Shame.
I still believe the team comp. was a problem. To many casters, not enough dmg and not enough healing power Imo.
When I say not enough dmg, I mean, if the casters have to hlp heal it means only the barb and monk kept hitting mobs. While 2xcasters and guard healed, this really lowers the dmg output.
I'm not sure if it was due to the dmg taken, that the guard and sec. healer needed aid, or if it was mana issues.
But I guarantee, if the guard had more MS, he'd never ever run out of mana.
Again, idk if ya'll had HM gear of MS gear stored to switch in certain situations, etc.
I've done this 3 times in the past. 1 was a fail, 2nd was the glitch at last space (game crashed/error code), and last was successfull.
The 2-3 tries, both I was guard. And I still believe it's the key character for this objective and never run' out of mana is one of the crutial elements, along with only having heal abilities (3of them).
I would've gladly hlp ppl, giving MM another go, I so wanted to before I quit this game. Now that you ppl own my 55 foc. heal, it's not going to happen

e - I do agree though, some things are not worth it.... I however have the pleasure of having ALOT of free time. Not all do
This post was edited by James84 on Jan 6 2014 12:06pm