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Poll > Unusual Or Radical Ideas Or Not?
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Mar 13 2024 08:15pm
Quote (Tonst3r @ 14 Mar 2024 14:28)
OOO YEAH Potion and Totem farming zones! That sounds sick imo


So true... and now that Death Farming has been removed... this is an ideal time to have Potion / Totem farming zones... since "Resetting Ladder" or "Re-rolling" and/or completing a "Master Quest" removes any and all potion / totem effects, the influx of either Potions or Totems would NOT effect the game play at all... neither would it be an abuse to the game.

Oh... after my last post... I had an interesting addition to an Area ... "Medusas Lair" ... this lair basically spawns "Stun" Monsters, so you have to complete the maze to get to "Medusa" (stun monsters are similar to petrification, but has a time limit) ... okay... maybe Medusa has a longer Stun effect, and when killing off Medusa, you get an item that cancels out Stun effect from monsters.

It should be similar to a Totem / Potion... only usable once per Master Quest.. Re-Roll and Reset removes this effect.
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Mar 15 2024 04:01am
1, 2 - hell no
(already too many modifiers and hard to find good items)

3 - sure, whatever makes it easier (especially for hc players) should be added

4 - yeah more or less, some new content would be cool
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Mar 15 2024 04:08am
i think maze or map should be saved until you either leave group or enter a new maze on another char... So we can transfer welling items or empty skilling chars or send fish to char doing the maze... Would be a huge bonus for us ...
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Apr 4 2024 09:46pm
Quote (doomchaser @ 15 Mar 2024 23:08)
i think maze or map should be saved until you either leave group or enter a new maze on another char... So we can transfer welling items or empty skilling chars or send fish to char doing the maze... Would be a huge bonus for us ...


This is a great idea that I have pondered also, but never thought how it would work. HOWEVER, some of the updates & coding could help do this!

The update to create game and edit the game comes to mind ... add in a "Time Limit" section ... now this is more for Solo players that want to Transfer items from/to mules in the same game or use a different character to continue with ... now, this means that your "level limit" needs to be adjusted so that your mules can enter that game... you can do this when Editing the created game.

There is another update that can implement the above paragraph with a "Time Limit" ... the "saved 6 hour" if a person has been disconnected ... basically if you have been disconnected for 3 hours with that character, you can still click that character (immediately without clicking on another character) and it will automatically place that character in the same game where they last left it.

Note: with the above paragraph, the coding is ONLY based on the character itself (name... maybe), HOWEVER, the coding could be for your User ID# and every character you use. Also... I am not aware of the coding of any of these things, however, it can be done.

Anyway... back to this thread: :bouncy:
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Apr 4 2024 09:54pm
Quote (izParagonzi @ Apr 4 2024 08:46pm)
This is a great idea that I have pondered also, but never thought how it would work. HOWEVER, some of the updates & coding could help do this!

The update to create game and edit the game comes to mind ... add in a "Time Limit" section ... now this is more for Solo players that want to Transfer items from/to mules in the same game or use a different character to continue with ... now, this means that your "level limit" needs to be adjusted so that your mules can enter that game... you can do this when Editing the created game.

There is another update that can implement the above paragraph with a "Time Limit" ... the "saved 6 hour" if a person has been disconnected ... basically if you have been disconnected for 3 hours with that character, you can still click that character (immediately without clicking on another character) and it will automatically place that character in the same game where they last left it.

Note: with the above paragraph, the coding is ONLY based on the character itself (name... maybe), HOWEVER, the coding could be for your User ID# and every character you use. Also... I am not aware of the coding of any of these things, however, it can be done.

Anyway... back to this thread: :bouncy:


wont work with group... just the cata and only can do with same char.. if you enter another cata with different char u lose cata you had.. or if you leave group u lose it.. so once you make group u need another person hold game,, if no group as long you do not activate a cata and get back on same char the old cata still there..

This post was edited by doomchaser on Apr 4 2024 09:56pm
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Apr 4 2024 10:02pm
Quote (doomchaser @ 5 Apr 2024 16:54)
wont with with group... just the cata and only can do with same char.. if you enter another cata with different char u lose cata you had.. or if you leave group u lose it.. so once you make group u need another person hold game,, if no group as long you do not activate a cata and get back on same char the old cata still there..


You are correct ... I think you haven't read it fully.

When you want to transfer, you can do it in YOUR previously created game that you SET a Time Limit ... you do NOT create a game with another character... you enter the "Saved" game created previously AS LONG as you have set the "Level Limit" (using TIME LIMIT) for your new character to enter... transfer or continue playing the Map that you created and did NOT complete.

So instead of the coding set to "Character blah" from "User List of Characters" in "X Core" ... the coding could be changed to "User List of Characters" in "X Core" can enter the "SAVED" game, as long as the pre-requisites have been met upon the creation or EDIT of the group game "TIME LIMIT"

This post was edited by izParagonzi on Apr 4 2024 10:04pm
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Apr 10 2024 11:30pm
:bouncy:
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May 8 2024 09:20am
:bouncy:
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