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Jan 26 2009 02:39pm
Quote (njaguar @ Mon, 26 Jan 2009, 22:36)
Spam somewhere else, it will not be tolerated here.


They're actually more useful than what they look like.
Leveling glyph might be a pain in the ass, but thats not my job, I just buy the usable ones and play with them smile.gif

Btw, just noticed that you had added that life steal % thing on the #1 post, thanks for letting us finally know what happened thumbsup.gif

Doesnt look so dark this "midpoint" as bobb said.

>_< im out for a shower, cya all :hello&#33;:
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Jan 26 2009 02:43pm
Glyphs are ridiculously powerful. It's essentially an additional equipment slot. Glyphing (the act of making Glyphs) yes, it difficult, but rightly so for the end result.

Cut the spam. More warnings and vacations will be issued to those who wish to try and stir up needless drama and trouble.
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Jan 26 2009 03:06pm
Eh, sorry.
Misunderstood this.



This post was edited by Nonni on Jan 26 2009 03:13pm
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Jan 26 2009 03:09pm
I'm just curious, are there any plans to further develop and change wave catacombs or can you not say? I'm not a huge fan of maze catacombs, but if the changes keep up perhaps it would interest me more further down the road.

I am particularily fond of the new graphics and the double click to join feature in cata smile.gif.

E; If someone has already asked this I apologize, I am at school and haven't completely read through this topic yet.

This post was edited by Lethardus on Jan 26 2009 03:10pm
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Jan 26 2009 05:19pm
what have i missed? i havent played in a while. some new graphics i can see but alot seems the same
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Jan 26 2009 08:15pm
Quote (Halomaster2255 @ Mon, Jan 26 2009, 06:19pm)
what have i missed? i havent played in a while. some new graphics i can see but alot seems the same


http://ladderslasher.d2jsp.org/

check that
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Jan 26 2009 09:11pm
What an amazing thing to come home to after my trip.
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Jan 27 2009 12:57am
Quote (njaguar @ Mon, Jan 26 2009, 06:29am)
I'm glad that someone is finally thinking beyond "OMG, nerf!!!!"

With better balance comes better features. Had the attacks not been slowed, we wouldnt have the graphical version. Had the dex not been fixed, we wouldn't have catacombs. Had other stats not been balanced into a spawnable range, we wouldn't have things like Glyphs, and other accessory items. The list goes on and on, and will continue to in the future.

I'm debugging a bug that only seems to (oddly enough) happen to me in my logs. I'm going to try and get that fixed, as I think that may be somewhat the cause of the crash bug that hit us a week ago, then get back to some other updates planned. Hopefully one of these days I'll be ready to implement what was hinted at in the teaser, but still have various things to tweak and balance first.


I have joined this game late in the process but you are doing a great job,have heard from others that this game has come a long way. Keep up the work

and congrats to AlPi for the armor icons
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Jan 27 2009 08:19pm
some nicee updates there paul smile.gif

look forward to more!
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Jan 28 2009 04:08pm
I think the thing we all need to be reminded of is that essentially we are all playing a BETA of this game.
It is NOT in its final form, and there are things that will change.

There may be things about the game that we like, things that we think allow us to play it easier, but who creates a game with the goal of making it easy?

We just all have to take a step back, realize that the game is still technically in the testing stages and realize that some things we like will have to go to make way for key elements of the game that haven't yet been put in place.

The stupidest thing you can do is argue a game's mechanics and purpose with that game's creator.
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