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Feb 27 2009 12:33pm
Hahahaha!! Another Sh*tty Update!! biggrin.gif
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Feb 27 2009 01:40pm
Quote (njaguar @ Fri, Feb 27 2009, 08:29am)
Maze is all around a much better choice. Better exp, better drops, faster, less downtime between, etc. You guys that still play No Maze obviously haven't gone Evil Presence hunting (in a LONG LONG time). tongue.gif


Then why not include no maze. If maze is so much better than no maze and we would be stupid for no mazing, then why not include no maze with the update?
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Feb 27 2009 02:15pm
I like it, was thinking yesterday and I knew something had to be coming soon.
Thanks ofc.
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Feb 27 2009 02:23pm
very cool smile.gif
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Feb 27 2009 02:28pm
Quote (njaguar @ Fri, Feb 27 2009, 07:29pm)
Maze is all around a much better choice. Better exp, better drops, faster, less downtime between, etc. You guys that still play No Maze obviously haven't gone Evil Presence hunting (in a LONG LONG time). tongue.gif


i think most ppl still would go for no maze when its about drops
yes, evil presence gives great drops, but cant find those so often..
in the time you find one evil presence u could do many 4 wave no maze runs
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Feb 27 2009 02:49pm

Seem to be nice updates.

I like all my spawnable godly lpk/lpa on Hardcore smile.gif
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Feb 27 2009 03:08pm
so are all overspawned item capped now? even stats like int?
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Feb 27 2009 03:09pm
Quote (njaguar @ Fri, Feb 27 2009, 08:41am)
Hi Everyone!

Been working on things off and on over the past month, so please forgive me if I forgot some changes, but here's the list I had written down:
- Added /r (or /reply) to reply to the last person to message you in game
- /online now shows # of groups that are currently up
- Vault items are now sorted (withdraw page)
- Guild info added to /who if a player is in a guild
- If a player is in a group, /who will show In Group, if group is engaged, it will show Engaged Group
- /kick PLAYER now acts as a BAN on that player. They will not be able to rejoin your group until you remake the group.
- Bug fix regarding expanding vault slots under the 21 days remaining required to expand (would allow you to purchase more slot with only a few days remaining in your subscription)
- Changes to MPA/MPK, LPA/LPK (see below)
- Level 71 and higher characters can now join without level restriction any Maze Catacomb group created by a level 71 or higher character. Example, a level 71 can join a level 80 maze catacomb group, and vice versa.** This is a server side update only, so no new client is required.

More details about Mana/Life per Kill/Attack:
- The old caps are now removed, you can now stack multiple items (including glyphs) to far exceed the old cap. (Was a hard cap of 150 for LPK/MPK for instance)
- These items now have a chance to work in Maze Catacombs
- Tier restrictions are now enforced on all such items. This is subject to change, as I will be watching the balance of these stats ongoing, so the ranges could increase in the future. The stat value will still stay the same on all old items, just be capped per tier.

I am sure I'm forgetting other details, but will update as I remember them. Have spread my work over a lot of things this last month, and didn't keep very good notes on my changes.

Have fun, and hopefully I'll have more teaser related material soon. smile.gif I think we're about ready to roll on in that direction (finally!)


Those two are the best updates.

Nice work!
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Feb 27 2009 03:09pm
gz ty
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Feb 27 2009 03:22pm
Love the update.

Angelic tattered padded robe
Defense: 0 to 2

+5 Intelligence
+6 Extra Item Slots
+1 to 4 Life per Attack
+1 to 150 Mana per Kill

Took a big hit, but as a fellow programmer... its always nice to see the bugs get out of the way wink.gif
Think you can help me debug my IBM Assembler program thats due next Friday? rofl.gif j/k

Keep up the good work!

bier.gif
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