Quote (iToons @ 14 Jul 2018 23:44)
Hey Guys! Just now seeing this!!
I was looking through to see if Paul touched on Magic Luck and I ran into this, and I have not yet seen and post from Paul about Magic Luck, but future holds more to come!!!
I feel like Magic Luck is in as much need for adjustments as any other secondary stat such as Life Steal or Life Per Kill/Attack..etc. What I infer by that is, that they work, but at the same time they do not provide such a game changing advantage that it would make sense for one to go out of their way to acquire gear with those stats of Magic Luck, Life Steal or Life per Kill/Attack..etc. With that being said, I would say that all secondary stats, not just magic luck, would need a closer look at getting the adjustments they need to be more effective and provide a healthier balance for game play.
Thank you :)
yup LS, LPK, MPK should be "denerfed" and start working as it was b4 nerfed it cuz now it sux and about ML I don't see much differences if I using it or no so Im totally agree with you

Quote (njaguar @ 14 Jul 2018 21:17)
I like that better for sure. Any other ideas are welcome. I'll choose celestial over extraordinary.
hm it could be flexible name .. could be nice reward if all "extraordinary" items will be called by name of character who reset last LD

So it could be special reword for lucky ones.
for egz, "Partyplanner alloy axe"
so we will know from what ladder current item is
This post was edited by WildMike on Jul 14 2018 05:00pm