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Member
Posts: 17,638
Joined: Sep 14 2006
Gold: 218.00
Feb 8 2011 08:24am
tier II int robe?

Mythical cotton robe
Physical Defense: 0 to 3
Magical Defense: 4 to 12
+4 Strength
+30 Intelligence
+43 Max Mana
+2% Damage Return
+2% Mind Numb

-> jedimagi
http://forums.d2jsp.org/user.php?c=3&i=446192&p=183340

e:

+ possibly 2 hybrid honorable mentions:

Mystical fire I
Spell Damage: 4 to 11
Mana Cost: 5
+27 Dexterity
+33 Intelligence
+443 Max Life
-> Rynefire


Mythical cracked scale armor
Physical Defense: 1 to 6
Magical Defense: 1 to 3
+25 Strength
+26 Dexterity
+3 Vitality
+148 Max Life
+1% Mind Numb
-> jedimagi

This post was edited by Leny on Feb 8 2011 08:31am
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Posts: 17,638
Joined: Sep 14 2006
Gold: 218.00
Feb 8 2011 12:16pm
Mystical tempered diamond spear
Level Req: 45
Damage: 244 to 427

+58% Enhanced Effect
+4% Critical Flux
+3% Glancing Blow
-> zaydn

Magical tintitanium spear
Level Req: 50
Damage: 260 to 456

+64% Enhanced Effect
-> MS1

Angelic tintitanium battleaxe
Level Req: 50
Damage: 495 to 594

+114% Enhanced Effect
+2% Physical Damage Reduction
+21% Heal Mastery
+4 Jubilance
-> xoazeus

Member
Posts: 4,633
Joined: Apr 8 2006
Gold: 1,611.95
Feb 8 2011 12:34pm
Magical adamantium plate mail
Level Req: 35
Physical Defense: 31 to 93
Magical Defense: 0 to 10

+51 Strength


http://forums.d2jsp.org/user.php?c=3&i=228015&p=176856


Magical tempered diamond plate mail
Level Req: 45
Physical Defense: 116 to 350
Magical Defense: 0 to 42

+236% Enhanced Effect


http://forums.d2jsp.org/user.php?c=3&i=228015&p=399747

This post was edited by Platine on Feb 8 2011 12:37pm
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Posts: 26,620
Joined: Jul 3 2006
Gold: 7,798.12
Feb 8 2011 12:54pm
1 Brainwashed Int/HM Armor Int Med Armor 5 Arcane cured leather armor +20 Intelligence +1 Mana Regen +1 to 8 Mana per Kill +1% Armor Pierce +1% Block +2% Critical Flux
2 Brainwashed Int/HM Armor Int Med Armor 15 Mythical double cured leather armor +14% Enhanced Effect +30 Intelligence +1 Extra Equipment Slots +4 Critical Strike +2% Mana Syphon

hmm, I notcied it says in your list that I own these?...but I can't recall owning these items.

I know I have some INT mediums...

this one for example I own:
Legendary cured leather armor
Level Req: 5
Physical Defense: 4 to 13
Magical Defense: 6 to 24

+20 Intelligence
+5% Experience Gained
+1 Critical Strike
+1 to 2 Mana per Attack
+1% Life Steal
+1% Glancing Blow
+1 Jubilance

and this one:

Mystical dragon bone scale armor
Level Req: 15
Physical Defense: 6 to 27
Magical Defense: 9 to 27

+5 Dexterity
+27 Intelligence
+427 Max Mana


I know I have more int medium armors and such, but my mules/vault are a little bit of a mess.

also for example on the lvl 15 armor above. which is valued more? the lvl15 30int/random mods. or the lvl 15 27int/max mana?
edit- well, I guess it's not really "random" mods, it does have a nice +crit strike addition...

and as for the lvl5 armor listed above, I have a feeling there is much better out there.
I have some INt/max mana lvl 5's, but I doubt they are 20int/max mana... I know I have a 17int/max mana and probably a couple similar ones too, but ofc that is not perf int mod.


just figured I'd post, maybe it was just a simple error?

This post was edited by Brainwashed on Feb 8 2011 01:04pm
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Posts: 37,085
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Gold: 1,201.66
Feb 9 2011 10:32am
Quote (NevV @ Feb 4 2011 01:22pm)
Just noticed that my level 5 medium int armor is better that the one listed:

Arcane bine scale armor
Level Req: 5
Physical Defense: 5 to 23
Magical Defense: 6 to 19

+2% Enhanced Effect
+20 Intelligence
+130 Max Mana
+1% Experience Gained
+1% Life Steal
+1% Critical Flux


Seriously doubt it's the best, but it does beat the current :)


To the top! ^_^
Member
Posts: 15,495
Joined: May 15 2006
Gold: 768.16
Feb 9 2011 06:14pm
This good? Since EE is capped at 1 tier above the item level, then the cap on ee for lvl 15 is 140. Seeing as you only need a 9 prof in dagger to have this have more then 140 ee i believe this should give the current one a run for its money...


Mystical alloy dagger
Level Req: 15
Damage: 183 to 321

+103% Enhanced Effect
+29 Dexterity
+2% Damage Return

This post was edited by Mikol on Feb 9 2011 06:23pm
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Posts: 10,273
Joined: Nov 17 2006
Gold: 1.66
Feb 9 2011 07:11pm
Quote (Mikol @ Feb 9 2011 07:14pm)
This good? Since EE is capped at 1 tier above the item level, then the cap on ee for lvl 15 is 140. Seeing as you only need a 9 prof in dagger to have this have more then 140 ee i believe this should give the current one a run for its money...


Mystical alloy dagger
Level Req: 15
Damage: 183 to 321

+103% Enhanced Effect
+29 Dexterity
+2% Damage Return


Current best is 154ee..
After math is done, yours works out to 129ee 1 dex = 0.9EE ( This has been tested and proven )

Still very sexy though.

This post was edited by gazeifiee on Feb 9 2011 07:30pm
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Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Feb 9 2011 07:26pm
Quote (gazeifiee @ Feb 10 2011 02:11pm)
Current best is 154ee..
After math is done, yours works out to 129ee

Still very sexy though.


the 154ee dagger is capped @ 120 (+20 unspawn = 140) ... unless it has dexterity on it?

Mikols dagger is around 134ee so it is still under the 140ee, but doesn't the dexterity help
it with defense as well as critical hits as it is closer to the ratio mark?

I think his dagger is the best... just my opinion...
And yes... it is very sexy.

This post was edited by izParagonzi on Feb 9 2011 07:28pm
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Posts: 5,915
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Feb 9 2011 07:38pm
Quote (izParagonzi @ Feb 9 2011 08:26pm)
the 154ee dagger is capped @ 120 (+20 unspawn = 140) ... unless it has dexterity on it?

Mikols dagger is around 134ee so it is still under the 140ee, but doesn't the dexterity help
it with defense as well as critical hits as it is closer to the ratio mark?

I think his dagger is the best... just my opinion...
And yes... it is very sexy.


I'd take the dex dagger too due to profs. But thats not how this list works. Also, dex doesnt effect defense from crits anymore right?

This post was edited by KakeWalk on Feb 9 2011 07:39pm
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Posts: 14,267
Joined: Nov 6 2006
Gold: 3,085.03
Feb 9 2011 08:36pm
Quote (KakeWalk @ Feb 9 2011 08:38pm)
I'd take the dex dagger too due to profs. But thats not how this list works. Also, dex doesnt effect defense from crits anymore right?


vouch
it's not in the item descriptions anymore, and wouldn't make sense if it DID have defensive properties. both str and dex are damage modifiers now, and you would need both/neither to have defensive capabilities in order for them to be "fair" modifiers.

This post was edited by FloppyWaffles on Feb 9 2011 08:37pm
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