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Oct 9 2017 11:56am
Quote (Jupiter5 @ Oct 9 2017 04:42am)
Yes please, keep this event forever :p

It only misses 2x evil presence to be perf



Keep your ep

More prof gain or nothing :)
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Oct 9 2017 01:13pm
Quote (RistVaLL @ 9 Oct 2017 18:36)
I wouldnt mind faster glyphing, but lower prof? not really, it's hard enough already to get that little prof per item lol :P


I just meant the lower prof that you get during the event. Not even lower than that.
I know it's low and I agree, but honestly I believe you would finish a lot more glyphs, it might even out at some point. And in the end you have way more outcome.

Of course if you're hitting the muting / glyphing level a part of silence sits on, you're fucked because you don't have enough items to cover it ^^

all in all I think the drop rates should automatically adjust to the amount of people playing. Not necessarily like tons of good items that would devalue everything, but at least enough skillables in the higher area
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Oct 9 2017 02:09pm
Quote (Dante @ 9 Oct 2017 21:13)
I just meant the lower prof that you get during the event. Not even lower than that.
I know it's low and I agree, but honestly I believe you would finish a lot more glyphs, it might even out at some point. And in the end you have way more outcome.

Of course if you're hitting the muting / glyphing level a part of silence sits on, you're fucked because you don't have enough items to cover it ^^

all in all I think the drop rates should automatically adjust to the amount of people playing. Not necessarily like tons of good items that would devalue everything, but at least enough skillables in the higher area


the problem isnt completing the glyphs, its geting the items to glyph, atm i need to complete roughly 3500 items to get a rank
I mean if it was 50% faster I would get half the prof meaning i would need 7000 items to complete.

Meaning it's actually not any faster after all, only that i need ALOT more items.

But for any other skilling i only see good things about faster skills.
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Oct 9 2017 04:17pm
10x Transmuting Experience, +11% Experience Gained, +50% Minimum Room Size, 19x Fishing Experience, No Trapdoors, +110% More Items From Chests, -50% Class Experience Penalty Bonus Event in progress for 2 days, 23 hours

beast..



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Oct 9 2017 04:36pm
nice one again
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Oct 12 2017 07:49pm
78.57% Faster Transmuting, +70% More Warm Lights, +180% More Treasure Chests, +17% Map Final Chest Quality, +8% Better Item Drop Quality Bonus Event in progress for 3 days, 23 hours
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Oct 16 2017 02:46am
If you got to make your own event with 5 parts, what would yours be?

-harder mobs
-better quality drops
-no spins
-no trapdoors
-bigger rooms
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Oct 16 2017 02:56am
Quote (SCXiao @ Oct 16 2017 09:46am)
If you got to make your own event with 5 parts, what would yours be?

-harder mobs
-better quality drops
-no spins
-no trapdoors
-bigger rooms


1. more & better drops
2. much more & better drops (alternativ: more warm lights)
3. bestestestestest & mostestestest drops ever (alternativ: more eps)
3. no spin
5. no td
B)
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Oct 16 2017 05:56am
Quote (SCXiao @ 16 Oct 2017 04:46)
If you got to make your own event with 5 parts, what would yours be?

-harder mobs
-better quality drops
-no spins
-no trapdoors
-bigger rooms


1) 5x GP for reaching level 101 GP's => Mob difficulty increased by 250% (no points for certain whistle blowers)
2) 13.37% better Item drop quality
3) Items actually drop
4) Increased magical quality of dropped items (this was an actual event right? I swear it was)
5) Drop system does not reward the same people every time.

Would be nice if there was a mod that increased the yield of crafted/harvested items for all skills. I think suffusing is the only one that actually gets an increased boost? Otherwise I'm out of the loop on all the event bonuses we've had.

I think thats about it. Only one of those is my bitterness brought forth.....ok, maybe two.

This post was edited by HylianHero on Oct 16 2017 05:57am
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Oct 16 2017 06:02am
Why waist it on no spins or trapdoors?

1) 15% better item quality
2) 200% more evil presences
3) 150% more warm lights (to offset he eps)
4) 50% larger rooms
5) +20% increased monster difficulty
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