Why not take all the ideas posted that you find good, make a list (numbered) in a new thread and get people to quote list and let them vote which ideas they like.
Then maybe one or more of the ideas will get some thought to implementing into the game by Paul.
1. Increase the droprate of white tier items only, within characters level range. (more wellable items)
2. Increase the healing capacity of the charms. (since nerf of Heal Mastery with one of the last updates)
3. Introduce a new "CHALLENGING" area for those that want a Challenge:
... Difficulty = Monster Health Increased by 50% / ALL Damage increased by 20-30% / Resistences increased by 20-30%
... Benefits = Increased XP rate / increased Prof Gain / Double GPs
4. Introduce Tier items for level 70 / 80 and 90 to benefit those gamers that want to get to level 101.
5. Add a button "Solo" like "Create Group", when you select Solo... 20% increased XP gain / Increased Prof Gain (no chain, no increased droprate)
6. Instead of maximum of 3 objectives being listed, make it 5. (this will give more chances of people getting objectives within the level range)
Note: I think most of these ideas have been mentioned, just wanted to bring them up again...
