Quote (Light_Prince @ 14 Sep 2024 10:34)
To touch on this: wasn't the old muting system even wilder? Like you could seriously combine certain items for certain high end ridiculous stats?
Quote (Jupiter5 @ 14 Sep 2024 11:45)
I never understood how it worked, nobody explained it fully or with 100% certainty. Maybe it was changed or adjusted multiple times in a short period and nobody remembers? It's been so long, but it's safe to say it was better than now, but it seems everything was. ^^
What I've heard is you could reroll certain items for guaranteed certain stats and I think there was no prof or if there was, you could reroll a 55 item at rank 1 so you didn't really need the prof anyway..?
Can someone explain how it worked and be sure about it?
Here are a bunch of questions! :lol:
1. How exactly did you reroll these items, item A + item B always = item C with guaranteed stats? Or item A + an essence? Did you need certain ranks to mute a lvl 55 item or could you always mute everything?
2. And what does guaranteed stats even mean ^^ You always get a 150-250 EE, you always get a random EE roll?
3. Or what if you used items/essences that are rare++, 1 stat is guaranteed to be EE the other random or you can chose a combination of 2 or more stats to be guaranteed?
4. What about transmuting lvl 0 items since there was no cap on the tiers, why would you not transmute a lvl 0 armor/charm with 50str/dex + 1k life or whatever? (Because if I understand correctly, all of these unspawns aren't from muting, but only from drops?)
Think I've also heard somewhere that str/dex/int didn't boost your dmg? But that makes no sense, what did they do then, maybe I misunderstood something. Also also actually actually heard that there were 0 skills in the beginning, so maybe those 50 str tier 1 items were already unspawn by the time skills were added, so you couldn't mute them.
5. Was there any skilling prof and if yes, did you need certain ranks to do certain things or could you always do everything and just get prof from doing it? If there was none, then it's implied you could always do everything.
I don't know the specifics as well, but there was no need for Proficiency (that refers to everything) #5 answered.
Something I was informed about, certain
stats modifier on the items transmuted specifically applied to a different
stat modifier, combining certain modifiers in the hopes of creating a specific item with the modifiers you wanted... however the item may change (again, hearsay).
Based on chance & luck as well. Also, not all unspawns are from drops. on another note, I believe Paparicks 3 stat heavy armor is a Muted item before proficiency came about, and that was not a drop... HOWEVER, I could be wrong with this statement since it was told to me by only 1 other person. Labby may know more.
I would like some answers to your questions as well to be honest.

Quote (Light_Prince @ 14 Sep 2024 12:07)
Just a statement: getting high prof points per item muted, like 40-60 or whatever, takes a shit load of time generally. You can fish/cook more items and get about the same amount of prof points as one transmuted item. Again, all depending on the skill levels and item levels etc.
Dang... 40-60 prof points, beats 0-10 max prof points per wave vs 80 monster kills per level... like hitting 0 is the worse luck vs a guaranteed 40-60 prof points.