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Jan 6 2014 11:28am
Quote (Paparick @ 6 Jan 2014 12:09)
I have memories of Hueco Mundo trying EE on HC when it was first introduced.
It virtually wiped out the whole team.
They are finally getting back into the game, but I doubt they will ever try EE in HC again, let alone MM


You know, EE wasn't really a problem. It was surprisingly simple...

I will say though, no objective seemed worth it. Average level of the item drops from objectives 60+ was about lvl 20-25.

I wouldn't go out of my way to try them.

This post was edited by Ryanrules on Jan 6 2014 11:30am
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Jan 6 2014 11:35am
Quote (Ryanrules @ Jan 6 2014 11:28am)
You know, EE wasn't really a problem. It was surprisingly simple...

I will say though, no objective seemed worth it. Average level of the item drops from objectives 60+ was about lvl 20-25.

I wouldn't go out of my way to try them.



it would be a problem higher level
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Jan 6 2014 11:41am
Quote (Moojilsuh @ Jan 6 2014 10:45am)
It has changed since y'all did it in Empire, trust me on that



Not as much as you think ;)
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Jan 6 2014 11:51am
Quote (ironmind @ Jan 6 2014 12:41pm)
Not as much as you think ;)


lol. Mike doesn't get it. It doesn't matter the lvl of char you bring into the group. if monsters are hitting you for 5k plus a hit x9 monsters in the wave, consistently vs the best gear in the game with 30k+ mana pools it doesn't matter. It doesn't matter if they are wearing robes in the back adding massive damage to the group or all tank armors killing your kill speed with little sustainability vs the monsters at high lvls either way it doesn't matter. You're giving up one for the other and the constant is the monsters new strength which mike hasn't experienced yet. In addition to their new abilities.
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Jan 6 2014 12:03pm
Shame.

I still believe the team comp. was a problem. To many casters, not enough dmg and not enough healing power Imo.
When I say not enough dmg, I mean, if the casters have to hlp heal it means only the barb and monk kept hitting mobs. While 2xcasters and guard healed, this really lowers the dmg output.
I'm not sure if it was due to the dmg taken, that the guard and sec. healer needed aid, or if it was mana issues.
But I guarantee, if the guard had more MS, he'd never ever run out of mana.

Again, idk if ya'll had HM gear of MS gear stored to switch in certain situations, etc.

I've done this 3 times in the past. 1 was a fail, 2nd was the glitch at last space (game crashed/error code), and last was successfull.
The 2-3 tries, both I was guard. And I still believe it's the key character for this objective and never run' out of mana is one of the crutial elements, along with only having heal abilities (3of them).

I would've gladly hlp ppl, giving MM another go, I so wanted to before I quit this game. Now that you ppl own my 55 foc. heal, it's not going to happen :lol:

e - I do agree though, some things are not worth it.... I however have the pleasure of having ALOT of free time. Not all do :(

This post was edited by James84 on Jan 6 2014 12:06pm
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Jan 6 2014 12:04pm
I agree with everything you say.

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Jan 6 2014 12:06pm
Quote (PowerTripped @ Jan 6 2014 11:51am)
lol.  Mike doesn't get it.  It doesn't matter the lvl of char you bring into the group.  if monsters are hitting you for 5k plus a hit x9 monsters in the wave, consistently vs the best gear in the game with 30k+ mana pools it doesn't matter.  It doesn't matter if they are wearing robes in the back adding massive damage to the group or all tank armors killing your kill speed with little sustainability vs the monsters at high lvls either way it doesn't matter.  You're giving up one for the other and the constant is the monsters new strength which mike hasn't experienced yet.  In addition to their new abilities.



I agree with everything you say.


Quote (James84 @ Jan 6 2014 12:03pm)
Shame.

I still believe the team comp. was a problem. To many casters, not enough dmg and not enough healing power Imo.
When I say not enough dmg, I mean, if the casters have to hlp heal it means only the barb and monk kept hitting mobs. While 2xcasters and guard healed, this really lowers the dmg output.
I'm not sure if it was due to the dmg taken, that the guard and sec. healer needed aid, or if it was mana issues.
But I guarantee, if the guard had more MS, he'd never ever run out of mana.

Again, idk if ya'll had HM gear of MS gear stored to switch in certain situations, etc.

I've done this 3 times in the past. 1 was a fail, 2nd was the glitch at last space (game crashed/error code), and last was successfull.
The 2-3 tries, both I was guard. And I still believe it's the key character for this objective and never run' out of mana is one of the crutial elements, along with only having heal abilities (3of them).

I would've gladly hlp ppl, giving MM another go, I so wanted to before I quit this game. Now that you ppl own my 55 foc. heal, it's not going to happen :lol:




I agree with everything he says to.

Tired of trolling hope you like some of my suggestions I sent via PM ty for bringing it to a topic Randy.

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Jan 6 2014 12:08pm
Quote (James84 @ Jan 6 2014 12:03pm)
Shame.

I still believe the team comp. was a problem. To many casters, not enough dmg and not enough healing power Imo.
When I say not enough dmg, I mean, if the casters have to hlp heal it means only the barb and monk kept hitting mobs. While 2xcasters and guard healed, this really lowers the dmg output.
I'm not sure if it was due to the dmg taken, that the guard and sec. healer needed aid, or if it was mana issues.
But I guarantee, if the guard had more MS, he'd never ever run out of mana.

Again, idk if ya'll had HM gear of MS gear stored to switch in certain situations, etc.

I've done this 3 times in the past. 1 was a fail, 2nd was the glitch at last space (game crashed/error code), and last was successfull.
The 2-3 tries, both I was guard. And I still believe it's the key character for this objective and never run' out of mana is one of the crutial elements, along with only having heal abilities (3of them).

I would've gladly hlp ppl, giving MM another go, I so wanted to before I quit this game. Now that you ppl own my 55 foc. heal, it's not going to happen :lol:


And you did it before the update. That is the key part
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Jan 6 2014 12:14pm
Quote (Moojilsuh @ Jan 6 2014 02:08pm)
And you did it before the update.  That is the key part


I know this. I'm not trying to badmouth any of the gear ya'll had.
But I do use my head in Life.
And I did play the game after update.
Knowing that a full 9 Ep wave at high lvl's, with 1 or 2 ppl healing, would probably mean mana will finish on one of them at least. That's all I'm saying.

e - I even say you guys run out of mana doing 4 corners... I admit I was lucky with mine a tad, 3 of them where casting on me, so mana never finished, but still.

This post was edited by James84 on Jan 6 2014 12:16pm
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Jan 6 2014 12:16pm
Quote (Ryanrules @ 6 Jan 2014 18:28)
You know, EE wasn't really a problem. It was surprisingly simple...

I will say though, no objective seemed worth it. Average level of the item drops from objectives 60+ was about lvl 20-25.

I wouldn't go out of my way to try them.


well the problem for hc is that if they get it after 70 when they start doin the MM
they wont be allowed going back to town as we did (we got it at lvl 62)

if we would have got it at lvl 90+ we would have been dead with just a few hits.
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