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Jun 8 2020 06:59pm
Quote (JonWon @ Jun 9 2020 12:32pm)
1. I was speaking to ahs_darkhunter's comment in that quoted comment of mine, you took it out of context.
2. Please stop providing misinformation for new players and stop trying to deter new skillers from transmuting and leave this specific topic of transmuting to those who actually transmute. I'm trying to be nice here, but stay in your lane.

Not everyone plays LS like you, not everyone skills like me, not everyone who transmutes buys off the MP, and not everyone who transmutes uses their essences ONLY on items to re-roll.
You are suggesting a major overhaul to transmuting on the basis that it should be like catacomb'ing prof? What? They are mutually exclusive.

3. "the only ones that profit are those that are already proficient". or in other words, the only ones that profit are those who actively transmute and have endured years of effort to EARN their proficiency and where they are currently at.
And that "profit" is complete speculation, because you have to be incredibly, incredibly lucky just to find a great item transmuting.

What Nic and I are suggesting is beneficial to everyone in the community.
This change would honor those who have put in years of transmuting time, and it makes transmuting a much more appealing skill to all players.
4. It also allows those who do NOT transmute the opportunity to "find sell-able items to increase my funds to purchase an upgrade" as you said yourself.
Those "sell-ables" you will be finding, now have a much higher demand and those "upgrades" you want to purchase could possibly be found, now that old and new transmuters can finally work towards those stockpile of essences that have accumulated.
It's a win-win for everyone, even for Paul since it now sinks forum gold further with the market tax.


Are you that blind in rage that you missed the point of my post? Let me simplify some things by this statement alone: "TIME CONSUMING" for little or no reward. As for "sell-able items..." what a joke... I make 0.95 forum gold for a Skill Item ... wow, fucking hoorah for the big gain.

REDUCE the time it takes to skill by having a 1 minute time limit (1-10 prof points per item) vs the 10 minutes (as an example) of how much prof gain? (exclude events)

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Jun 8 2020 07:17pm
Quote (izParagonzi @ Jun 8 2020 08:59pm)
Are you that blind in rage that you missed the point of my post? Let me simplify some things by this statement alone: "TIME CONSUMING" for little or no reward. As for "sell-able items..." what a joke... I make 0.95 forum gold for a Skill Item ... wow, fucking hoorah for the big gain.

REDUCE the time it takes to skill by having a 1 minute time limit (1-10 prof points per item) vs the 10 minutes (as an example) of how much prof gain? (exclude events)

I'm seeing clearly, thank you.
Somehow, by bolding and highlighting all of your own words, I "missed the point of your post" :rolleyes:
Transmuting is supposed to be time-consuming, everything in this game is. It SHOULD be a grind to get to 60+ transmuting, just as getting to 20+ weapon prof is a grind.

The issue is that, not only is transmuting not rewarding in the sense that items suck as you've said yourself; but because it takes 5 minutes to make 1 essence, then 5 minutes to use that essence to roll on an item <---- THIS part takes too long.
So you have 3 solutions, you make transmuting the essence+item part FASTER, INSTANT, or OPTIONAL
In a sense, the "faster" portion is already in effect, but it's hardly noticeable.

The reason you make 0.95 forum gold from a skill item, is because they are so heavily in supply and hardly in demand.
It's nearly impossible for transmuters to keep up with the supply of items on the MP, and the majority of those items turn into Magical essences any way.
I personally bought lvl35's for 2 weeks on the market @ 1fg and had over 1,000 items to convert before I had to call it off.

If essences were able to be rolled on items FASTER or INSTANT, that skillable item won't last very long on the MP at 1fg since every transmuter will now be able to utilize their essences and keep up with the supply.

This post was edited by JonWon on Jun 8 2020 08:03pm
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Jun 8 2020 08:50pm
Quote (JonWon @ Jun 9 2020 01:17pm)
I'm seeing clearly, thank you.
Somehow, by bolding and highlighting all of your own words, I "missed the point of your post" :rolleyes:
Transmuting is supposed to be time-consuming, everything in this game is. It SHOULD be a grind to get to 60+ transmuting, just as getting to 20+ weapon prof is a grind.

The issue is that, not only is transmuting not rewarding in the sense that items suck as you've said yourself; but because it takes 5 minutes to make 1 essence, then 5 minutes to use that essence to roll on an item <---- THIS part takes too long.
So you have 3 solutions, you make transmuting the essence+item part FASTER, INSTANT, or OPTIONAL
In a sense, the "faster" portion is already in effect, but it's hardly noticeable.

The reason you make 0.95 forum gold from a skill item, is because they are so heavily in supply and hardly in demand.
It's nearly impossible for transmuters to keep up with the supply of items on the MP, and the majority of those items turn into Magical essences any way.
I personally bought lvl35's for 2 weeks on the market @ 1fg and had over 1,000 items to convert before I had to call it off.

If essences were able to be rolled on items FASTER or INSTANT, that skillable item won't last very long on the MP at 1fg since every transmuter will now be able to utilize their essences and keep up with the supply.


* "Transmuting is supposed to be time-consuming, everything in this game is. It SHOULD be a grind to get to 60+ transmuting, just as getting to 20+ weapon prof is a grind."
Personally disagree here, it should not take that long for skilling. As for melee/casting grinding, it is worse because you can NOT instantly gain prof points until you are 1 level higher than your rank, so Rank 15, you need to get from level 1-16 first before having a chance to get 1-10 prof points per Wave, and on top it is nerfed more when using lower tier weapons that character level. Skilling has it's rewards, but it should be faster than it currently is.

Agree: Instant for any muting below your Rank (not optional), but it should not be more than 1 minute for a skill to complete the task.

Hard to put into words, but, since you have to go through the basics over again per Rank in a skill, it should NOT take you longer because you are proficient already, best example. If you are Rank 15, you have done the basics repeatedly. Rank 1 (1000 prof points i.e. the basics behind Rank 1) now Rank 2, again, you repeat the basics of Rank 1 (1000 prof) and now you have to get the basics of rank 2 (another 1000 prof points i.e. the basics behind Rank 2) ... and so on and so on, but because you fully understand that basics of behind it all, it should actually reduce your time learning the skill... so to come to a comparison, have the time consumption reduced for those skills that take longer than 1 minute.

Let me know if I went off track a bit with that.
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Jun 8 2020 09:42pm
Quote (izParagonzi @ Jun 8 2020 10:50pm)
* "Transmuting is supposed to be time-consuming, everything in this game is. It SHOULD be a grind to get to 60+ transmuting, just as getting to 20+ weapon prof is a grind."
Personally disagree here, it should not take that long for skilling. As for melee/casting grinding, it is worse because you can NOT instantly gain prof points until you are 1 level higher than your rank, so Rank 15, you need to get from level 1-16 first before having a chance to get 1-10 prof points per Wave, and on top it is nerfed more when using lower tier weapons that character level. Skilling has it's rewards, but it should be faster than it currently is.

Agree: Instant for any muting below your Rank (not optional), but it should not be more than 1 minute for a skill to complete the task.

Hard to put into words, but, since you have to go through the basics over again per Rank in a skill, it should NOT take you longer because you are proficient already, best example. If you are Rank 15, you have done the basics repeatedly. Rank 1 (1000 prof points i.e. the basics behind Rank 1) now Rank 2, again, you repeat the basics of Rank 1 (1000 prof) and now you have to get the basics of rank 2 (another 1000 prof points i.e. the basics behind Rank 2) ... and so on and so on, but because you fully understand that basics of behind it all, it should actually reduce your time learning the skill... so to come to a comparison, have the time consumption reduced for those skills that take longer than 1 minute.

Let me know if I went off track a bit with that.

No. Gaining mute prof is fast enough and easy enough the way that it is.
What you're saying is a substantial and unnecessary buff, but I can see why you would want that at 0 transmuting prof. You want the rank? Go earn it. Nobody was complaining about the prof ranks taking too long.

This post was edited by JonWon on Jun 8 2020 09:48pm
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Jun 9 2020 01:24am
Quote (JonWon @ Jun 9 2020 03:42pm)
No. Gaining mute prof is fast enough and easy enough the way that it is.
What you're saying is a substantial and unnecessary buff, but I can see why you would want that at 0 transmuting prof. You want the rank? Go earn it. Nobody was complaining about the prof ranks taking too long.


There is no way in FUCKING hell that I want to mute, fish, suffusence etc... it is a total waste of my time when I want to gain prof in all heavy weapons on all 16 characters and also healing profs, as for casting profs, they will come with time... don't go thinking I want to skill other than what I mentioned.

Also, what I was suggesting does NOT dilute what people have spent time on already, they already have the ranks, but they will be able to complete them faster, thus having some more time for real life or other things in the game.
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Jun 18 2020 10:49am
Angelic brocade robe
Level Req: 10
Physical Defense: 0 to 15
Magical Defense: 20 to 62

+97% Enhanced Effect
+1% Armor Pierce
+3% Mana Syphon
-2% Mana Consumption


Hopefully the fires have died down and this is a thread for posting muted items again =D
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Jun 18 2020 10:52am
Quote (dab2110 @ Jun 18 2020 09:49am)
Angelic brocade robe
Level Req: 10
Physical Defense: 0 to 15
Magical Defense: 20 to 62

+97% Enhanced Effect
+1% Armor Pierce
+3% Mana Syphon
-2% Mana Consumption


Hopefully the fires have died down and this is a thread for posting muted items again =D


nice, hopefully i'll be posting actual items soon also
lol my bad thought it was a weapon for some reason

This post was edited by low-ki on Jun 18 2020 10:58am
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Jun 18 2020 10:53am
Quote (dab2110 @ 18 Jun 2020 12:49)
Angelic brocade robe
Level Req: 10
Physical Defense: 0 to 15
Magical Defense: 20 to 62

+97% Enhanced Effect
+1% Armor Pierce
+3% Mana Syphon
-2% Mana Consumption


Hopefully the fires have died down and this is a thread for posting muted items again =D


This is one of the slaps in the face the game gives you if you muted it. Sorry for your loss.
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Jun 21 2020 03:19pm
welp, muting is not quite going where I want it to go, but at least I see something worth keeping ^^

Magical ultimanium axe
Level Req: 55
Damage: 230 to 276

+111% Enhanced Effect

Magical ultimanium axe
Level Req: 55
Damage: 227 to 272

+108% Enhanced Effect

Magical spiderthread padded robe
Level Req: 55
Physical Defense: 0 to 158
Magical Defense: 87 to 218

+160% Enhanced Effect
Member
Posts: 8,216
Joined: Dec 28 2008
Gold: 1,409.13
Jun 21 2020 03:20pm
Quote (Dante @ Jun 21 2020 05:19pm)
welp, muting is not quite going where I want it to go, but at least I see something worth keeping ^^

Magical ultimanium axe
Level Req: 55
Damage: 230 to 276

+111% Enhanced Effect

Magical ultimanium axe
Level Req: 55
Damage: 227 to 272

+108% Enhanced Effect

Magical spiderthread padded robe
Level Req: 55
Physical Defense: 0 to 158
Magical Defense: 87 to 218

+160% Enhanced Effect


Damn all nice, if you don't like put on mp for 1fg :) PM me about robe if you don't mind.
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