Quote (Jasta88 @ Dec 14 2014 03:53pm)
Not seeing any patch notes since the shutdown Friday, I can only assume the changes I see in game play are bugs?
- Trapdoor drops aren't what they were like after 12/1 update (Is trapdoor useless now?)
a. When update first rolled trapdoors were amazing and worth the extra effort/risk because of shrineables and wellables (Haven't seen any wellables past tier X since Friday. Need to do thousands of wells before anything remotely okay comes out it seems.)
b. It seems higher risk now deserves no reward?
c. I can see how this could have been mimicked with new lvl ranges, but couldn't the lvl range games be nerf'd and not the TDs? Do TDs have a point anymore?
- High lvl chars are now getting XP. (No longer +1xp. Gets better as range is reduced from driver to high lvl) <-- Pretty awesome bug tbh. Can finally help new people and get some xp in return!
- Seeing some drops past lvl 71
If these are just updates, it would be nice to be notified when game changes.
Still like the new version a lot! A lot more slasher friendly climb wise. It was drop wise(especially for skillers), but since Friday not so much.
Thanks!

Quote (Datis @ Dec 14 2014 04:02pm)
Hi jasta, i agree this server restart came with some changes.
High level chars get little better exp for helping out on lower level games = good (could be tweaked little more)

The Level range 99 come with a sideeffect...
when a group is made L99 range and the majority of slashers are L64, then a L35 join. for that group just made 5-6 TD at once.
If L35 kill it will be as the hole group is down several trapdoors. I dont think this was pauls intention.
so he changed the drops if lower level char kills, that also will have a sideeffect:
if a group now take 4-6 TD nothing will happen "higher mobs" but no reward.
We have to put out hope to paul that he fix so TD's still will give some drops, and this L99 range game doesnt.
Regards Datis

whats wrong with you guys complaining about better drops, shame on you. for shame.
edit: if you are a lower level than the mob, the drops are better only if the lower character kills the mob, ive seen a bunch of whites drop when ingroup if the leader is a feeder, but nothing worth writing home about, imo this is perfect because there should be a reward for killing a lvl 71 mob at lvl 55. idk maybe its just me thats happy, i finally have seen some 55 whites amazingly. 5 a game now instead of 1 every 5, dont nerf the drops again pls
This post was edited by klinezerokilla on Dec 15 2014 05:07am