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Joined: Sep 20 2008
Gold: 8,714.99
Oct 22 2023 12:31am

Rare tempered diamond dagger
Level Req: 45
Damage: 103 to 180

+1 to 17 Mana per Kill
+10 Jubilance
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Posts: 5,018
Joined: Dec 7 2007
Gold: 25,047.04
Oct 25 2023 04:11pm
Mythical wind XII
Level Req: 45
Spell Damage: 48 to 216
Mana Cost: 93

+100% Enhanced Effect
+6% Experience Gained
+1% Mind Numb
+14% Heal Mastery
+2% Fire Mastery

Lvl 63 HH found this with 7 ML off reg mob.
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Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 25 2023 07:05pm
Quote (alexis99 @ 22 Oct 2023 19:31)
Rare tempered diamond dagger
Level Req: 45
Damage: 103 to 180

+1 to 17 Mana per Kill
+10 Jubilance


Quote (silverceligt @ 26 Oct 2023 11:11)
Mythical wind XII
Level Req: 45
Spell Damage: 48 to 216
Mana Cost: 93

+100% Enhanced Effect
+6% Experience Gained
+1% Mind Numb
+14% Heal Mastery
+2% Fire Mastery

Lvl 63 HH found this with 7 ML off reg mob.


Grats... would have been nice if the +10 Jub was on the Wind Charm. :lol:
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Posts: 25,790
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Gold: 1,044.09
Oct 25 2023 07:54pm
Quote (izParagonzi @ Oct 25 2023 09:05pm)
Grats... would have been nice if the +10 Jub was on the Wind Charm. :lol:


yeah, thats what the wind charm is missing....more jub...good call
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Joined: Jul 28 2007
Gold: 76.56
Oct 25 2023 08:34pm
Quote (Underrated @ 25 Oct 2023 20:54)
yeah, thats what the wind charm is missing....more jub...good call


:rofl:
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Posts: 40,183
Joined: Apr 29 2006
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Oct 25 2023 08:53pm
Quote (Underrated @ 26 Oct 2023 14:54)
yeah, thats what the wind charm is missing....more jub...good call


Quote (Cheeya @ 26 Oct 2023 15:34)
:rofl:


I know right? So dang funny I had to :lol: at my own post. I even laughed out loud when I leveled up before killing the monster I was attacking because +X Jub on my main charm made me level up before the killing blow on monster... it was so damn funny.
____________

I have to test it out further ... I do know with +X Jub gear equipped while in catacomb gives you experience points per attack action, thus I have to test out Healing actions, also if it works past level 71 compared to sitting in town and gaining X amount of XP per second and so forth. I only have +5 Jub with +40 Strength level 30 Focus Charm... I also know that another person has an identical item on Hardcore.

Hey... maybe + Jub gear will help with speed runs... but that is just a thought, I have not worked out whether +X% Experience increases +X Jub gear either.
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Posts: 40,527
Joined: Jul 28 2007
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Oct 25 2023 09:15pm
Quote (izParagonzi @ 25 Oct 2023 21:53)
I know right? So dang funny I had to :lol: at my own post. I even laughed out loud when I leveled up before killing the monster I was attacking because +X Jub on my main charm made me level up before the killing blow on monster... it was so damn funny.
____________

I have to test it out further ... I do know with +X Jub gear equipped while in catacomb gives you experience points per attack action, thus I have to test out Healing actions, also if it works past level 71 compared to sitting in town and gaining X amount of XP per second and so forth. I only have +5 Jub with +40 Strength level 30 Focus Charm... I also know that another person has an identical item on Hardcore.

Hey... maybe + Jub gear will help with speed runs... but that is just a thought, I have not worked out whether +X% Experience increases +X Jub gear either.


pretty sure its just you get xp = to your jub per hit. In the grand scheme of things you dont get shit for xp from it even if its on your whole character. Its a waste of time and only good as a "side" mod unless you're using it to afk 1-mq doing nothing at all
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Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Oct 25 2023 10:24pm
Quote (Cheeya @ 26 Oct 2023 16:15)
pretty sure its just you get xp = to your jub per hit. In the grand scheme of things you dont get shit for xp from it even if its on your whole character. Its a waste of time and only good as a "side" mod unless you're using it to afk 1-mq doing nothing at all


Actually... I try my hardest to avoid using the level 30 charm because I level up faster because of the +5 Jubilance:

Rare focused heal IX
Level Req: 30
Heals: 53 to 63
+41 Strength
+5 Jubilance

Not joking around... I tend to use my level 10 Focus Heal up to level 50:

Arcane focused heal V
Level Req: 10
Heals: 29 to 35
+19 Strength
+233 Max Life
+1 to 7 Life per Attack
+4% Life Steal
+2% Physical Damage Reduction
+2% Fire Mastery

And then switch to this (if I am not a Guardian):

Mythical wind XIII
Level Req: 50
Spell Damage: 29 to 134
+47 Strength
+1 Critical Strike
+7% Ice Mastery
+2% Fire Mastery
+1% Earth Mastery

I have a level 40 Scale with +47 Str as well I tend to use to MQ or switch with a level 55 Plate with +9ML since I kill things off within 5 actions (depending on low damage with a Longsword or if using a Battleaxe with more consistency etc).

You decide, would you give up the level 30 charm from level 30 to 50 before replacing it? I do, because I don't like leveling faster and want to gain more prof during 20 levels of climbing.
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Posts: 3,855
Joined: Nov 26 2012
Gold: 108.69
Oct 26 2023 10:33am
Low level welling on my BA barb.. 0 ML. about 100 wells done, got both of these as side drops, and a somewhat cute map once i completed the cata.


Angelic steel sword
Level Req: 10
Damage: 14 to 141

+70% Enhanced Effect
+1 Mana Regen
+2% Damage Return
+2 Jubilance


Magical heartwood club
Level Req: 15
Damage: 39 to 177

+96% Enhanced Effect


Godly rigid arctic map
Level Req: 20
Use Item to Receive Effect

+6 Warm Lights
+11 Evil Presences
+2 Treasure Chests
+1 Rooms
+16% Warm Light Effectiveness
Quantity: 2
+2% Guild Point
+12% Stealth
Banned
Posts: 589
Joined: Aug 5 2023
Gold: Locked
Oct 26 2023 12:57pm
Quote (izParagonzi @ Oct 26 2023 05:24am)
Actually... I try my hardest to avoid using the level 30 charm because I level up faster because of the +5 Jubilance:

Rare focused heal IX
Level Req: 30
Heals: 53 to 63
+41 Strength
+5 Jubilance

Not joking around... I tend to use my level 10 Focus Heal up to level 50:

Arcane focused heal V
Level Req: 10
Heals: 29 to 35
+19 Strength
+233 Max Life
+1 to 7 Life per Attack
+4% Life Steal
+2% Physical Damage Reduction
+2% Fire Mastery

And then switch to this (if I am not a Guardian):

Mythical wind XIII
Level Req: 50
Spell Damage: 29 to 134
+47 Strength
+1 Critical Strike
+7% Ice Mastery
+2% Fire Mastery
+1% Earth Mastery

I have a level 40 Scale with +47 Str as well I tend to use to MQ or switch with a level 55 Plate with +9ML since I kill things off within 5 actions (depending on low damage with a Longsword or if using a Battleaxe with more consistency etc).

You decide, would you give up the level 30 charm from level 30 to 50 before replacing it? I do, because I don't like leveling faster and want to gain more prof during 20 levels of climbing.


Why would you get more prof for killing slower?
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