Quote (BWConformity @ 9 Sep 2024 07:23)
True. I remember back when I potted up my first char in 2016, I was exploring really hard and finding like 100+ lvl 40-55 items per day. SC mute prices were 1 fg per item back then, even for lvl 55s and they didn’t sell instantly. I would save them on mules for specific people to come online to the tune of around 1.5-2k fg in 1 fg mutes per month, but I’d use the highest quality ones (mystical+) as shrines since they were all 1 fg anyway, and my rogue had 15k life and 10k mana lol. For comparison, back then you couldn’t even sell mutables even for 1 fg on HC at the time :P
Then GunslingerOfOld came back and gave us all a pay raise. He was paying multiple fg for high lvl mutables and even double digit numbers for amazing stuff, like 12 or 14 fg for a legendary XIV! Essences we’re not rollable by anyone and therefore not sellable at the time though, and prices for gear were not what they are now, so that was not sustainable for him so he ended up dropping it and we got SZSZ paying 1 fg for XIV magicals again. Even though the price was back to what I was originally selling for, I think the pay raise Gunslinger gave us got in my head and I felt lowballed so I ended up shrining all my high lvl mutables that wouldn’t sell for at least 2 fg for a couple years… probably a few thousand XIVs, nothing crazy :lol:
All that time, we got new slashers on this core, teams were formed, new guilds were built with new dreams, people got lucky AF, and probably most importantly we had a lot of muters who grinded their way up and gave competition to raise the prices for mutables. Of course Paul implemented sellable rollable essences for all, and that is a huge part of why we got so many muters (and TJ you’re probably right and we got some who made a pretty big mistake and bottled some or all of their levels and are walking dead right now, but I watched a lot of muters muting from char page over the years, so I know that we got a lot that are legit). all of that increased the value of mutables. It could happen on HC. Sorry Rex, but it won’t happen because you tell people to make it happen… it’ll happen with popularity, competition amongst muters, and increased value of sexy drops on HC. Gl!
Actually, I am grateful for all the muters that have made top 50 in both cores. Hats off to them.
My grudge is not about their resolve to grow, nor is it your explanation on how SC or HC tramuters evolved... it is a combination of how updates combined with Magic Luck has made Transmuting overpowered in comparison to players clearing catacombs/Maps that get LITTLE prof (0-10 max) vs how many prof points a Transmuter gets.
This is how close minded everyone is... I posted the links in Rankings vs these, and all you are talking about is Forum Gold, and that is a part of the issue as well. Who fucking cares about whom did what to increase fg prices on Mute items because they were ahead of the times.
Let me put it in a different way. If Group runs had a diminishing DROP RATE / DROP QUALITY decrease, you would have a harder time finding items to Transmute at certain levels, HOWEVER, it doesn't change for a Solo player... and there we have a same rebuttal.
Now hang on... Group runs get 5x+ more benefits in comparison to a solo player with like 0.1% chance.
Full groups climb from 1 to master quest faster.
Full groups climb gets more drop quantity
Full groups climb gets more % chance of better drops
Full groups climb gets a better % chance of Melee type proficiency
Wtf ... yup full groups get this n that, however, they also add to the amount of Transmute drops to trade for profit and rankings.
Most of HC is solo, that is because of player base, even a 2 / 3 group takes longer to MQ.
The funny thing is... those that are complaining have equipment to do it easily... but not a new player, so the new player resorts to Transmuting to get funds and transmute themselves in the hopes to replenish their funds.
Take away the sellers... you can not transmute any items unless you spend time catacombing etc to find your items.
Simple