d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Adventures On Bufcore > In Honor Of The Late, Great Buf
Prev1161718192047Next
Add Reply New Topic New Poll
Member
Posts: 21,925
Joined: Apr 9 2006
Gold: 132.00
Mar 2 2014 07:40pm
http://forums.d2jsp.org/topic.php?t=13668726&f=272

for all participants who think they are tough (2007)

lol rex this was nothing more than a saved link I thought was cool.. not disrespectful to Buf., some of us like to troll old links to remember the good times.. sorry my comment came off wrong

This post was edited by nesben on Mar 2 2014 08:08pm
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Mar 2 2014 07:51pm
After remaking map 4 times consecutively after encounting "Call of Help" type monsters,
I am really thinking of making a suggestion that you can remove "Call to Help" abilities when solo'ing [ONLY SOLO]

There are four (4) of them now... it was fun with like Slugslider and Electangle only... but now it is getting over the top:

Gigabee (spawns 2 more)
Slugslider (spawns 1)
Camoslauge (spawns 1)
Electangle (spawns 1 random monster when life @ 50% or less)

End Note: Basically, this can help with: Different Timezones or Core where they have to Solo and also, most of all, new gamers,
with no gear, knowledge, forum gold or friends playing.

Oh well... just an idea... back to monsters now that I have regen'ed.

Quote (low-ki @ Mar 3 2014 02:57pm)
hate those so much
hate even more when i finally find a ep and it's one of those monsters


Not just the EP... also when you are Welling... could you imagine welling a 55 and one of them spawns.
At our rate... dang forget the item... run... run... :lol:

Quote (nesben @ Mar 3 2014 02:40pm)
blah blah  (2007)


Just admit it... you want to make a solo character also with no gear and prove your toughness

This post was edited by izParagonzi on Mar 2 2014 08:05pm
Member
Posts: 50,171
Joined: Mar 19 2006
Gold: 4,082.59
Mar 2 2014 07:57pm
Quote (izParagonzi @ Mar 3 2014 01:51am)
After remaking map 4 times consecutively after encounting "Call of Help" type monsters,
I am really thinking of making a suggestion that you can remove "Call to Help" abilities when solo'ing [ONLY SOLO]

There are four (4) of them now... it was fun with like Slugslider and Electangle only... but now it is getting over the top:

Gigabee (spawns 2 more)
Slugslider (spawns 1)
Camoslauge (spawns 1)
Electangle (spawns 1 random monster when life @ 50% or less)

End Note: Basically, this can help with: Different Timezones or Core where they have to Solo and also, most of all, new gamers,
with no gear, knowledge, forum gold or friends playing.

Oh well... just an idea... back to monsters now that I have regen'ed.


hate those so much
hate even more when i finally find a ep and it's one of those monsters


found another ep
this one will take even longer than the last one i killed...it heals :(
i'd guess 15+ minutes


nothing useful from the ep :(

This post was edited by low-ki on Mar 2 2014 08:19pm
Member
Posts: 23,320
Joined: Jan 12 2008
Gold: 1,589.85
Mar 2 2014 09:37pm
So I made 1fg from an item I found on the climb...
Am I able to use that fg to buy a fishing rod? I facking hate fishing,or what can be called attempting to fish, without a rod.

e=
just found a rod :hail:



This post was edited by TheBert on Mar 2 2014 09:58pm
Member
Posts: 23,320
Joined: Jan 12 2008
Gold: 1,589.85
Mar 2 2014 10:17pm
just broke a rod :wallbash:
Member
Posts: 2,692
Joined: Apr 29 2013
Gold: Locked
Mar 2 2014 10:18pm
Quote (TheBert @ Mar 3 2014 05:37am)
So I made 1fg from an item I found on the climb...
Am I able to use that fg to buy a fishing rod? I facking hate fishing,or what can be called attempting to fish, without a rod.

e=
just found a rod :hail:


I believe most of us wont use any fg, even if you earned it during the climb, but ofc you're allowed to set your own rules, noone is going to look down upon you anyways :)
Member
Posts: 50,171
Joined: Mar 19 2006
Gold: 4,082.59
Mar 2 2014 10:42pm
level 55 now
gear

Magical mithril sword
Level Req: 25
Damage: 12 to 126

+1 to 3 Mana per Attack

Magical fossilized scale armor
Level Req: 40
Physical Defense: 23 to 95
Magical Defense: 11 to 33

+3 Jubilance

Mystical focused heal V
Level Req: 10
Heals: 25 to 30
Mana Cost: 37

+13 Dexterity
+1 to 2 Life per Kill
-1% Mana Consumption
Member
Posts: 44,167
Joined: Jun 30 2007
Gold: 228.25
Mar 2 2014 11:02pm
Quote (low-ki @ Mar 2 2014 09:42pm)
level 55 now
gear

Magical mithril sword
Level Req: 25
Damage: 12 to 126

+1 to 3 Mana per Attack

Magical fossilized scale armor
Level Req: 40
Physical Defense: 23 to 95
Magical Defense: 11 to 33

+3 Jubilance

Mystical focused heal V
Level Req: 10
Heals: 25 to 30
Mana Cost: 37

+13 Dexterity
+1 to 2 Life per Kill
-1% Mana Consumption


How do you have that much patience ?
Member
Posts: 8,361
Joined: Jul 25 2008
Gold: 8.00
Mar 2 2014 11:51pm
Quote (BLC @ Mar 3 2014 12:02am)
How do you have that much patience ?


Is it not the same brainless clicking anyways? Or am I missing something
Member
Posts: 23,320
Joined: Jan 12 2008
Gold: 1,589.85
Mar 3 2014 12:32am
Lvl 20

Magical iron battleaxe
Level Req: 5
Damage: 59 to 71

+1 to 16 Life per Kill


Mystical iron plate mail
Level Req: 5
Physical Defense: 14 to 44
Magical Defense: 0 to 4

+1 to 2 Life per Attack
+1% Life Steal
+2% Wind Mastery


Angelic fire IV
Level Req: 5
Spell Damage: 12 to 32
Mana Cost: 29

+97 Max Life
+2 Critical Strike
+1 to 16 Mana per Kill
+1% Life Steal
Go Back To Ladder Slasher Topic List
Prev1161718192047Next
Add Reply New Topic New Poll