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Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Oct 11 2011 10:15am
Quote (WarFox @ Oct 11 2011 09:47am)
Go take a white leather and compare defenses.


lol idk what i was on your right about mag def. but again MOST MOBS ARE PHYSICAL so you have to balance the int def with the physical to make it balanced IMO these are for BEST items and the 157 is simply better.

E but as kaspir said its your list do as you wish because i have a better 15 heal that the current aswell but stoked said its not. even though EVERYONE KNOWS hm > int for healing. and it doesnt matter what its on because the int doesnt get used anyway since 99% players use heal in acc slot. so you will do what you want anyway :) on any other type of item ~2hm=1 int roughly for healing.


Angelic heal VI <-- current
Owner: dorky
Category: Heal
Level Req: 15

+104% Enhanced Effect
+25 Intelligence
+267 Max Life
+1% Critical Flux



Rare heal VI <-- myne
Level Req: 15
Heals: 71 to 190
Mana Cost: 45

+105% Enhanced Effect
+19% Heal Mastery



This post was edited by SmokeyMcPot1990 on Oct 11 2011 10:21am
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Oct 11 2011 10:41am
Quote (SmokeyMcPot1990 @ 11 Oct 2011 18:15)
lol idk what i was on your right about mag def. but again MOST MOBS ARE PHYSICAL so you have to balance the int def with the physical to make it balanced IMO these are for BEST items and the 157 is simply better.

E but as kaspir said its your list do as you wish because i have a better 15 heal that the current aswell but stoked said its not. even though EVERYONE KNOWS hm > int for healing. and it doesnt matter what its on because the int doesnt get used anyway since 99% players use heal in acc slot. so you will do what you want anyway :) on any other type of item ~2hm=1 int roughly for healing.


Angelic heal VI  <-- current
Owner: dorky
Category: Heal
Level Req: 15

+104% Enhanced Effect
+25 Intelligence
+267 Max Life
+1% Critical Flux



Rare heal VI <-- myne
Level Req: 15
Heals: 71 to 190
Mana Cost: 45

+105% Enhanced Effect
+19% Heal Mastery




old is better , your has 124 ee old has 129
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Gold: 6.60
Oct 11 2011 10:45am
Quote (killerkrug @ Oct 11 2011 12:41pm)
old is better , your has 124 ee old has 129


current does not.. INT IS NOT EQUAL TO HM FOR HEALING
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Oct 11 2011 10:54am
Quote (SmokeyMcPot1990 @ 12 Oct 2011 02:45)
current does not.. INT IS NOT EQUAL TO HM FOR HEALING


the list tries to follow its ratio's to avoid these arguments, even if HM is worth more

either way id prefer my 116ee over either charm lol
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Oct 11 2011 10:58am
Alright SmokeyMcPothead let's calm down.

What I'm saying is the leather has a specific function defensively. It's not SUPPOSED to be completely balanced. Wear a scale for more physical, a leather for more magical. It's simple. Hence the two separate categories for scales and leathers.

As for your 15 charm, I believe Nick was right in his decision, and will stick with it.

1 HM = 1 Int for heal charms, as far as I know.

If someone were to test this out and show numbers to prove it wrong, go ahead.

Also, you can't simply discount an item because in accessory slot it wouldn't be as good. Assume that everyone is going to use that charm in the main slot.
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Oct 11 2011 10:58am
Quote (Chaos_Knight1 @ Oct 11 2011 12:54pm)
the list tries to follow its ratio's to avoid these arguments, even if HM is worth more

either way id prefer my 116ee over either charm lol


Me too trade me lol
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Oct 11 2011 11:02am
Quote (WarFox @ Oct 11 2011 12:58pm)
Alright SmokeyMcPothead let's calm down.

What I'm saying is the leather has a specific function defensively. It's not SUPPOSED to be completely balanced. Wear a scale for more physical, a leather for more magical. It's simple. Hence the two separate categories for scales and leathers.

As for your 15 charm, I believe Nick was right in his decision, and will stick with it.

1 HM = 1 Int for heal charms, as far as I know.

If someone were to test this out and show numbers to prove it wrong, go ahead.

Also, you can't simply discount an item because in accessory slot it wouldn't be as good. Assume that everyone is going to use that charm in the main slot.


Ok I will if he is willing test main slot heals same base int etc mine will heal more and no reason to be disrespectful I was not but I can be so stfu fox
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Oct 11 2011 11:10am
Arcane sapphire longsword
Owner: InsaneBobb
Category: Longsword
Level Req: 30

+146% Enhanced Effect
+14 Intelligence
+416 Max Life
+1 Mana Regen
-1% Mana Consumption
+15% Heal Mastery

Mine :)

Located here: http://forums.d2jsp.org/user.php?c=3&i=424115&p=173040
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Oct 11 2011 11:24am
Quote (cpe413 @ 11 Oct 2011 19:10)
Arcane sapphire longsword
Owner: InsaneBobb
Category: Longsword
Level Req: 30

+146% Enhanced Effect
+14 Intelligence
+416 Max Life
+1 Mana Regen
-1% Mana Consumption
+15% Heal Mastery

Mine :)

Located here:  http://forums.d2jsp.org/user.php?c=3&i=424115&p=173040


dang pretty stuff there curt :)
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Oct 11 2011 07:23pm
Quote (WarFox @ Oct 11 2011 02:35am)
Updated the list.

Also Kaspir. The reason leathers are like that is because they serve a specific purpose. They are supposed to be more magical than physical defensively. Plates are supposed to block physical more than magical. Chains a little more etc. Hence the ratios.

And Heal Mastery mediums are useless and not sought after. Plates are BARELY used, but because there is a specific character and event that one might consider using them, it is broad enough of a market to be kept on here. You might also notice heal mastery axes are not on here. That is because, even though they could be used effectively, the effectiveness of one in an average climb is extreeeeeemely limited.

Hope that clears up a little bit. PM me with more questions if ya got em, etc.


Hey man, its your list (at least you make the rules).

I'm just pointing out the obvious about tank armors, sorry for wasting your time, but I'll still go by my defense math of what I know is true.



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