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Apr 15 2010 02:38am
Looking forward to it. o.O
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Apr 15 2010 09:10am
Quote (njaguar @ 14 Apr 2010 16:03)
Normally I don't like to pre-announce some of the changes, but...

One of the things I'm working on now is a loot system for catacombs. I came up with a solution to the issues that make it so traditional loot systems don't work so well. Namely, in most MMOs and other games you have these basic loot types:
1) Roll/Pass -- Doesn't work for LS, because too many items drop, would slow the game down to a CRAWL for the players, since they'd have to be rolling or passing all the time. YUCK.
2) Auto Distributed Loot - Yuck, so much stuff drops, and what people want varies a ton. Would suck for those looking for specifics for skills, like Glyphing, or even just trying to fill holes in their sets.
3) Free for all, first click gets - we already have that.

So, my solution is a hybrid between FFA and Roll/Pass, that doesn't stop gameplay. Basically, think of it like a *short* (3 to 5 seconds) timer that appears when someone wants an item. If you want it, you have that time to click it to get "in on the rolling". At the end of the timer, the server rolls randomly for each player that clicked the item, and auto sends the item to whoever it rolled the highest for.

Additionally, since there will be timeouts for items, instead of items just poofing when you engage after a fight, they will also stick around for a short period of time as well. That solves another of my personal gripes about catacombs; drivers that go too fast and skip tons of great items. It's also great for healers, now they can get in on the action as well.

Not looking for feedback, complaints, yada yada. It's already in progress, and no additional changes are planned for it. Initially I was tinkering with an option to turn it off, but it looks like that will be more hassle than it's worth, not to mention being exploitable by a greedy group leader. I don't want people to have to choose between a greedy group, or no group; that's not very nice either. You can still do "on your honor" split loot systems in your group, just there will be the 3-5 second (haven't decided how long yet -- will do some real play tests on beta to determine) timer before it's delivered to who clicks it.

Anyway, I hope it's not a mistake to pre-announce this, don't let me down. I'd like to be able to share more with you guys, without it sucking away all my motivation to work on the game. :P

There are other updates planned as well, but this is the one I'm working on right now. Other changes are already done as well, but mostly minor things.

Back to coding. :) Please don't PM me questions about this, I won't be able to answer them. Seeya soon, hopefully! :)

Oh, and I'll pre-announce my ETA on reset ahead of time, so no need to worry about it conflicting with your Mirror Maze runs. Thanks


I am new in LS and nice to hear that, cos i have a pure guardian healer :)
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Apr 15 2010 09:18am
Quote (njaguar @ 14 Apr 2010 16:22)
Psst, hi, new update in the works.

Stay tuned!

edit: Check this post for more details: http://forums.d2jsp.org/topic.php?t=42143003&p=281755952


ow, hi there :hello:


too busy with new d2 ladder atm,
will check it out later ^_^
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Apr 15 2010 09:23am
:D wow that sound great!
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Apr 15 2010 09:24am
Just an update.. I got derailed yesterday..

Resumed some testing today, Hack the Horde works great. Did find a small client bug with this new stuff, that I'll need to redo a few things. Overall, looks great.
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Apr 15 2010 09:34am
Quote (njaguar @ Apr 15 2010 08:24am)
Just an update.. I got derailed yesterday..

Resumed some testing today, Hack the Horde works great. Did find a small client bug with this new stuff, that I'll need to redo a few things. Overall, looks great.


well get that butt moving :evil: and update it already no more teasing :p
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Apr 15 2010 10:35am
Quote (njaguar @ Apr 14 2010 11:03am)
Normally I don't like to pre-announce some of the changes, but...

One of the things I'm working on now is a loot system for catacombs. I came up with a solution to the issues that make it so traditional loot systems don't work so well. Namely, in most MMOs and other games you have these basic loot types:
1) Roll/Pass -- Doesn't work for LS, because too many items drop, would slow the game down to a CRAWL for the players, since they'd have to be rolling or passing all the time. YUCK.
2) Auto Distributed Loot - Yuck, so much stuff drops, and what people want varies a ton. Would suck for those looking for specifics for skills, like Glyphing, or even just trying to fill holes in their sets.
3) Free for all, first click gets - we already have that.

So, my solution is a hybrid between FFA and Roll/Pass, that doesn't stop gameplay. Basically, think of it like a *short* (3 to 5 seconds) timer that appears when someone wants an item. If you want it, you have that time to click it to get "in on the rolling". At the end of the timer, the server rolls randomly for each player that clicked the item, and auto sends the item to whoever it rolled the highest for.

Additionally, since there will be timeouts for items, instead of items just poofing when you engage after a fight, they will also stick around for a short period of time as well. That solves another of my personal gripes about catacombs; drivers that go too fast and skip tons of great items. It's also great for healers, now they can get in on the action as well.

Not looking for feedback, complaints, yada yada. It's already in progress, and no additional changes are planned for it. Initially I was tinkering with an option to turn it off, but it looks like that will be more hassle than it's worth, not to mention being exploitable by a greedy group leader. I don't want people to have to choose between a greedy group, or no group; that's not very nice either. You can still do "on your honor" split loot systems in your group, just there will be the 3-5 second (haven't decided how long yet -- will do some real play tests on beta to determine) timer before it's delivered to who clicks it.

Anyway, I hope it's not a mistake to pre-announce this, don't let me down. I'd like to be able to share more with you guys, without it sucking away all my motivation to work on the game. :P

There are other updates planned as well, but this is the one I'm working on right now. Other changes are already done as well, but mostly minor things.

Back to coding. :) Please don't PM me questions about this, I won't be able to answer them. Seeya soon, hopefully! :)

Oh, and I'll pre-announce my ETA on reset ahead of time, so no need to worry about it conflicting with your Mirror Maze runs. Thanks


i think this is a good idea

hopefully it will come out soon :D

This post was edited by X_killerbee_x on Apr 15 2010 10:36am
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Apr 15 2010 11:16am
sweet :)
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Apr 15 2010 01:37pm
Sweet, got that bit of code rewritten for the drops, so the window remembers items and if they are expiring or being rolled on through a close/open of the loot window. Gonna do some more play testing, and if all goes well, do a release sometime tomorrow. (This isn't the only update/addon, there's quite a few others as well.)

I need to speed up the release a bit, would have liked to get more into it, but need to change gears to another problem that came up yesterday (doh). Hopefully that goes smoothly and I can get right back into LS development as early as Saturday or Sunday.
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Apr 15 2010 01:39pm
Quote (njaguar @ Apr 15 2010 03:37pm)
Sweet, got that bit of code rewritten for the drops, so the window remembers items and if they are expiring or being rolled on through a close/open of the loot window. Gonna do some more play testing, and if all goes well, do a release sometime tomorrow. (This isn't the only update/addon, there's quite a few others as well.)

I need to speed up the release a bit, would have liked to get more into it, but need to change gears to another problem that came up yesterday (doh). Hopefully that goes smoothly and I can get right back into LS development as early as Saturday or Sunday.


:ballin:
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