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Nov 22 2009 08:59pm
Quote (MiddysReturn @ Nov 22 2009 08:26am)
Oh yea...

Iso the hat MQ icon back.  I like that more than the pyramid we got now.


Vouch
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Nov 22 2009 09:14pm
Quote (MiddysReturn @ Nov 22 2009 03:26am)
Oh yea...

Iso the hat MQ icon back. I like that more than the pyramid we got now.


Saw the pyramid thing today for the first time. It frightened me. I failed. Stupid pyramid.

Bring back my little squiggly pink/purple thing. ;)
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Nov 23 2009 01:34am
Is this at my end only or does someone else have similar problems with consistent lag spikes recently?

Since Friday i am having quite big troubles throughout the time with prevent ANY glyphing, every attempt is bound to fail.
And also catacomb runs are quite difficult with a delay on anything that i see especially with bigger waves and driving.

Had this some months back as well for a longer period of time, but it disappeared suddenly from one day to the other.
Have no problems to other websites whatsoever but i miss my glyphing so much :cry:
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Nov 23 2009 01:35am
Quote (NaRa @ Nov 23 2009 09:34am)
Is this at my end only or does someone else have similar problems with consistent lag spikes recently?

Since Friday i am having quite big troubles throughout the time with prevent ANY glyphing, every attempt is bound to fail.
And also catacomb runs are quite difficult with a delay on anything that i see especially with bigger waves and driving.

Had this some months back as well for a longer period of time, but it disappeared suddenly from one day to the other.
Have no problems to other websites whatsoever but i miss my glyphing so much :cry:


was same with me yesterday for about 1-2 hours but later all get good
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Nov 23 2009 02:12am
Quote (NevV @ Nov 23 2009 02:19am)
I definitely agree with this. I totally prefer the old MQ icon.


Yep that one was way better :)

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Nov 23 2009 08:10am
Making good progress, albeit seemingly slow..

The biggest reason it is and will take a while is that it is a full and complete rewrite of the client (almost from scratch), converting it from Actionscript 2.0 to Actionscript 3.0. This offers a lot of new benefits, including speed, and file size, but also equally as important, more flexibility with features. Things like click and hold *should* be more possible in this version (don't hold me to it, I've not fully investigated that yet), but it does open the door for more fine precise control over various things. That said, it's a very time-consuming thing. :) The result so far is very awesome, though I still have much left to do.

I'm hoping to be able to post some teaser screenshots soon.

Oh, and, tentatively, one of the planned features of this new version is the ability to order your inventory, and it should remember it between sessions (while on the same computer, for now.. ie, it'll be a local client cache, so if you switch machines, the order will be different.) This is subject to change, depending how frustrated I get with the rewrite process, but it is something I'm planning at this time. :) (Hopefully pre-announcing this won't bite me in the rear. :P
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Nov 23 2009 08:13am
Quote (njaguar @ 23 Nov 2009 15:10)
Making good progress, albeit seemingly slow..

The biggest reason it is and will take a while is that it is a full and complete rewrite of the client (almost from scratch), converting it from Actionscript 2.0 to Actionscript 3.0. This offers a lot of new benefits, including speed, and file size, but also equally as important, more flexibility with features. Things like click and hold *should* be more possible in this version (don't hold me to it, I've not fully investigated that yet), but it does open the door for more fine precise control over various things. That said, it's a very time-consuming thing. :) The result so far is very awesome, though I still have much left to do.

I'm hoping to be able to post some teaser screenshots soon.

Oh, and, tentatively, one of the planned features of this new version is the ability to order your inventory, and it should remember it between sessions (while on the same computer, for now.. ie, it'll be a local client cache, so if you switch machines, the order will be different.) This is subject to change, depending how frustrated I get with the rewrite process, but it is something I'm planning at this time. :) (Hopefully pre-announcing this won't bite me in the rear. :P


I hate teasers... Imo just let the ideas flow in your own mind and just... RELEASE!

/fakeedit: Dont take "release" the wrong way :rofl:

/real edit: What do you mean by "order your inventory"? Like you can move the items in the inventory around as you wish?

Thanks Paul, keep up the good work :)



This post was edited by snoramej on Nov 23 2009 08:14am
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Nov 23 2009 08:14am
Quote (njaguar @ 23 Nov 2009 15:10)
Making good progress, albeit seemingly slow..

The biggest reason it is and will take a while is that it is a full and complete rewrite (almost from scratch), converting it from Actionscript 2.0 to Actionscript 3.0. This offers a lot of new benefits, including speed, and file size, but also equally as important, more flexibility with features. Things like click and hold *should* be more possible in this version (don't hold me to it, I've not fully investigated that yet), but it does open the door for more fine precise control over various things. That said, it's a very time-consuming thing. :) The result so far is very awesome, though I still have much left to do.

I'm hoping to be able to post some teaser screenshots soon.

Oh, and, tentatively, one of the planned features of this new version is the ability to order your inventory, and it should remember it between sessions (while on the same computer, for now.. ie, it'll be a local client cache, so if you switch machines, the order will be different.) This is subject to change, depending how frustrated I get with the rewrite process, but it is something I'm planning at this time. :) (Hopefully pre-announcing this won't bite me in the rear. :P


wow ordering my inventory would be sweet, especially with all these essences :)
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Nov 23 2009 08:14am
Quote (njaguar @ Nov 23 2009 09:10am)
Making good progress, albeit seemingly slow..

The biggest reason it is and will take a while is that it is a full and complete rewrite of the client (almost from scratch), converting it from Actionscript 2.0 to Actionscript 3.0. This offers a lot of new benefits, including speed, and file size, but also equally as important, more flexibility with features. Things like click and hold *should* be more possible in this version (don't hold me to it, I've not fully investigated that yet), but it does open the door for more fine precise control over various things. That said, it's a very time-consuming thing. :) The result so far is very awesome, though I still have much left to do.

I'm hoping to be able to post some teaser screenshots soon.

Oh, and, tentatively, one of the planned features of this new version is the ability to order your inventory, and it should remember it between sessions (while on the same computer, for now.. ie, it'll be a local client cache, so if you switch machines, the order will be different.) This is subject to change, depending how frustrated I get with the rewrite process, but it is something I'm planning at this time. :) (Hopefully pre-announcing this won't bite me in the rear. :P


:Thumbsup:
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Nov 23 2009 08:16am
Quote (njaguar @ 23 Nov 2009 15:10)
Making good progress, albeit seemingly slow..

The biggest reason it is and will take a while is that it is a full and complete rewrite of the client (almost from scratch), converting it from Actionscript 2.0 to Actionscript 3.0. This offers a lot of new benefits, including speed, and file size, but also equally as important, more flexibility with features. Things like click and hold *should* be more possible in this version (don't hold me to it, I've not fully investigated that yet), but it does open the door for more fine precise control over various things. That said, it's a very time-consuming thing. :) The result so far is very awesome, though I still have much left to do.

I'm hoping to be able to post some teaser screenshots soon.

Oh, and, tentatively, one of the planned features of this new version is the ability to order your inventory, and it should remember it between sessions (while on the same computer, for now.. ie, it'll be a local client cache, so if you switch machines, the order will be different.) This is subject to change, depending how frustrated I get with the rewrite process, but it is something I'm planning at this time. :) (Hopefully pre-announcing this won't bite me in the rear. :P


<3 ordered inventory
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