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Jul 14 2018 01:48pm
Quote (CARTRACK @ Jul 14 2018 05:46pm)
[/B]

Wait did I read this correctly that the server is being wiped and everyone starts out with no gear and lvl 1?


Could someone plz ban this guy. lmfao :P

All the people who want this to happen are people who play the game for 30 minutes and have no gear.
If it happened, they'd come back and play the game for 30 minutes.

This post was edited by Bob888 on Jul 14 2018 01:50pm
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Jul 14 2018 01:51pm
Quote (njaguar @ Jul 14 2018 11:43am)
It's already like that.



Erm, maybe I confused you guys. The trapdoor and chest bit was completely different from the second sentence. The two are not related. Trapdoors already allow drops @ the mob level in them. Nothing changed regarding that.


So what constitutes a "difficult" monster if we're not talking about tds?

Appreciate the transparency by the way. I know this probably won't be the standard going forward but...it's definitely nice for now!
Thanks for keeping us in the loop and...well thanks for doing this :)

This post was edited by Altrdwolf on Jul 14 2018 01:53pm
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Jul 14 2018 01:51pm
Quote (Bob888 @ Jul 14 2018 11:48am)
Could someone plz ban this guy. lmfao :P

All the people who want this to happen are people who play the game for 30 minutes and have no gear.
If it happened, they'd come back and play the game for 30 minutes.



Wait what?

:mad: :fume:
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Jul 14 2018 01:57pm
Just as clarification, monsters in this new version (for now) can drop up to +1 tier than they normally could. I may or may not revert that back once this goes live, we'll see how things go.
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Jul 14 2018 02:22pm
Quote (njaguar @ Jul 14 2018 03:57pm)
Just as clarification, monsters in this new version (for now) can drop up to +1 tier than they normally could. I may or may not revert that back once this goes live, we'll see how things go.


horry shit batman tyvm
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Jul 14 2018 02:59pm
Quote (njaguar @ Jul 14 2018 02:57pm)
Just as clarification, monsters in this new version (for now) can drop up to +1 tier than they normally could. I may or may not revert that back once this goes live, we'll see how things go.



I like it. Drops definitely needed a tweak. For new players and all players. Drops felt like a “meme” because they weren’t an actual thing that happened. I know it’s a balancing act because you can’t flood the economy.

Once more appreciate the work and updates this is so awesome. I’ve played Ladder slasher for a long while now and can’t wait for the future of this game!
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Jul 14 2018 03:44pm
Quote (BLC @ Jul 13 2018 01:06am)
Quote (Bob888 @ Jul 13 2018 01:00am)
Hmmm. A question of what to set the values for the chain itself. Any bonus whatsoever would already captivate.
Xp is not necessarily what people want when exploring.
Increased chance of eps could be very bad for mirror mazes, especially if you don't have excellent gear.
Magic luck would be nice but it couldn't be too high or gg items would drop all too often.
Extra equipment slots, base life per attack, lpk, mpa, mpk could be interesting. +1 per chain. 17 chain = 1-17 life per attack.

I think some sort of glyph-like bonus would be cool while the chain is running.

-Increased chance to find a totem, potion, comfrey (could be a little lame but still interesting)
-Speaking of masteries. Maybe like .25% mastery to a certain element chain. So everyone gains innate defense slightly and damage if there is a lucky caster out there! Would definitely make the game more dynamic and give people more reasons to have more than 1 55 damage charm. OH Nice Got a 35 chain fire mastery style. Gonna use my fire charm for now.

-Increased chance to gain proficiency. That would be nice.
Proficiency is a huge thing and there are guys with 40 of it and the rest of us literally cannot get there.

I could come up with a bunch more but won't bore everyone. A boost imo would have to be slight but impactful of course.

With how much it seems to help now I think it would be fine. Itoons might have some insight on this lol



Hey Guys! Just now seeing this!!

I was looking through to see if Paul touched on Magic Luck and I ran into this, and I have not yet seen and post from Paul about Magic Luck, but future holds more to come!!!

I feel like Magic Luck is in as much need for adjustments as any other secondary stat such as Life Steal or Life Per Kill/Attack..etc. What I infer by that is, that they work, but at the same time they do not provide such a game changing advantage that it would make sense for one to go out of their way to acquire gear with those stats of Magic Luck, Life Steal or Life per Kill/Attack..etc. With that being said, I would say that all secondary stats, not just magic luck, would need a closer look at getting the adjustments they need to be more effective and provide a healthier balance for game play.

Thank you :)

This post was edited by iToons on Jul 14 2018 03:46pm
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Jul 14 2018 04:25pm
Quote (njaguar @ Jul 14 2018 02:57pm)
Just as clarification, monsters in this new version (for now) can drop up to +1 tier than they normally could. I may or may not revert that back once this goes live, we'll see how things go.


Didn't u add two tiers tho? Is one tier undroppable?

E: gg sexter Nate tier maybe needs to be unspawnable

This post was edited by dude_927 on Jul 14 2018 04:27pm
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Jul 14 2018 04:48pm
Quote (iToons @ 14 Jul 2018 23:44)
Hey Guys! Just now seeing this!!

I was looking through to see if Paul touched on Magic Luck and I ran into this, and I have not yet seen and post from Paul about Magic Luck, but future holds more to come!!!

I feel like Magic Luck is in as much need for adjustments as any other secondary stat such as Life Steal or Life Per Kill/Attack..etc. What I infer by that is, that they work, but at the same time they do not provide such a game changing advantage that it would make sense for one to go out of their way to acquire gear with those stats of Magic Luck, Life Steal or Life per Kill/Attack..etc. With that being said, I would say that all secondary stats, not just magic luck, would need a closer look at getting the adjustments they need to be more effective and provide a healthier balance for game play.

Thank you :)


yup LS, LPK, MPK should be "denerfed" and start working as it was b4 nerfed it cuz now it sux and about ML I don't see much differences if I using it or no so Im totally agree with you :(

Quote (njaguar @ 14 Jul 2018 21:17)
I like that better for sure. Any other ideas are welcome. I'll choose celestial over extraordinary.


hm it could be flexible name .. could be nice reward if all "extraordinary" items will be called by name of character who reset last LD :)
So it could be special reword for lucky ones.
for egz, "Partyplanner alloy axe"
so we will know from what ladder current item is :)

This post was edited by WildMike on Jul 14 2018 05:00pm
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Jul 14 2018 05:47pm
Quote (WildMike @ 15 Jul 2018 00:48)
yup LS, LPK, MPK should be "denerfed" and start working as it was b4 nerfed it cuz now it sux and about ML I don't see much differences if I using it or no so Im totally agree with you :(



hm it could be flexible name .. could be nice reward if all "extraordinary" items will be called by name of character who reset last LD :)
So it could be special reword for lucky ones.
for egz, "Partyplanner alloy axe"
so we will know from what ladder current item is :)


please no on last part

I don't really want any Hitler, Stalin etc items

This post was edited by Meridius on Jul 14 2018 05:47pm
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