d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > Would You Like A Bang For Your Bucks?
Prev123
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 92,359
Joined: Dec 8 2005
Gold: 848.22
Sep 8 2024 07:43am
Quote (Light_Prince @ 8 Sep 2024 15:03)
I was literally quoting what he told someone else on another thread lol.


https://forums.d2jsp.org/topic.php?t=104808280&f=272


That makes a lot more sense :rofl:
Member
Posts: 81,364
Joined: Oct 9 2007
Gold: 313,250.16
Sep 8 2024 08:53am
Quote (BWConformity @ Sep 8 2024 04:23am)
I'm sure Paul and Kevin keep tabs on the people who are doing this/have done it in the past. Feel free to risk your account and live in fear for the random day, years from the last time you did this, your entire account goes poof and you can say "to hell with that game, it was trash anyway," but you're crying on the inside.

:evil:


Don’t get me wrong I agree with your general sentiment here, it’s not worth it and I’d never do it. But not everyone who has ever botted has been caught. In terms of risk vs reward, there is no reward for botting playing the actual game tbh. But a significant reward for botting muting.

To the actual point of the thread I think his main grievance is probably the cost of mutes on HC which is a joke compared to SC. On SC you can make decent fg each climb selling mutables. The muters on HC won’t pay hardly anything and expect them basically given to them, even in climbs. When I played HC I never bothered selling mutes because it was a joke.
Member
Posts: 16,830
Joined: Sep 13 2018
Gold: 21,581.65
Sep 8 2024 09:31am
Quote (ToughGuy_TJ @ Sep 8 2024 10:53am)
Don’t get me wrong I agree with your general sentiment here, it’s not worth it and I’d never do it. But not everyone who has ever botted has been caught. In terms of risk vs reward, there is no reward for botting playing the actual game tbh. But a significant reward for botting muting.

To the actual point of the thread I think his main grievance is probably the cost of mutes on HC which is a joke compared to SC. On SC you can make decent fg each climb selling mutables. The muters on HC won’t pay hardly anything and expect them basically given to them, even in climbs. When I played HC I never bothered selling mutes because it was a joke.


I mean that's the whole jist with sc vs HC tho right? We each do things so differently. For example, last I checked, HC rarely just puts things on the mp whereas sc keeps the mp loaded. Of course there's less people playing HC by far tho. Just how it is I guess.
Member
Posts: 18,170
Joined: Mar 15 2008
Gold: 103,814.04
Sep 8 2024 01:23pm
Quote (Light_Prince @ Sep 8 2024 05:31am)
I mean that's the whole jist with sc vs HC tho right? We each do things so differently. For example, last I checked, HC rarely just puts things on the mp whereas sc keeps the mp loaded. Of course there's less people playing HC by far tho. Just how it is I guess.


True. I remember back when I potted up my first char in 2016, I was exploring really hard and finding like 100+ lvl 40-55 items per day. SC mute prices were 1 fg per item back then, even for lvl 55s and they didn’t sell instantly. I would save them on mules for specific people to come online to the tune of around 1.5-2k fg in 1 fg mutes per month, but I’d use the highest quality ones (mystical+) as shrines since they were all 1 fg anyway, and my rogue had 15k life and 10k mana lol. For comparison, back then you couldn’t even sell mutables even for 1 fg on HC at the time :P

Then GunslingerOfOld came back and gave us all a pay raise. He was paying multiple fg for high lvl mutables and even double digit numbers for amazing stuff, like 12 or 14 fg for a legendary XIV! Essences we’re not rollable by anyone and therefore not sellable at the time though, and prices for gear were not what they are now, so that was not sustainable for him so he ended up dropping it and we got SZSZ paying 1 fg for XIV magicals again. Even though the price was back to what I was originally selling for, I think the pay raise Gunslinger gave us got in my head and I felt lowballed so I ended up shrining all my high lvl mutables that wouldn’t sell for at least 2 fg for a couple years… probably a few thousand XIVs, nothing crazy :lol:

All that time, we got new slashers on this core, teams were formed, new guilds were built with new dreams, people got lucky AF, and probably most importantly we had a lot of muters who grinded their way up and gave competition to raise the prices for mutables. Of course Paul implemented sellable rollable essences for all, and that is a huge part of why we got so many muters (and TJ you’re probably right and we got some who made a pretty big mistake and bottled some or all of their levels and are walking dead right now, but I watched a lot of muters muting from char page over the years, so I know that we got a lot that are legit). all of that increased the value of mutables. It could happen on HC. Sorry Rex, but it won’t happen because you tell people to make it happen… it’ll happen with popularity, competition amongst muters, and increased value of sexy drops on HC. Gl!

This post was edited by BWConformity on Sep 8 2024 01:27pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Sep 11 2024 04:35am
Quote (BWConformity @ 9 Sep 2024 07:23)
True. I remember back when I potted up my first char in 2016, I was exploring really hard and finding like 100+ lvl 40-55 items per day. SC mute prices were 1 fg per item back then, even for lvl 55s and they didn’t sell instantly. I would save them on mules for specific people to come online to the tune of around 1.5-2k fg in 1 fg mutes per month, but I’d use the highest quality ones (mystical+) as shrines since they were all 1 fg anyway, and my rogue had 15k life and 10k mana lol. For comparison, back then you couldn’t even sell mutables even for 1 fg on HC at the time :P

Then GunslingerOfOld came back and gave us all a pay raise. He was paying multiple fg for high lvl mutables and even double digit numbers for amazing stuff, like 12 or 14 fg for a legendary XIV! Essences we’re not rollable by anyone and therefore not sellable at the time though, and prices for gear were not what they are now, so that was not sustainable for him so he ended up dropping it and we got SZSZ paying 1 fg for XIV magicals again. Even though the price was back to what I was originally selling for, I think the pay raise Gunslinger gave us got in my head and I felt lowballed so I ended up shrining all my high lvl mutables that wouldn’t sell for at least 2 fg for a couple years… probably a few thousand XIVs, nothing crazy :lol:

All that time, we got new slashers on this core, teams were formed, new guilds were built with new dreams, people got lucky AF, and probably most importantly we had a lot of muters who grinded their way up and gave competition to raise the prices for mutables. Of course Paul implemented sellable rollable essences for all, and that is a huge part of why we got so many muters (and TJ you’re probably right and we got some who made a pretty big mistake and bottled some or all of their levels and are walking dead right now, but I watched a lot of muters muting from char page over the years, so I know that we got a lot that are legit). all of that increased the value of mutables. It could happen on HC. Sorry Rex, but it won’t happen because you tell people to make it happen… it’ll happen with popularity, competition amongst muters, and increased value of sexy drops on HC. Gl!


Actually, I am grateful for all the muters that have made top 50 in both cores. Hats off to them.

My grudge is not about their resolve to grow, nor is it your explanation on how SC or HC tramuters evolved... it is a combination of how updates combined with Magic Luck has made Transmuting overpowered in comparison to players clearing catacombs/Maps that get LITTLE prof (0-10 max) vs how many prof points a Transmuter gets.

This is how close minded everyone is... I posted the links in Rankings vs these, and all you are talking about is Forum Gold, and that is a part of the issue as well. Who fucking cares about whom did what to increase fg prices on Mute items because they were ahead of the times.

Let me put it in a different way. If Group runs had a diminishing DROP RATE / DROP QUALITY decrease, you would have a harder time finding items to Transmute at certain levels, HOWEVER, it doesn't change for a Solo player... and there we have a same rebuttal.

Now hang on... Group runs get 5x+ more benefits in comparison to a solo player with like 0.1% chance.

Full groups climb from 1 to master quest faster.
Full groups climb gets more drop quantity
Full groups climb gets more % chance of better drops
Full groups climb gets a better % chance of Melee type proficiency

Wtf ... yup full groups get this n that, however, they also add to the amount of Transmute drops to trade for profit and rankings.

Most of HC is solo, that is because of player base, even a 2 / 3 group takes longer to MQ.

The funny thing is... those that are complaining have equipment to do it easily... but not a new player, so the new player resorts to Transmuting to get funds and transmute themselves in the hopes to replenish their funds.

Take away the sellers... you can not transmute any items unless you spend time catacombing etc to find your items.

Simple
Member
Posts: 19,362
Joined: May 27 2008
Gold: 33,532.60
Sep 11 2024 04:39am
Quote (RainbowSix @ Sep 7 2024 09:41pm)
^AntTheProtagonist

Here ant dont miss this <3


lol, he just might miss this one
Member
Posts: 8,710
Joined: Aug 8 2009
Gold: 8,925.88
Sep 11 2024 10:47am
I also have a pretty unpopular opinion on muting. I realize people have spent years getting their prof up so this really isnt something viable. But if I were making the game from scratch all over again I would cap the tier stat that the mute can roll. It would probably look something like 2 tier below cap is max transmute roll (with ml there would be the chance to raise it one) so a t3 max ee roll would be 20% muting with a chance with ml to go to 40. Early muting would not be all that beneficial (who wants to mute a 40ee item at best) and essences could go towards fish, comfrys, glyphs. High proff muting would still be very powerful.

The problem is there is still incentive to get max muting which will lead to botting. So i know i didnt solve that issue

Ultimatlely at the end of the day in a hack and slash game i feel the best items should come from monsters
Member
Posts: 18,170
Joined: Mar 15 2008
Gold: 103,814.04
Sep 11 2024 03:06pm
Quote (izParagonzi @ Sep 11 2024 12:35am)
Actually, I am grateful for all the muters that have made top 50 in both cores. Hats off to them.

My grudge is not about their resolve to grow, nor is it your explanation on how SC or HC tramuters evolved... it is a combination of how updates combined with Magic Luck has made Transmuting overpowered in comparison to players clearing catacombs/Maps that get LITTLE prof (0-10 max) vs how many prof points a Transmuter gets.

This is how close minded everyone is... I posted the links in Rankings vs these, and all you are talking about is Forum Gold, and that is a part of the issue as well. Who fucking cares about whom did what to increase fg prices on Mute items because they were ahead of the times.

Let me put it in a different way. If Group runs had a diminishing DROP RATE / DROP QUALITY decrease, you would have a harder time finding items to Transmute at certain levels, HOWEVER, it doesn't change for a Solo player... and there we have a same rebuttal.

Now hang on... Group runs get 5x+ more benefits in comparison to a solo player with like 0.1% chance.

Full groups climb from 1 to master quest faster.
Full groups climb gets more drop quantity
Full groups climb gets more % chance of better drops
Full groups climb gets a better % chance of Melee type proficiency

Wtf ... yup full groups get this n that, however, they also add to the amount of Transmute drops to trade for profit and rankings.

Most of HC is solo, that is because of player base, even a 2 / 3 group takes longer to MQ.

The funny thing is... those that are complaining have equipment to do it easily... but not a new player, so the new player resorts to Transmuting to get funds and transmute themselves in the hopes to replenish their funds.

Take away the sellers... you can not transmute any items unless you spend time catacombing etc to find your items.

Simple


Quote (EagleHeart @ Sep 11 2024 06:47am)
I also have a pretty unpopular opinion on muting. I realize people have spent years getting their prof up so this really isnt something viable. But if I were making the game from scratch all over again I would cap the tier stat that the mute can roll. It would probably look something like 2 tier below cap is max transmute roll (with ml there would be the chance to raise it one) so a t3 max ee roll would be 20% muting with a chance with ml to go to 40. Early muting would not be all that beneficial (who wants to mute a 40ee item at best) and essences could go towards fish, comfrys, glyphs. High proff muting would still be very powerful.

The problem is there is still incentive to get max muting which will lead to botting. So i know i didnt solve that issue

Ultimatlely at the end of the day in a hack and slash game i feel the best items should come from monsters


Luckily for both of you, transmuters cannot make items without someone finding the items from monsters in the first place (for both essences and bases). So I would argue that all transmuted items are from monsters as well.

Hope this helps with ya'll's peace of mind :thumbsup:
Member
Posts: 31,738
Joined: Jan 22 2008
Gold: 1,695.56
Sep 11 2024 04:29pm
Quote (woo @ Sep 7 2024 09:47pm)
Nulled my vote ty for poll for this free and real game


Wtf are you doing here
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Sep 13 2024 05:15am
Quote (EagleHeart @ 12 Sep 2024 04:47)
I also have a pretty unpopular opinion on muting. I realize people have spent years getting their prof up so this really isnt something viable. But if I were making the game from scratch all over again I would cap the tier stat that the mute can roll. It would probably look something like 2 tier below cap is max transmute roll (with ml there would be the chance to raise it one) so a t3 max ee roll would be 20% muting with a chance with ml to go to 40. Early muting would not be all that beneficial (who wants to mute a 40ee item at best) and essences could go towards fish, comfrys, glyphs. High proff muting would still be very powerful.

The problem is there is still incentive to get max muting which will lead to botting. So i know i didnt solve that issue

Ultimatlely at the end of the day in a hack and slash game i feel the best items should come from monsters


Quote (BWConformity @ 12 Sep 2024 09:06)
Luckily for both of you, transmuters cannot make items without someone finding the items from monsters in the first place (for both essences and bases). So I would argue that all transmuted items are from monsters as well.

Hope this helps with ya'll's peace of mind :thumbsup:


Both of you have made great points and I can see another avenue.

#1 when muting... Magic Luck is NOT applied (going to get hate from this approach)
#2 when muting... there is a % chance a MONSTER will appear AT YOUR CHARACTER LEVEL and can kill you if you don't have equipment to kill them... also on top of this... if you are IN TOWN, you can NOT EXIT like you can from a catacomb to shrine items.


#2 is harsh, but if you want to be a:

Quote (tor_zero @ 8 Sep 2024 23:51)
u are right beeing a townwarrior is better than going down to catas


TOWNWARRIOR... then you better be fucking prepared to fight.
Go Back To Ladder Slasher Topic List
Prev123
Add Reply New Topic New Poll