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Jul 5 2010 07:12am
Makes no sense... is 106 stats....

This post was edited by ~Devil~ on Jul 5 2010 07:12am
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Jul 5 2010 07:47am
Quote (~Devil~ @ 5 Jul 2010 15:12)
Makes no sense... is 106 stats....


You can debate that as much as you want to, HM will (most probably) never be counted as "stats" =/
Though I do agree is more than honorable to be mentioned :)
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Jul 5 2010 07:59am
HM is not a stat period, that charm should get honorable mentioned for sure though.
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Jul 5 2010 09:11am
Quote (~Devil~ @ 5 Jul 2010 16:12)
Makes no sense... is 106 stats....


53 hm ain't 53 stat :>

imo it should be count as ~27 stat or something, not leave out at all tho
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Jul 5 2010 09:13am
Quote (MikkoU @ Jul 5 2010 05:11pm)
53 hm ain't 53 stat :>

imo it should be count as ~27 stat or something, not leave out at all tho


You should check some calculations :) HM combined with base intel working better than an intel charm :)
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Jul 5 2010 09:16am
Quote (~Devil~ @ Jul 5 2010 05:13pm)
You should check some calculations :) HM combined with base intel working better than an intel charm :)


CS works better then dex for crits and yet people are not buying CS armors.

INT just as Dex has defensive purposes which is why they are hard to compare.
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Jul 5 2010 10:13am
currently listed:

Tier 3: Angelic bronze sword - Massivelybored
Damage: 5 to 58

+3 Intelligence
+1 to 18 Mana per Kill
+1% Mind Numb
+15% Heal Mastery

and i got this one here:

Arcane bronze sword
Damage: 4 to 41

+15 Intelligence
+1% Experience Gained
+1 Life Regen
+1% Critical Flux
+14% Heal Mastery
+2 Jubilance

http://forums.d2jsp.org/user.php?c=3&i=546457&p=347667

This post was edited by n00bcount on Jul 5 2010 10:14am
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Jul 5 2010 03:00pm
Quote (Svartermetalisk @ Jul 5 2010 11:16am)
CS works better then dex for crits and yet people are not buying CS armors.

INT just as Dex has defensive purposes which is why they are hard to compare.


cs is capped at 1 per tier, but hm is capped at 5 per tier. i think hm should be given much more credit. the int defensive boost isnt needed since there are relatively few casting monsters (compared to melee monsters)
if there happens to be an int mob who crits you, you can take the hit and just heal yourself. keep in mind that int provides a + defense boost as well, but that's hardly noticeable on heavy armors and negligible on robes since they already have high int defense and just adding "insult to injury" also keep in mind the relatively few numbers of casting mobs ;)

anyways...
current dex medium armor:
Tier 3: Rare bone scale armor – mikkou
Defense: 4 to 17

+26 Dexterity
+1 Magic Luck


new dex armor (located here --> http://forums.d2jsp.org/user.php?c=3&i=518784&p=342314):
Mystical tanned leather armor
Physical Defense: 4 to 13
Magical Defense: 3 to 12

+33 Dexterity
+1 to 10 Mana per Attack
+4% Magical Damage Reduction

This post was edited by MirageMage on Jul 5 2010 03:09pm
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Jul 5 2010 05:57pm
Yes.

This post was edited by WarFox on Jul 5 2010 05:57pm
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Jul 5 2010 06:13pm
I would have to agree that Healing Mastery should be considered a stat, even tho its technically not a core stat that you can put points in.

Think of it this way, healing mastery has its own catagory in this thread just as dex/strength/int have. So its obviously known to be quite good and comparable
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