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Mar 13 2024 09:59am
Quote (ToughGuy_TJ @ Mar 13 2024 05:44am)
I'm sure you can piece together what I'm saying. Killing speed doesn't directly affect it's function mechanically, but it's utility.


Hmmm... :lol:
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Mar 13 2024 10:04am
Quote (Tonst3r @ 14 Mar 2024 04:45)
Bought this the instant I read it lol ty!


Side-note, am I understandin the Int stuff right, that it's mainly to juice the heal?


Yeah ATM I'm scuffed...never took Salv and wasted points in Cross-strike early, but the MQ Re-roll going to be Doublestrike, Powerstrike, Salvation.

I'd happily budget ~ 1k into the gear to have a better setup for the future...I've just been very confused on the best place to spend the FG :(

Currently I did 100 vit then REST into dex, and the Dmg is beyond fine (for me) so maybe that 110 vit and dumb 20 points into Int next time would make more sense.


I am an oddball, but I only build Melee/Heal Builds, thus using Salvation every time. Also, I play Hardcore only, so... I will pretty much exit to town around about 45% hit points remaining.

Your level 50 Focus heal charm is okay, however base 20 Int with no Int gear is bad.

What I do... not what you want to do... but could be helpful for you to test.

#1: 50 base intelligence and 90-100% enhanced effect Reg or Focus Heal level 45 to 55 and not using +Int gear.
#2: 30 base intelligence and 90-100% enhanced effect WILD heal level 45 to 55 and not using +Int gear
#3: 30 base intelligence and 90-100% enhanced effect "All" heals, level 45 to 55 while using 20+ Int item (armor)
... this is using Salvation, you may also use normal healing while charging up Retribution & Salvation or TwoHitBack or whatever during an encounter or more. It works at higher levels.

Note: You are asking... WTF... Wild Heal? Really? Yup, I am weird, every charm and tier level has the same AVG, yet they also have a Low & High End... Focus Heals are more consistent... however, that may NOT help at higher levels... whereas a Reg or Wild heals High end can... of course it is luck... or maybe you heal earlier based on your Hit points? It is up to you to test.

Wild Heals are cheap... and yet the AVG is the same as any other heal charm, but inconsistent.

Test it out for yourself to be honest... you can do what is comfortable for you. :D GL and HF.
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Mar 13 2024 10:14am
Quote (BWConformity @ Mar 13 2024 11:59am)
Hmmm... :lol:


imo how fast you kill does directly impact how useful salvation is. the longer you're fighting a mob the more dmg you take, yes salvation gains charges while you take dmg but not at a commensurate rate to life lost that could be recouped from salvation with a bad heal charm. You have to outheal the dmg you're taking while still making progress towards leveling to regain mana back to heal more. Unless you wanna start using fish too. imo that's just not efficient if you're not killing fast and have a good heal charm
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Mar 13 2024 10:17am
Quote (ToughGuy_TJ @ Mar 13 2024 06:14am)
imo how fast you kill does directly impact how useful salvation is. the longer you're fighting a mob the more dmg you take, yes salvation gains charges while you take dmg but not at a commensurate rate to life lost that could be recouped from salvation with a bad heal charm. You have to outheal the dmg you're taking while still making progress towards leveling to regain mana back to heal more. Unless you wanna start using fish too. imo that's just not efficient if you're not killing fast and have a good heal charm


Thanks for explaining it. I think that should help the poster a lot. :hug:
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Mar 13 2024 10:25am
Quote (izParagonzi @ Mar 13 2024 12:04pm)

#1: 50 base intelligence and 90-100% enhanced effect Reg or Focus Heal level 45 to 55 and not using +Int gear.
#2: 30 base intelligence and 90-100% enhanced effect WILD heal level 45 to 55 and not using +Int gear
#3: 30 base intelligence and 90-100% enhanced effect "All" heals, level 45 to 55 while using 20+ Int item (armor)
... this is using Salvation, you may also use normal healing while charging up Retribution & Salvation or TwoHitBack or whatever during an encounter or more. It works at higher levels.


^ This has been added to my surprisingly bloated spreadsheet I'm using while learning the game lol. Will give it a whirl, def want to try Salv after MQ.


Quote (BWConformity @ Mar 13 2024 12:17pm)
Thanks for explaining it. I think that should help the poster a lot. :hug:


Oh yeah. I'm avoiding replying to EVERY post so I'm not spamming more than I am alrdy...but I'm reading each one and taking them all in!!

Didn't expect this much help lol I feel like a kid who got sick and a whole village came together to help lmao
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Mar 13 2024 10:31am
Quote (ToughGuy_TJ @ 14 Mar 2024 05:14)
imo how fast you kill does directly impact how useful salvation is. the longer you're fighting a mob the more dmg you take, yes salvation gains charges while you take dmg but not at a commensurate rate to life lost that could be recouped from salvation with a bad heal charm. You have to outheal the dmg you're taking while still making progress towards leveling to regain mana back to heal more. Unless you wanna start using fish too. imo that's just not efficient if you're not killing fast and have a good heal charm


Great definition how to use Salvation and NOT wasting stat points towards Intelligence BASE with a Melee / Heal Build and ensure that the Healing Charm is effective (around 100%+ enhanced effect) at level 55 to MQ while putting the remaining stat points towards damage... Dex in this case for a Monk with a Dagger or Staff if I recollect correctly.

There is something you did miss though ... using normal heals to charge up abilities like Retribution faster vs 2-3 mobs and also charging up Salvation at the same time. So... this actually increases Kill Speed and Survival.

Just my opinion based on how WE each play.

EDIT: oh... if there is one monster attacking while you are normally healing... that one attack has a % chance to charge up BOTH Retribution & Salvation that second.

This post was edited by izParagonzi on Mar 13 2024 10:34am
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Mar 13 2024 10:46am
Quote (izParagonzi @ Mar 13 2024 12:31pm)
Great definition how to use Salvation and NOT wasting stat points towards Intelligence BASE with a Melee / Heal Build and ensure that the Healing Charm is effective (around 100%+ enhanced effect) at level 55 to MQ while putting the remaining stat points towards damage... Dex in this case for a Monk with a Dagger or Staff if I recollect correctly.

There is something you did miss though ... using normal heals to charge up abilities like Retribution faster vs 2-3 mobs and also charging up Salvation at the same time. So... this actually increases Kill Speed and Survival.

Just my opinion based on how WE each play.

EDIT: oh... if there is one monster attacking while you are normally healing... that one attack has a % chance to charge up BOTH Retribution & Salvation that second.


Against my better judgement, I will respond lol

When I melee a monk I do use salvation, and I do put some points into intelligence. I do not think that's a waste. A 100ee heal is not enough. And certainly not enough to "charge up" gain on hit abilities like salvation and retribution against waves of 2-3 mobs at MQ level, because you're simply never going to outheal that damage you're taking.
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Mar 13 2024 10:50am
To be honest it’s mostly a gear issue

You’re going to have a rough time on monk using a 25 dex robe and a 30 dex charm with a 120 ee level 50 dagger.

The advice given in here is great. At some point it becomes a gear issue. You will not be able to 1-mq with no regen on a solo monk using less than 10 fg worth of armor/charm

This is not meant as a flame btw. Just stating facts
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Mar 13 2024 11:08am
Quote (Newb. @ Mar 13 2024 12:50pm)
To be honest it’s mostly a gear issue

You’re going to have a rough time on monk using a 25 dex robe and a 30 dex charm with a 120 ee level 50 dagger.

The advice given in here is great. At some point it becomes a gear issue. You will not be able to 1-mq with no regen on a solo monk using less than 10 fg worth of armor/charm

This is not meant as a flame btw. Just stating facts


I hear ya but I had no idea WHAT to spend the FG on in the first place :(

Hence all the ramblings I did alrdy haha.

This post was edited by Tonst3r on Mar 13 2024 11:08am
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Mar 13 2024 11:18am
Quote (Tonst3r @ 14 Mar 2024 06:08)
I hear ya but I had no idea WHAT to spend the FG on in the first place :(

Hence all the ramblings I did alrdy haha.


Hmm... there are 2 daggers on MP... level 55.

Magical ultimanium dagger, Damage: 180 to 316, +111% Enhanced Effect @ 300fg
Magical ultimanium dagger, Damage: 171 to 299, +100% Enhanced Effect @ 400fg

Not sure, but the 300fg one is a steal?

EDIT: Dang, I wish HC was this Cheap:

Mystical godwood staff
Level Req: 55
Damage: 61 to 164
+43 Intelligence
+1 to 1 Mana per Attack
+1% Life Steal
@5330 forum gold.

Glad I don't play SC. :D

This post was edited by izParagonzi on Mar 13 2024 11:25am
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