Quote (Cheeya @ Aug 29 2018 04:24pm)
Yeah I think the posts should be limited to either usable overspawns or something new like gun said breaking 2 tiers would be a very important thing to find out.
It’s pretty clear Devin was just throwing out a random example too. I definitely am sick of seeing a new post and just finding some useless random item.
certainly my point was mostly semantic. but if you are going to slam someone for something at least use accurate info. But from the testing i have done with the help of some guys in laby/enhanced effect I can confirm the following hidden mechanics:
When welling the following is true:
Items dropped in the well are affect by magic luck on drop in and not on kill. This means you can switch gear to damage to kill and the item you put in will still be affected by the magic luck. This holds true to how the old school welling where the monster equipped the item you put in meaning it was "spawned" on drop in.
side drops are not determined on drop in and are determined on kill. So if you kill the well monster with no magic luck then the double drops will not be affected by it. meaning if you equip ml on drop in then switch to damage gear only the item dropped in will be affected. So remember to switch back to ml gear for kill.
Muting appears to do a ml check as well. as proven by my mutes i have been able to reliably make overspawns using as little as 5 magic luck on t1/t2 items.
In general low items have lower tiers and its more obvious for overspawns to occur.
Through some additional test it is not my opinion that "group" magic luck is a thing at all for muting at the least.
Still remaining to determine if there is a "group" magic luck check when welling, or a "leader" check. I am hoping to test these as soon as i can that way we know if its a benefit to everyone having ml or just one person.
In general the rolls of lower tiers are better in quality than those of higher tiers this is just how it is. I have no proof or an opinion i can back up on how the overspawn or ml affects items in general. It is my opinion however that Ml Over spawning isnt something that only happens if the item was going to hit max tier on mod rolls however. I base this on the fact that apparently overspawning itself was "turned off" and now after being resumed but with seeming only 1 tier it would slightly explain the reason for drops in general if the item had a seperate check for adding 1-2 tiers worth of rolls. so in theory if an item drops t3 and after checks it has 10 str then it goes for an overspawn check and adds 1-2 tiers. then rolls within the tier.
if anyone has any discussion or questions for me my inbox is open.