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Dec 13 2014 07:57am
Quote (GunslingerOfOld @ Dec 13 2014 06:15am)
ok pretty sure i have figured out the skilling issue, maybe glpyhing but definatlly fishing has to be related. specifically the issue im talking about is the one where people are complaining about auto reel.  i am muting tier ones  ( obviously they are really fast for me ) if i left click once on transmute, and then click down in the same location and hold. the mute acts as if im holding transmute. ill try to make a video.
http://www.youtube.com/watch?v=DK69x-n0u2I


I reported this same thing to Kevin but I was fishing and cooking. I also tried different browsers to see if it was a glitch and could only get it to do it on Firefox.

This post was edited by Instrument on Dec 13 2014 07:58am
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Dec 14 2014 04:53pm
Not seeing any patch notes since the shutdown Friday, I can only assume the changes I see in game play are bugs?

- Trapdoor drops aren't what they were like after 12/1 update (Is trapdoor useless now?)
a. When update first rolled trapdoors were amazing and worth the extra effort/risk because of shrineables and wellables (Haven't seen any wellables past tier X since Friday. Need to do thousands of wells before anything remotely okay comes out it seems.)
b. It seems higher risk now deserves no reward?
c. I can see how this could have been mimicked with new lvl ranges, but couldn't the lvl range games be nerf'd and not the TDs? Do TDs have a point anymore?

- High lvl chars are now getting XP. (No longer +1xp. Gets better as range is reduced from driver to high lvl) <-- Pretty awesome bug tbh. Can finally help new people and get some xp in return!

- Seeing some drops past lvl 71

If these are just updates, it would be nice to be notified when game changes.
Still like the new version a lot! A lot more slasher friendly climb wise. It was drop wise(especially for skillers), but since Friday not so much.

Thanks!

:hug:
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Dec 14 2014 05:02pm
Quote (Jasta88 @ 14 Dec 2014 23:53)
Not seeing any patch notes since the shutdown Friday,  I can only assume the changes I see in game play are bugs?

- Trapdoor drops aren't what they were like after 12/1 update (Is trapdoor useless now?)
  a. When update first rolled trapdoors were amazing and worth the extra effort/risk because of shrineables and wellables (Haven't seen any wellables past tier X since Friday. Need to do thousands of wells before anything remotely okay comes out it seems.)
  b. It seems higher risk now deserves no reward?
  c. I can see how this could have been mimicked with new lvl ranges, but couldn't the lvl range games be nerf'd and not the TDs? Do TDs have a point anymore?

- High lvl chars are now getting XP.  (No longer +1xp. Gets better as range is reduced from driver to high lvl)  <-- Pretty awesome bug tbh. Can finally help new people and get some xp in return! 

- Seeing some drops past lvl 71

If these are just updates, it would be nice to be notified when game changes.
Still like the new version a lot! A lot more slasher friendly climb wise. It was drop wise(especially for skillers), but since Friday not so much.

Thanks!

:hug:


Hi jasta, i agree this server restart came with some changes.
High level chars get little better exp for helping out on lower level games = good (could be tweaked little more) :D
The Level range 99 come with a sideeffect...
when a group is made L99 range and the majority of slashers are L64, then a L35 join. for that group just made 5-6 TD at once.
If L35 kill it will be as the hole group is down several trapdoors. I dont think this was pauls intention.
so he changed the drops if lower level char kills, that also will have a sideeffect:
if a group now take 4-6 TD nothing will happen "higher mobs" but no reward.

We have to put out hope to paul that he fix so TD's still will give some drops, and this L99 range game doesnt.

Regards Datis :hug:
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Dec 14 2014 07:12pm
tested in chrome, no issues.

but in the most recent version of firefox when fishing it holds a reel command after catching a fish and sends it when you push recast line.(tested with auto attack disabled and enabled )
it even keeps the dot there.





earlier today i did a climb with firefox and somehow my entire screen got selected and nothing was clickable. had to close down the browser.
sound went out 3 levels before this , not sure if that helps at all.



This post was edited by SilentXer0 on Dec 14 2014 07:17pm
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Dec 14 2014 09:28pm
Quote (SilentXer0 @ Dec 14 2014 08:12pm)
earlier today i did a climb with firefox and somehow my entire screen got selected and nothing was clickable. had to close down the browser.
sound went out 3 levels before this , not sure if that helps at all.

http://i.imgur.com/VyX1sg6.jpg


this happens to me too. I am able to deselect and not have to close the browser.
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Dec 14 2014 10:58pm
Quote (SilentXer0 @ Dec 14 2014 07:12pm)
tested in chrome, no issues.



earlier today i did a climb with firefox and somehow my entire screen got selected and nothing was clickable. had to close down the browser.
sound went out 3 levels before this , not sure if that helps at all.

http://i.imgur.com/VyX1sg6.jpg


Played in Firefox at work and got the same thing. Chrome had no issues
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Dec 15 2014 05:02am
Quote (Jasta88 @ Dec 14 2014 03:53pm)
Not seeing any patch notes since the shutdown Friday,  I can only assume the changes I see in game play are bugs?

- Trapdoor drops aren't what they were like after 12/1 update (Is trapdoor useless now?)
  a. When update first rolled trapdoors were amazing and worth the extra effort/risk because of shrineables and wellables (Haven't seen any wellables past tier X since Friday. Need to do thousands of wells before anything remotely okay comes out it seems.)
  b. It seems higher risk now deserves no reward?
  c. I can see how this could have been mimicked with new lvl ranges, but couldn't the lvl range games be nerf'd and not the TDs? Do TDs have a point anymore?

- High lvl chars are now getting XP.  (No longer +1xp. Gets better as range is reduced from driver to high lvl)  <-- Pretty awesome bug tbh. Can finally help new people and get some xp in return! 

- Seeing some drops past lvl 71

If these are just updates, it would be nice to be notified when game changes.
Still like the new version a lot! A lot more slasher friendly climb wise. It was drop wise(especially for skillers), but since Friday not so much.

Thanks!

:hug:


Quote (Datis @ Dec 14 2014 04:02pm)
Hi jasta, i agree this server restart came with some changes.
High level chars get little better exp for helping out on lower level games = good (could be tweaked little more) :D
The Level range 99 come with a sideeffect...
when a group is made L99 range and the majority of slashers are L64, then a L35 join. for that group just made 5-6 TD at once.
If L35 kill it will be as the hole group is down several trapdoors. I dont think this was pauls intention.
so he changed the drops if lower level char kills, that also will have a sideeffect:
if a group now take 4-6 TD nothing will happen "higher mobs" but no reward.

We have to put out hope to paul that he fix so TD's still will give some drops, and this L99 range game doesnt.

Regards Datis :hug:


whats wrong with you guys complaining about better drops, shame on you. for shame.

edit: if you are a lower level than the mob, the drops are better only if the lower character kills the mob, ive seen a bunch of whites drop when ingroup if the leader is a feeder, but nothing worth writing home about, imo this is perfect because there should be a reward for killing a lvl 71 mob at lvl 55. idk maybe its just me thats happy, i finally have seen some 55 whites amazingly. 5 a game now instead of 1 every 5, dont nerf the drops again pls

This post was edited by klinezerokilla on Dec 15 2014 05:07am
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Dec 15 2014 05:35am
Not reading through pages to see if this was already reported but i've noticed a few times that when I put something up for sale and highlight the 1 in the sale price box the highlight goes away before I have a chance to enter proper amount. I wasn't paying attention last week and sold something for 1fg by accident bc the highlight went away and therefore didn't take the correct price.
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Dec 15 2014 05:59am
Quote (klinezerokilla @ Dec 15 2014 04:02am)
whats wrong with you guys complaining about better drops, shame on you. for shame.

edit: if you are a lower level than the mob, the drops are better only if the lower character kills the mob, ive seen a bunch of whites drop when ingroup if the leader is a feeder, but nothing worth writing home about,  imo this is perfect because there should be a reward for killing a lvl 71 mob at lvl 55. idk maybe its just me thats happy, i finally have seen some 55 whites amazingly. 5 a game now instead of 1 every 5, dont nerf the drops again pls


well i guess i misunderstood those two, apparent idiot here and apologies,

also if u select the screen like it shows in silentxeros ss then all you have to do is click behind your toon and it goes away i had this happen a couple times
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Dec 15 2014 06:57am
Quote (SilentXer0 @ Dec 14 2014 07:12pm)
tested in chrome, no issues.

but in the most recent version of firefox when fishing it holds a reel command after catching a fish and sends it when you push recast line.(tested with auto attack disabled and enabled )
it even keeps the dot there.


http://i.imgur.com/FXQsA44.jpg


earlier today i did a climb with firefox and somehow my entire screen got selected and nothing was clickable. had to close down the browser.
sound went out 3 levels before this , not sure if that helps at all.

http://i.imgur.com/VyX1sg6.jpg


I reported this to Kevin a couple weeks ago and haven't heard anything back yet. It ONLY does it in firefox, not safari, chrome or opera.

This post was edited by Instrument on Dec 15 2014 06:57am
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