Quote (Arx_X @ Oct 8 2010 04:37am)
maybe you should try when people are out from school/work , till then do some soloing , i manage ok with random gear on hc , on a robe character.
Last night, again , hardcore (that has way less players than sc ) , 2 group for lvl 26 range , we even played 4 people , all melee , no healer , and we did 7 lvls under one hour for sure (didn't check the time, might have been 30 min )
Don't tell me that the ability to fill any group as it's going isn't helping you get a group going... you don't have to remake a group to accept someone new , you don't lose the quest you're doing if someone has to leave (except mirror maze).. don't have to remake the group and lose the explored area when a healer runs oom ...
so please tell me how these updates are not meant to make group playing way way easier.
Start a group (even alone) and start playing ,as soon as someone joins the game and is in range they will notice you...no worries
There are a lot of positive things about the update, so I'm sorry to be so focused on the few negatives, but to me they are big ones. I guess I just hate idle game time, when I dont have all that much time to begin with. It feels like I'm wasting my time soloing and if I dont get lucky and find a group quickly, I'm out of luck. If my average play time is 45 minutes, if I use 15 of it to get into a group, its kind of frustrating. I didnt mind when solo was a bit quicker and rewarding.
Also what if a group of 4 is playing and they are below my range. I'm sitting in a solo game waiting for others to join as I slowly grind my way along. This group of 4 could level past me without me ever knowing it
Edit - Hmm disregard this last part, didnt think I could leave the find group tool open while in cata. Thought I tried it before and it didnt work, but I guess I didnt
This post was edited by KakeWalk on Oct 8 2010 02:57am