d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher > Sc's Best Items
Prev1160161162163164200Next
Closed New Topic New Poll
Member
Posts: 67,645
Joined: Dec 4 2005
Gold: 103,900.00
Sep 2 2010 08:32pm
I've decided to count the following on ee armors

Scale: 1vit=1ee : 1int=.5ee
Leather: 1vit=.5ee : 1int=1ee
Chain/Plate: 1vit=1ee.
Member
Posts: 20,524
Joined: May 9 2007
Gold: 13.37
Sep 3 2010 07:17am
Angelic tintitanium sword – tetsu
Level Req: 50
Damage: 61 to 614

+226% Enhanced Effect
+49 Vitality
+24 Max Life
+3 Extra Item Slots

This sword no longer belongs to tetsu, I think he sold it to Skip (hapycmpr).
Member
Posts: 36,148
Joined: Aug 13 2006
Gold: 30,363.04
Sep 3 2010 07:22am
Quote (McClain @ 3 Sep 2010 04:32)
I've decided to count the following on ee armors

Scale: 1vit=1ee : 1int=.5ee
Leather: 1vit=.5ee : 1int=1ee
Chain/Plate: 1vit=1ee.


why not 0,5 vit/int on medium = 1ee and 1 vit on heavy =1 ee?
for robes it would be 1 int = 1 ee...
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Sep 3 2010 07:29am
Quote (McClain @ Sep 2 2010 10:32pm)
I've decided to count the following on ee armors

Scale: 1vit=1ee : 1int=.5ee
Leather: 1vit=.5ee : 1int=1ee
Chain/Plate: 1vit=1ee.



Quote (derDrops @ Sep 3 2010 09:22am)
why not 0,5 vit/int on medium = 1eeand 1 vit on heavy =1 ee?
for robes it would be 1 int = 1 ee...
Because scales are more dominant vs physical, so Vit benefits them more than Int. And leathers are more dominant against magical, so Int benefits them more than Vit.


Quote (derDrops @ Sep 3 2010 09:22am)
why not 0,5 vit/int on medium = 1ee and 1 vit on heavy =1 ee?
for robes it would be 1 int = 1 ee...
1 vit on a heavy does equal 1 ee. I'm assuming you asking why mediums aren't exactly like heavys? Heavys have minimal and negilable magical defense, so Int on heavies is not as benificial when compared to mediums.

Quote (derDrops @ Sep 3 2010 09:22am)
why not 0,5 vit/int on medium = 1ee and 1 vit on heavy =1 ee?
for robes it would be 1 int = 1 ee...
Yes, that is why heavies are 1 vit = 1 ee, because heavies are dominant vs physical like robes are vs magical.

This post was edited by SkruDe on Sep 3 2010 07:34am
Member
Posts: 36,148
Joined: Aug 13 2006
Gold: 30,363.04
Sep 3 2010 07:45am
leathers and scales are quite similar in defense.

basically 1 vit =1 ee on physical def for robes as well as for heavies and 1 int= 1 ee on magical defense for robes like for heavies and also ofc for the other armors.

u dont count int on heavie, cuz they dont profit much of it cuz base magical defense is rather low.
for medium armors both defense types are in the middle of robes and heavies, so they both profit like half of each stat defensewise ;)

but yea... do it like u want even if it misses the logic
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Sep 3 2010 08:03am
Quote (derDrops @ Sep 3 2010 09:45am)
leathers and scales are quite similar in defense.
Yes, but they are not the same. Scales are better vs physical, and Leathers better vs Magical. So given this, that is why Cole chose to use Vit as the more dominant modifier for Scales, and Int as the dominant modifier for Leathers.

Quote (derDrops @ Sep 3 2010 09:45am)
basically 1 vit =1 ee on physical def for robes as well as for heavies and 1 int= 1 ee on magical defense for robes like for heavies and also ofc for the other armors.
You can add all the Vit you want to a robe, or all the Int you want on a Heavy, and you are always going to have a minimum defense of ZERO. The whole point of a Robe is defense vs Magic, and the whole point of a Heavy is defense vs Physical. This list is for the best items of it's purpose. Heavys purpose are against Physical. Heavys have no purpose against magical. Mediums have dual purpose against both, and because of this both Int and Vit are counted. But because one medium is better vs a certain attack than the other, that is why Int and Vit are weighed a little different for the two respectively.

Quote (derDrops @ Sep 3 2010 09:45am)
u dont count int on heavie, cuz they dont profit much of it cuz base magical defense is rather low.
for medium armors both defense types are in the middle of robes and heavies, so they both profit like half of each stat defensewise ;)
Each Mediums profits more with Vit or Int, that is why they are weighed like that. The magical defense for a heavy is always going to be minimal and always a low of ZERO, so it is not even counted because your defense against magical means nothing if you get hit with 0 defense vs magic.

Quote (derDrops @ Sep 3 2010 09:45am)
but yea... do it like u want even if it misses the logic
I believe you are missing the logic behind the reasoning Cole has decided upon for these armors. :( The way he has it is the right way, and I believe he has consulted people about it as well. You are unfortunetly in the minority :(

At the end of the day though, it is what it is... so no need to take it on any further from here. I'm sure he can explain it all to you as well if you PM him about it.

This post was edited by SkruDe on Sep 3 2010 08:24am
Member
Posts: 28,426
Joined: Oct 31 2007
Gold: 10,206.37
Sep 3 2010 08:25am
5: Angelic iron plate mail - xandumx
Level Req: 5
Defense: 12 to 36

+44 Dexterity
+9 Vitality
+1 Life Regen
+1 Extra Item Slots

me and utunity's!
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Sep 3 2010 08:21pm
The following is a current compilation of softcores best Enhanced Effect medium and heavy armors that have been submitted so far. If you have or know of an Enhanced Effect medium or heavy armor that replaces one of the following shown, please post it along with its owner. I will keep this list updated constantly (as new medium and heavy armors are submitted) for Cole until he updates the actual best items list with the best EE mediums and heavys compiled here. This post will serve as a collection for others to use and see if the armor they have or know beats out a current and should be posted for the SC Best Items list, and should cut down on spam and unnecessary posts. So take a look, and if yours is better, post up!

Mediums and Heavies shall be judged and weighed per the formulas in the quote below:

Quote (McClain @ Sep 2 2010 10:32pm)
I've decided to count the following on ee armors

Scale: 1vit=1ee : 1int=.5ee
Leather: 1vit=.5ee : 1int=1ee
Chain/Plate: 1vit=1ee.




List of Best EE Medium Armors

UPDATED!



Tier 3: Angelic bone scale armor - phillygreen
Defense: 13 to 54

+190% Enhanced Effect
+34 Strength
+8 Magic Luck
+1 to 267 Mana per Kill


Mystical bine scale armor - threesomes
Level Req: 5
Physical Defense: 9 to 37
Magical Defense: 8 to 25

+80% Enhanced Effect
+1 to 2 Life per Attack
+1% Mana Syphon


Mythical shell scale armor - threesomes
Level Req: 10
Physical Defense: 13 to 52
Magical Defense: 12 to 36

+100% Enhanced Effect
+2 Critical Strike
+1 to 1 Life per Attack
+1% Block
+1 Jubilance


Rare dragon bone scale armor - SkruDe
Level Req: 15
Physical Defense: 17 to 68
Magical Defense: 15 to 47

+118% Enhanced Effect
+1% Critical Flux


Rare fossil scale armor - threesomes
Level Req: 20
Physical Defense: 21 to 84
Magical Defense: 19 to 58

+133% Enhanced Effect
+19 Vitality


Mythical amber scale armor - threesomes
Level Req: 25
Physical Defense: 35 to 140
Magical Defense: 32 to 98

+159% Enhanced Effect
+14 Vitality
+375 Max Life
+8 Life Regen
+2 Extra Equipment Slots


Rare coral scale armor - SkruDe
Level Req: 30
Physical Defense: 32 to 131
Magical Defense: 30 to 91

+180% Enhanced Effect
+2% Mana Skin


Arcane chitin scale armor - threesomes
Level Req: 35
Physical Defense: 50 to 200
Magical Defense: 47 to 141

+196% Enhanced Effect
+2 Life Regen
+1 to 4 Life per Attack
+1 to 1 Mana per Attack
+2% Damage Return
+3% Mana Skin


Rare fossilized scale armor - tboneos
Level Req: 40
Physical Defense: 45 to 181
Magical Defense: 41 to 125

+218% Enhanced Effect
+28 Vitality


Angelic crystallized scale armor - threesomes
Level Req: 45
Physical Defense: 47 to 189
Magical Defense: 43 to 131

+204% Enhanced Effect
+10 Mana Regen
+2 Extra Equipment Slots
+4 Critical Strike


Rare petrified scale armor - Kickassjoe
Level Req: 50
Physical Defense: 54 to 216
Magical Defense: 59 to 177

+220% Enhanced Effect
+2% Critical Flux


Rare fine honed leather armor - Mart440
Level Req: 55
Physical Defense: 73 to 221
Magical Defense: 53 to 214

+264% Enhanced Effect
+1 to 19 Life per Kill




List of Best EE Heavy Armors:

UPDATED!



Angelic bronze plate mail - Jeight
Physical Defense: 16 to 49
Magical Defense: 0 to 7

+112% Enhanced Effect
+5 Dexterity
+6% Armor Pierce
+4% Critical Flux


Arcane iron chain mail - derdrops
Level Req: 5
Physical Defense: 20 to 50
Magical Defense: 0 to 18

+92% Enhanced Effect
+16 Strength
+29 Vitality
+3 Magic Luck
+1 to 1 Mana per Attack
+1 to 2 Mana per Kill


Mystical steel plate mail - Jeight
Level Req: 10
Physical Defense: 25 to 77
Magical Defense: 0 to 11

+99% Enhanced Effect
+4 Vitality
+6% Experience Gained


Angelic alloy plate mail - Jeight
Level Req: 15
Physical Defense: 34 to 102
Magical Defense: 0 to 15

+120% Enhanced Effect
+4 Magic Luck
+2% Life Steal
+1 Jubilance


Level 20: Open


Mystical mithril chain mail - Meridius
Level Req: 25
Physical Defense: 52 to 132
Magical Defense: 0 to 49

+145% Enhanced Effect
+1% Armor Pierce
+1% Mana Skin


Level 30: Open


Angelic adamantium chain mail - Razo
Level Req: 35
Physical Defense: 86 to 216
Magical Defense: 0 to 62

+198% Enhanced Effect
+5 Critical Strike
+1% Damage Return
+5% Heal Mastery


Rare diamond chain mail - tor_zero
Level Req: 40
Physical Defense: 94 to 236
Magical Defense: 0 to 68

+197% Enhanced Effect
+1 Critical Strike


Level 45: Open


Level 50: Open


**Angelic ultimanium plate mail - brdy2die
Level Req: 55
Physical Defense: 113 to 340
Magical Defense: 0 to 76

+253% Enhanced Effect
+3 Life Regen
+1 to 2 Mana per Attack
+1% Mana Skin


** Yes, I know there are known higher 55 EE Plates and chains, but until we can get a owner and copy of the armor in this thread, the current shown will hold the place until replaced.

This post was edited by SkruDe on Sep 3 2010 08:28pm
Member
Posts: 31,330
Joined: Sep 22 2006
Gold: 70.00
Sep 3 2010 09:02pm
Angelic fine alloy chain mail
Level Req: 20
Physical Defense: 44 to 110
Magical Defense: 0 to 40

+135% Enhanced Effect
+82 Max Life
+1 to 3 Life per Kill
+1% Physical Damage Reduction

me n chris own this, but im sure theres a better one
Member
Posts: 13,649
Joined: Jul 20 2008
Gold: 1,094.21
Sep 3 2010 09:49pm
Rare tintitanium plate mail
Level Req: 50
Physical Defense: 183 to 551
Magical Defense: 0 to 73

+232% Enhanced Effect
+6 Magic Luck

mine

and this one belongs to Ironmind

Rare tempered leather armor
Level Req: 45
Physical Defense: 47 to 143
Magical Defense: 45 to 182

+207% Enhanced Effect
+2% Experience Gained

This post was edited by HoR_Rahl on Sep 3 2010 09:53pm
Go Back To Ladder Slasher Topic List
Prev1160161162163164200Next
Closed New Topic New Poll