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Member
Posts: 4,170
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Oct 10 2011 06:14am
http://forums.d2jsp.org/user.php?c=3&i=501132&p=292001

Just about to post it.

Quote (SmokeyMcPot1990 @ Oct 9 2011 08:52pm)
Magical ultimanium longsword
Level Req: 55
Damage: 150 to 1501

+246% Enhanced Effect

MINE TOO


Member
Posts: 55,600
Joined: Jun 8 2007
Gold: 71,973.29
Oct 10 2011 06:31am
Magical ultimanium longsword
Level Req: 55
Damage: 150 to 1501

+246% Enhanced Effect

wtf..
Member
Posts: 11,644
Joined: Sep 9 2007
Gold: 0.00
Oct 10 2011 07:25am
Magical ultimanium longsword
Level Req: 55
Damage: 150 to 1501

+246% Enhanced Effect


Wow...
Member
Posts: 27,990
Joined: Nov 29 2008
Gold: 6,552.00
Oct 10 2011 04:38pm
Rare silk padded robe
Level Req: 15
Physical Defense: 0 to 16
Magical Defense: 13 to 34

+30 Dexterity
+4 Jubilance


LVL 15 padded dex robe?


EDIT NVM seen the reg robe has it

This post was edited by thisisjeremy on Oct 10 2011 04:39pm
Member
Posts: 20,845
Joined: Jul 15 2008
Gold: 2,256.04
Oct 10 2011 05:18pm
Rare ice V
Owner: Left4Dead2
Category: Str Charm
Level Req: 10

+46 Strength
+2 Intelligence

Mine
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Posts: 61,353
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Gold: 1,202.66
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Oct 10 2011 06:22pm
Well as long as my guildie is braggin, I guess I will now..


Angelic tempered diamond spear
Owner: shorty_dawg420
Category: Spear
Level Req: 45

+162% Enhanced Effect
+7 Strength
+5 Magic Luck
+1 to 14 Mana per Kill

Mine Now.

==========================

Rare fire XI -- OLD
Owner: Pitek
Category: Fire Charm
Level Req: 40

+198% Enhanced Effect
+79 Max Life
+1 Mana Regen

-----

Rare fire XI - MINE
Level Req: 40

+205% Enhanced Effect
+1% Parry

===============

Magical ice XIII -- MINE
Level Req: 50
Spell Damage: 68 to 81
Mana Cost: 101

+63 Dexterity

About to belong to Meridius.

==========

Took notice you got a intel heavy, med & robe armors.. also a heavy & robe armors for HM, but NO medium HM armors.. so when ya start one, here ya go:

Angelic imbued leather armor - MINE
Level Req: 30
Physical Defense: 13 to 41
Magical Defense: 9 to 36

+23 Intelligence
+1 Magic Luck
+1 to 5 Mana per Kill
+34% Heal Mastery


========================

Magical imbued leather armor
Owner: Kaspir
Category: EE Leather
Level Req: 30

+175% Enhanced Effect

Just a heads up, I'm selling this too.. so it wont belong to me much anymore either.


(I think thats it, thought I bring myself up to date with you Trent).


also, I just noticed this:

http://forums.d2jsp.org/topic.php?t=57917019&f=273

^^ I think that leather is better than current, since the current's mod of intel only adds to magical defense

Rare embossed leather armor <--- Making this 138% physical // 163% magical = 150.5 if you were to balance it out imo..
Owner: n1ghtm4r3
Category: EE Leather
Level Req: 25

+138% Enhanced Effect
+25 Intelligence

and the one in thread..

Arcane embossed leather armor <---- Pure 157% = better imo, do what you want with your list tho..
Level Req: 25
Physical Defense: 29 to 89
Magical Defense: 21 to 86

+157% Enhanced Effect
+12 Mana Regen
+3% Damage Return
+1% Parry
+1% Mana Skin
+1 Jubilance

============

Same with this one.. but what do I know..

Arcane rigid leather armor
Owner: amigo
Category: EE Leather
Level Req: 20

+126% Enhanced Effect --- 161% physical // 126% magical = 143.5% balanced, but this may still be best.. ;)
+35 Vitality
+21 Max Mana
+6 Extra Equipment Slots
+3 Critical Strike
+1 to 4 Life per Attack


(my math for example)

126 + 35 = 161
35 / 2 = 17.5
17.5 + 126 = 143.5


========== I can do this all day long, but Im done after this..

Arcane bine scale armor
Owner: cqdealer711
Category: EE Scale
Level Req: 5

+65% Enhanced Effect
+16 Vitality
+1 to 16 Life per Kill
+1% Life Steal
+4% Mind Numb
+1% Parry


O'rly? :wallbash:

This post was edited by kaspir on Oct 10 2011 06:34pm
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Oct 10 2011 07:00pm
This int sword is my now...

Mythical sapphire sword
Level Req: 30
Damage: 17 to 176

+39% Enhanced Effect
+45 Intelligence
+1 Extra Equipment Slots
+3% Parry
+22% Heal Mastery

This post was edited by Pitek on Oct 10 2011 07:02pm
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Posts: 15,906
Joined: Dec 6 2008
Gold: 100.00
Oct 11 2011 12:35am
Updated the list.

Also Kaspir. The reason leathers are like that is because they serve a specific purpose. They are supposed to be more magical than physical defensively. Plates are supposed to block physical more than magical. Chains a little more etc. Hence the ratios.

And Heal Mastery mediums are useless and not sought after. Plates are BARELY used, but because there is a specific character and event that one might consider using them, it is broad enough of a market to be kept on here. You might also notice heal mastery axes are not on here. That is because, even though they could be used effectively, the effectiveness of one in an average climb is extreeeeeemely limited.

Hope that clears up a little bit. PM me with more questions if ya got em, etc.

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Posts: 15,854
Joined: Aug 5 2008
Gold: 6.60
Oct 11 2011 06:48am
Warfox I disagree leathers are even mag and physical. And even so nost mobs are physical so overall the olain 157 will have a greater defense just my thoughts.
Member
Posts: 15,906
Joined: Dec 6 2008
Gold: 100.00
Oct 11 2011 07:47am
Quote (SmokeyMcPot1990 @ Oct 11 2011 08:48am)
Warfox I disagree leathers are even mag and physical. And even so nost mobs are physical so overall the olain 157 will have a greater defense just my thoughts.


Go take a white leather and compare defenses.
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