT: don't they have a new command to /town character name or something or another??? Instead of /kick the person from the group???


omg, you still didn't get it xD

there is no kick needed, because I am talking about carrying someone on a purpose, so I know they are afk and it's planned that way, therefore I don't want them to get leader nor kick them before it happens!
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Nov 22 2024 02:04am
Quote (barteq88 @ 22 Nov 2024 16:26)
omg, you still didn't get it xD

there is no kick needed, because I am talking about carrying someone on a purpose, so I know they are afk and it's planned that way, therefore I don't want them to get leader nor kick them before it happens!


You don't get it... you are carrying them to MQ right? ... they are AFK right? ... so you get 1006 disconnect and they are afk right?

/kick or /town doesn't matter right???

Well guess what... they (that person or players) WANT YOU to carry them... if they are fucking AFK... that is there fucking problem RIGHT.

Who the fuck cares other than YOU the DRIVER like I use to do... the thing is this... they are stuck in a run and are AFK and can not pass you the fucking lead... so what.. also.. what happens if you get disconnected and they end up in town and you re enter the Run... they are in town... so you want to go into the catacomb and drive and they are in town??? Are you fucking kidding me... they don't get carried, they are stuck in town and only YOU the driver gets the experience etc UNTIL they are BACK.

FFS ... get a clue.
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Nov 22 2024 02:35am
I doubt that I have time to edit my previous post, so I am going to write this up for you now:

#1 ... you get a 1006 disconnect while carrying another person.
#2 ... during your 1006 disconnect that person you are carrying get automatically towned because of no actions
#3 ... you re enter the group and guess what... the person you are carrying is in town AFK and you enter the catacomb and kill off the monsters.
#4 ... you killed off the threat, however, you can NOT drive because you do NOT have the lead.
#5 ... you can not get the lead back unless the other person passes it to you.

However, with YOUR suggestion you get the lead automatically and want to drive a catacomb while they are AFK IN TOWN getting no experience... but... YOU want to carry on so you get the DROPS of X amount of players in the group right???

Yeah, I have been there and done that shit before, it works and now you want it to be abused by defaulting the Lead. Nope... I still say no to your suggestion because it can be abused.

EDIT: I know this shit because I have had Muters in my run while I explore catacombs and kill of 7+ monster waves.

This post was edited by izParagonzi on Nov 22 2024 02:42am
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Nov 22 2024 03:19am
Quote (izParagonzi @ Nov 22 2024 09:35am)
I doubt that I have time to edit my previous post, so I am going to write this up for you now:

#1 ... you get a 1006 disconnect while carrying another person.
#2 ... during your 1006 disconnect that person you are carrying get automatically towned because of no actions
#3 ... you re enter the group and guess what... the person you are carrying is in town AFK and you enter the catacomb and kill off the monsters.
#4 ... you killed off the threat, however, you can NOT drive because you do NOT have the lead.
#5 ... you can not get the lead back unless the other person passes it to you.

However, with YOUR suggestion you get the lead automatically and want to drive a catacomb while they are AFK IN TOWN getting no experience... but... YOU want to carry on so you get the DROPS of X amount of players in the group right???

Yeah, I have been there and done that shit before, it works and now you want it to be abused by defaulting the Lead. Nope... I still say no to your suggestion because it can be abused.

EDIT: I know this shit because I have had Muters in my run while I explore catacombs and kill of 7+ monster waves.


at least for me and my connection a usual disconnect doesn't take long enough to send all the afk people to town, there needs to be a period of 5 seconds without an action if i'm not wrong

i would vote for default; cause it happens way more often that someone gets the lead that is short term afk (getting a drink, toilet, smoking etc) than the really rare event of someone not paying his bills or a complete power out (think that happened like 4-5 times in the 1000s of group climbs i did so far) and it's also annoying if you have to give the lead back all the time even if everyone is active

don't really see the problem of it getting abused cause if i would want to play a solo explore with people sitting in town to get more monsters i would simply ask some friends to join and stay in town (don't really see a huge benefit in this kind of playing anyway, doubt that the extra time for killing normal waves and extra exp from bigger normal waves would be compensated by the higher ep waves; never tested it cause i think it is a timewaste, and even if it is a higher amount of eps per climb you could most likely do 2 solo climbs in the same time)

This post was edited by Matthi on Nov 22 2024 03:23am
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Nov 22 2024 07:04am
Quote (Matthi @ 22 Nov 2024 22:19)
at least for me and my connection a usual disconnect doesn't take long enough to send all the afk people to town, there needs to be a period of 5 seconds without an action if i'm not wrong

i would vote for default; cause it happens way more often that someone gets the lead that is short term afk (getting a drink, toilet, smoking etc) than the really rare event of someone not paying his bills or a complete power out (think that happened like 4-5 times in the 1000s of group climbs i did so far) and it's also annoying if you have to give the lead back all the time even if everyone is active

don't really see the problem of it getting abused cause if i would want to play a solo explore with people sitting in town to get more monsters i would simply ask some friends to join and stay in town (don't really see a huge benefit in this kind of playing anyway, doubt that the extra time for killing normal waves and extra exp from bigger normal waves would be compensated by the higher ep waves; never tested it cause i think it is a timewaste, and even if it is a higher amount of eps per climb you could most likely do 2 solo climbs in the same time)


You are not wrong with your statement. I personally have had 1 or 2 players in my group runs while they are Fishing (Pond) &/or Muting (of course the fisher would cook as well) ... while they are there, I am killing 7 monster waves (max with 2 others in game) and benefiting from the drops (to shrine or sell or upgrade) ... it is fun and more exciting than just 3 max monster wave (5 max for 2 players and 7 max for 3 players in game).

You may think it is time consuming, however, it takes the same amount of time killing off those monsters to level up. As an example in the old days, you would have to kill 95 monsters to level up, now you only need to kill like 75-80 monsters... if you get 3 max or 5 max or 7 max... you still only have to kill 75-80 monsters to level up... it is not slower, it is the same.
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Nov 22 2024 07:42am
Quote (izParagonzi @ Nov 22 2024 02:04pm)
You are not wrong with your statement. I personally have had 1 or 2 players in my group runs while they are Fishing (Pond) &/or Muting (of course the fisher would cook as well) ... while they are there, I am killing 7 monster waves (max with 2 others in game) and benefiting from the drops (to shrine or sell or upgrade) ... it is fun and more exciting than just 3 max monster wave (5 max for 2 players and 7 max for 3 players in game).

You may think it is time consuming, however, it takes the same amount of time killing off those monsters to level up. As an example in the old days, you would have to kill 95 monsters to level up, now you only need to kill like 75-80 monsters... if you get 3 max or 5 max or 7 max... you still only have to kill 75-80 monsters to level up... it is not slower, it is the same.


i mean that's only correct if you wouldn't need to heal/shrine more often, a 7 ep wave somewhere around lvl 50+ is for sure more time consuming than 2x 3ep and 1x 1ep; not to mention the higher chance for getting multiple bad skill monsters in 1 wave (stunners, immunities, multiattacks)

but yeah ofc it's a way to play to game, it's just not really what i prefer
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Nov 22 2024 07:45am
Quote (izParagonzi @ Nov 22 2024 03:35am)
I doubt that I have time to edit my previous post, so I am going to write this up for you now:

#1 ... you get a 1006 disconnect while carrying another person.
#2 ... during your 1006 disconnect that person you are carrying get automatically towned because of no actions
#3 ... you re enter the group and guess what... the person you are carrying is in town AFK and you enter the catacomb and kill off the monsters.
#4 ... you killed off the threat, however, you can NOT drive because you do NOT have the lead.
#5 ... you can not get the lead back unless the other person passes it to you.

However, with YOUR suggestion you get the lead automatically and want to drive a catacomb while they are AFK IN TOWN getting no experience... but... YOU want to carry on so you get the DROPS of X amount of players in the group right???

Yeah, I have been there and done that shit before, it works and now you want it to be abused by defaulting the Lead. Nope... I still say no to your suggestion because it can be abused.

EDIT: I know this shit because I have had Muters in my run while I explore catacombs and kill of 7+ monster waves.


Could you please break your babble down a little better. I'm having issues trying to understand the relevance to what is getting at. Your conviction and anger towards this post, and aggression leads me to think you are "Outraged"
But im quite positive you are spinning what he meant into something completely else.

Targeting and Bart in such an aggressive manor seems redundant if you can't validate your point without aggression and borderline disrespect lol.

I think 1006s are a pain personally. To stay on topic.
I've lost leader to a map I've spent lots of time on. To a random who afkd in my game

I've also had friends lose plenty of good items while skilling. Including prof/exp/essences/glyphs.. because of it.


I'm not sure why you are so aggressively/seemingly defending it.

And im 100% certian I don't want to attempt to skim anything youve said or anything new you say. The amount said vs the point is unnecessary. And reading all that is borderline trying to make sense of spam. And makes me wanna rip off my nether regions. You agree but because he doesn't have the same reason for it you say no? And spew all types.of gibberish...
You are worried about people abusing it?
On hardcore, I'm 100% sure that won't be an issue.


I think a 1006 in a group should initiate a group vote on leader.. incase he is afk or leader is sent to wrong person imo.

This post was edited by Outraged on Nov 22 2024 07:52am
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Nov 22 2024 03:46pm
During a 1006 DC for someone, for groups the leader tag should immediately be set back to whoever it was that had the 1006 (because it's a server-side issue not a person's issue). It's a quick happening, so the system should save who is leader and tag them back right then.

For any skilling with a 1006 DC, it should save your progress right then.
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