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Member
Posts: 24,834
Joined: Apr 22 2005
Gold: 108,872.90
Oct 7 2010 05:36am
Quote
Strength:

Light (Robes):

Tier2: Legendary cotton robe - Tetsu
Defense: 0 to 2

+35 Strength
+24 Dexterity
+6 Intelligence
+268 Max Life
+432 Max Mana
+4 Critical Strike
+1 to 2 Life per Attack


its my spot
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 10,206.37
Oct 8 2010 04:06am
5: Angelic iron plate mail - xandumx
Level Req: 5
Defense: 12 to 36

+44 Dexterity
+9 Vitality
+1 Life Regen
+1 Extra Item Slots

still mine-
Member
Posts: 44,260
Joined: Jun 22 2007
Gold: 2,680.00
Oct 8 2010 09:16am
50: Rare angelwood staff – Riots
Level Req: 50
Damage: 160 to 427

+229% Enhanced Effect
+4 Strength

55: Mystical godwood staff – Pumpkin_King
Level Req: 55
Damage: 283 to 756

+1 Jubilance
+10% Heal Mastery
+250% Enhanced Effect

I own both of these. o.O
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 10,206.37
Oct 8 2010 09:18am
Quote (shortytheman @ Oct 8 2010 11:06am)
5: Angelic iron plate mail - xandumx
Level Req: 5
Defense: 12 to 36

+44 Dexterity
+9 Vitality
+1 Life Regen
+1 Extra Item Slots

still mine-


Sold to Stok3d
Member
Posts: 26,042
Joined: Apr 22 2007
Gold: 26,650.00
Oct 8 2010 09:35am
So regarding the new update, any heal-supporting weapon, armor or charm is useless now, since catas now don't need any healer anymore (go to town -> shrine -> come back, it's a thing of 3-4 seconds).

I am talking of these kind of items:

Angelic fine alloy dagger
Level Req: 20
Damage: 42 to 74

+14 Intelligence
+1% Armor Pierce
+1% Quick Draw
+33% Heal Mastery


Arcane wind VI
Level Req: 15
Spell Damage: 14 to 64
Mana Cost: 45

+24 Intelligence
+42 Max Mana
+3 Magic Luck
+1% Quick Draw
+21% Heal Mastery
+1% Glancing Blow


Angelic woolen robe
Physical Defense: 0 to 3
Magical Defense: 7 to 21

+14 Intelligence
+1% Life Steal
+14% Heal Mastery
+1 Jubilance

Am I right? I mean, who would waste time and just use heal gear when there's a possibility to move into town to quickly shrine items. It's just faster to climb with 5 attackers, than with 4 attackers and 1 healer.
Member
Posts: 44,260
Joined: Jun 22 2007
Gold: 2,680.00
Oct 8 2010 09:42am
Quote (thaplayah @ Oct 8 2010 11:35am)
So regarding the new update, any heal-supporting weapon, armor or charm is useless now, since catas now don't need any healer anymore (go to town -> shrine -> come back, it's a thing of 3-4 seconds).

I am talking of these kind of items:

Angelic fine alloy dagger
Level Req: 20
Damage: 42 to 74

+14 Intelligence
+1% Armor Pierce
+1% Quick Draw
+33% Heal Mastery


Arcane wind VI
Level Req: 15
Spell Damage: 14 to 64
Mana Cost: 45

+24 Intelligence
+42 Max Mana
+3 Magic Luck
+1% Quick Draw
+21% Heal Mastery
+1% Glancing Blow


Angelic woolen robe
Physical Defense: 0 to 3
Magical Defense: 7 to 21

+14 Intelligence
+1% Life Steal
+14% Heal Mastery
+1 Jubilance

Am I right? I mean, who would waste time and just use heal gear when there's a possibility to move into town to quickly shrine items. It's just faster to climb with 5 attackers, than with 4 attackers and 1 healer.


Im not sure about that, a hybrid healer would still be very useful in a group imo.
Member
Posts: 5,053
Joined: Jul 3 2006
Gold: 198.86
Oct 8 2010 09:46am
I was in a group earlier as a Mage, with some decent heals. We did Pinch and Shamans, would have been difficult without healing, since there are only so many shrines, not to mention when most if not all the group was casting, those new immunes made it tough too.
Member
Posts: 44,260
Joined: Jun 22 2007
Gold: 2,680.00
Oct 8 2010 09:49am
Quote (stiffleronfire @ Oct 8 2010 11:46am)
I was in a group earlier as a Mage, with some decent heals. We did Pinch and Shamans, would have been difficult without healing, since there are only so many shrines, not to mention when most if not all the group was casting, those new immunes made it tough too.


I was thinking along similar lines, you dont want your tank peacing out and everyone else to take damage while he heals. Maybe if you have multiple tanks, but damage will suffer from that as well. A guardian or hybrid pali seems to be gg in this. o.O
Member
Posts: 26,042
Joined: Apr 22 2007
Gold: 26,650.00
Oct 8 2010 09:51am
Quote (stiffleronfire @ 8 Oct 2010 17:46)
I was in a group earlier as a Mage, with some decent heals. We did Pinch and Shamans, would have been difficult without healing, since there are only so many shrines, not to mention when most if not all the group was casting, those new immunes made it tough too.


Quote (obisent @ 8 Oct 2010 17:49)
I was thinking along similar lines, you dont want your tank peacing out and everyone else to take damage while he heals. Maybe if you have multiple tanks, but damage will suffer from that as well. A guardian or hybrid pali seems to be gg in this. o.O


I totally agree with this. That was probably the wrong place to post and I ment it in another way anyways, but nvm. :P

This post was edited by thaplayah on Oct 8 2010 09:52am
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 9 2010 01:46pm
Quote (McClain @ Dec 9 2008 12:07pm)
20: Legendary ice VII – pele_188
Level Req: 20
Spell Damage: 260 to 312
Mana Cost: 65

+154% Enhanced Effect
+533 Max Mana
+4 Life Regen
+2 Critical Strike
+1 to 62 Life per Kill
+1% Armor Pierce
+2% Physical Damage Reduction

25: Mythical ice VIII – InsaneBobb
Level Req: 25
Spell Damage: 257 to 309
Mana Cost: 75

+178% Enhanced Effect
+1% Experience Gained
+5 Life Regen
+5% Life Steal
+4% Damage Return

30: Magical ice IX – SkruDe
Level Req: 30
Spell Damage: 233 to 280
Mana Cost: 85

+181% Enhanced Effect

35: Mystical ice X – SkruDe
Level Req: 35
Spell Damage: 363 to 435
Mana Cost: 95

+200% Enhanced Effect
+1 to 26 Mana per Kill
+1% Critical Flux


All these Ice's are now mine.



Quote (McClain @ Dec 9 2008 12:06pm)
45: Mythical silksteel padded robe – Stok3d
Level Req: 45
Defense: 0 to 31

+8 Dexterity
+60 Intelligence
+8% Experience Gained
+4 Mana Regen
+2% Block


Mine now as well.


ALL items can be found here: http://forums.d2jsp.org/user.php?c=3&i=378829&p=378678

This post was edited by MrMoJoRising on Oct 9 2010 01:47pm
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