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Feb 3 2007 05:16pm
Quote (YellowBusRider @ Sun, 4 Feb 2007, 00:15)
wait.. what ? where did this come from? isnt this stickied?


no, un stickied, but sticky contains a link to this and the other guides
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Feb 15 2007 08:33am
just started playing today... ur guide helps thx
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Mar 10 2007 06:39pm
* I assume they have the same grow rate.

1. Weapons

Swords:
Rusted LvL Req: None Base Damage: 1-10
Copper LvL Req: None Base Damage: 2-20
Bronze LvL Req: None Base Damage: 3-30
Iron LvL Req: 5 Base Damage: 4-40
Steel LvL Req: 10 Base Damage: 5-50
Alloy LvL Req: 15 Base Damage: 6-60
Fine Alloy LvL Req: 20 Base Damage: 7-70
Mythril LvL Req: 25 Base Damage: 8-80
Sapphire LvL Req: 30 Base Damage: 9-90
Adamantium LvL Req: 35 Base Damage: 10-100
Diamond LvL Req: 40 Base Damage: 11-110
Tempered Diamond LvL Req: 45 Base Damage: 12-120
Tintitanium LvL Req: 50 Base Damage: 13-130*
Ultimanium LvL Req: 55 Base Damage: 14-140*


Axes:
Rusted LvL Req: None Base Damage: 5-6
Copper LvL Req: None Base Damage: 10-12
Bronze LvL Req: None Base Damage: 15-18
Iron LvL Req: 5 Base Damage: 20-24
Steel LvL Req: 10 Base Damage: 25-30
Alloy LvL Req: 15 Base Damage: 30-36
Fine Alloy LvL Req: 20 Base Damage: 35-42
Mythril LvL Req: 25 Base Damage: 40-48
Sapphire LvL Req: 30 Base Damage: 45-54
Adamantium LvL Req: 35 Base Damage: 50-60
Diamond LvL Req: 40 Base Damage: 55-66
Tempered Diamond LvL Req: 45 Base Damage: 60-72
Tintitanium LvL Req: 50 Base Damage: 65-78*
Ultimanium LvL Req: 55 Base Damage: 70-84*


Clubs:
Splintered LvL Req: None Base Damage: 2-9
Pine LvL Req: None Base Damage: 4-18
Elm LvL Req: None Base Damage: 6-27
Oak LvL Req: 5 Base Damage: 8-36
Ironwood 10 LvL Req: 5 Base Damage: 10-45
Heartwood 15 LvL Req: 5 Base Damage: 12-54
Runewood LvL Req: 20 Base Damage: 14-63
Stonewood LvL Req: 25 Base Damage: 16-72
Ebonwood LvL Req: 30 Base Damage: 18-81
Drywood LvL Req: 35 Base Damage: 20-90
Darkwood LvL Req: 40 Base Damage: 22-99
Steelwood LvL Req: 45 Base Damage: 24-108
AngelwoodLvL Req: 50 Base Damage: 26-117*
Godwood LvL Req: 55 Base Damage: 28-126*


Daggers:
Rusted LvL Req: None Base Damage: 4-7
Copper LvL Req: None Base Damage: 8-14
Bronze LvL Req: None Base Damage: 12-21
Iron LvL Req: 5 Base Damage: 16-28
Steel LvL Req: 10 Base Damage: 20-35
Alloy LvL Req: 15 Base Damage: 24-42
Fine Alloy LvL Req: 20 Base Damage: 28-49
Mythril LvL Req: 25 Base Damage: 32-56
Sapphire LvL Req: 30 Base Damage: 36-63
Adamantium LvL Req: 35 Base Damage: 40-70
Diamond LvL Req: 40 Base Damage: 44-77
Tempered Diamond LvL Req: 45 Base Damage: 48-84
Tintitanium LvL Req: 50 Base Damage: 52-91*
Ultimanium [b]LvL Req: 55 Base Damage: 56-98*[/u]

Staffs:
Splintered LvL Req: None Base Damage: 3-8
Pine LvL Req: None Base Damage: 6-16
Elm LvL Req: None Base Damage: 9-24
Oak LvL Req: 5 Base Damage: 12-32
Ironwood LvL Req: 10 Base Damage: 15-40
Heartwood LvL Req: 15 Base Damage: 18-48
Runewood LvL Req: 20 Base Damage: 21-56
Stonewood LvL Req: 25 Base Damage: 24-64
Ebonwood LvL Req: 30 Base Damage: 27-72
Drywood LvL Req: 35 Base Damage: 30-80
Darkwood LvL Req: 40 Base Damage: 33-88
Steelwood LvL Req: 45 Base Damage: 36-96
Angelwood LvL Req: 50 Base Damage: 39-104*
Godwood LvL Req: 55 Base Damage: 42-112*


2. Armors

Robes:
Tattered LvL Req: None Base Defense: 0-1
Cotton LvL Req: None Base Defense: 0-2
Woolen LvL Req: None Base Defense: 0-3
Linen LvL Req: 5 Base Defense: 0-4
Brocade LvL Req: 10 Base Defense: 0-5
Silk LvL Req: 15 Base Defense: 0-6
Gossamer LvL Req: 20 Base Defense: 0-7
Elvan LvL Req: 25 Base Defense: 0-8
Seamist LvL Req: 30 Base Defense: 0-9
Nightshade LvL Req: 35 Base Defense: 0-10
Wyvernskin LvL Req: 40 Base Defense: 0-11
Silksteel LvL Req: 45 Base Defense: 0-12
Pixiesilk LvL Req: 50 Base Defense: 0-13*
Spiderthread LvL Req: 55 Base Defense: 0-14*

Notes:
"Padded" prefix doubles the maximum defense on each quality, example:
Tattered Padded Base Defense: 0-2
Cotton Padded Base Defense: 0-4
Woolen Padded Base Defense: 0-6
And so on.....

Leather Armors:
Patched LvL Req: None Base Defense: 1-3
Rawhide LvL Req: None Base Defense: 2-6
Tanned LvL Req: None Base Defense: 3-9
Cured LvL Req: 5 Base Defense: 4-12
Hard LvL Req: 10 Base Defense: 5-15
Double cured LvL Req: 15 Base Defense: 6-18
Rigid LvL Req: 20 Base Defense: 7-21
Embossed LvL Req: 25 Base Defense: 8-24
Imbued LvL Req: 30 Base Defense: 9-27
Runed LvL Req: 35 Base Defense: 10-30
Enchanted LvL Req: 40 Base Defense: 11-33
Tempered LvL Req: 45 Base Defense: 12-36
Encrested LvL Req: 50 Base Defense: 13-39*
Fine honed LvL Req: 55 Base Defense: 14-42*


Scale Armors:
Cracked LvL Req: None Base Defense: 1-4
Steel Leaf LvL Req: None Base Defense: 2-8
Bone LvL Req: None Base Defense: 3-12
Bine LvL Req: 5 Base Defense: 4-16
Shell LvL Req: 10 Base Defense: 5-20
Dragonbone LvL Req: 15 Base Defense: 6-24
Fossil LvL Req: 20 Base Defense: 7-28
Amber LvL Req: 25 Base Defense: 8-32
Coral LvL Req: 30 Base Defense: 9-36
Chitin LvL Req: 35 Base Defense: 10-40
Fossilized LvL Req: 40 Base Defense: 11-44
Crystallized LvL Req: 45 Base Defense: 12-48
Petrified LvL Req: 50 Base Defense: 13-52*
Dragon skull LvL Req: 55 Base Defense: 14-58*


Chain Mails:
Rusted LvL Req: None Base Defense: 2-5
Copper LvL Req: None Base Defense: 4-10
Bronze LvL Req: None Base Defense: 6-15
Iron LvL Req: 5 Base Defense: 8-20
Steel LvL Req: 10 Base Defense: 10-25
Alloy LvL Req: 15 Base Defense: 12-30
Fine Alloy LvL Req: 20 Base Defense: 14-35
Mythril LvL Req: 25 Base Defense: 16-40
Sapphire LvL Req: 30 Base Defense: 18-45
Adamantium LvL Req: 35 Base Defense: 20-50
Diamond LvL Req: 40 Base Defense: 22-55
Tempered Diamond LvL Req: 45 Base Defense: 24-60
Tintitanium LvL Req: 50 Base Damage: 26-65*
Ultimanium LvL Req: 55 Base Damage: 28-70*


Plate Mails:
Rusted LvL Req: None Base Defense: 2-6
Copper LvL Req: None Base Defense: 4-12
Bronze LvL Req: None Base Defense: 6-18
Iron LvL Req: 5 Base Defense: 8-24
Steel LvL Req: 10 Base Defense: 10-30
Alloy LvL Req: 15 Base Defense: 12-36
Fine Alloy LvL Req: 20 Base Defense: 14-42
Mythrll LvL Req: 25 Base Defense: 16-48
Sapphire LvL Req: 30 Base Defense: 18-54
Adamantium LvL Req: 35 Base Defense: 20-60
Diamond LvL Req: 40 Base Defense: 22-66
Tempered Diamond LvL Req: 45 Base Defense: 24-72
Tintitanium LvL Req: 50 Base Damage: 26-78*
Ultimanium LvL Req: 55 Base Damage: 28-84*



3. Charms

Spell I LvL Req: None Base Damage; Ice: 4-5 / Fire: 2-7 / Lightning: 0-9
Spell II LvL Req: None Base Damage; Ice: 9-11 / Fire: 5-15 / Lightning: 1-19
Spell III LvL Req: None Base Damage; Ice: 14-17 / Fire: 8-22 / Lightning: 2-28
Spell IV LvL Req: 5 Base Damage; Ice: 19-22 / Fire: 11-30 / Lightning: 3-38
Spell V LvL Req: 10 Base Damage; Ice: 23-28 / Fire: 14-38 / Lightning: 4-47
Spell VI LvL Req: 15 Base Damage; Ice: 28-34 / Fire: 17-45 / Lightning: 5-57
Spell VII LvL Req: 20 Base Damage; Ice: 33-39 / Fire: 19-53 / Lightning: 6-66
Spell VIII LvL Req: 25 Base Damage; Ice: 38-45 / Fire: 22-60 / Lightning: 7-76
Spell IX LvL Req: 30 Base Damage; Ice: 42-51 / Fire: 25-68 / Lightning: 8-85
Spell X LvL Req: 35 Base Damage; Ice: 47-57 / Fire: 28-76 / Lightning: 9-95
Spell XI LvL Req: 40 Base Damage; Ice: 52-62 / Fire: 31-83 / Lightning: 10-104
Spell XII LvL Req: 45 Base Damage; Ice: 57-68 / Fire: 34-91 / Lightning: 11-114
Spell XIII LvL Req: 50 Base Damage; Ice: 61-73 / Fire: 37-98 / Lightning: 12-123*
Spell XIV LvL Req: 55 Base Damage; Ice: 66-79 / Fire: 39-106 / Lightning: 13-133*



I'll try to get this guide updated in few days, still need to find out if they have drop higher than 240 EE ect...

Will try ask Martin to edit this at version 8 hopefully. biggrin.gif

Good luck everyone, happy leveling and MFing. smile.gif
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Mar 10 2007 06:46pm
Great work ragnaroks!

Tintitanium biggrin.gif

Ultimanium biggrin.gif happy.gif
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Mar 10 2007 06:50pm
Nice
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Mar 10 2007 07:08pm
ragnaroks you are a legend pure and simple, thx for all the work you've put in to help us, greatly appreciated.
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Mar 16 2007 09:43am
Since I'm updating this guide I need to know if higher prefix exist on level 60+. Please confirm if you have found any items higher than these stats:

Enhanced Effect ~ 240%
Strength ~ 60
Dexterity ~ 60
Vitality ~ 60
Intelligence ~ 60
Max Life ~ 1200
Max Mana ~ 1200
Experience Gained ~ 24%
Magic Luck ~ 12
Life Regen ~ 12
Mana Regen ~ 12
Extra Item Slots ~ 12
Critical Hit ~ 12
Life per Combat round ~ 36
Mana per Combat round ~ 36
Life per kill ~ 360
Mana per kill ~ 360
Life Steal ~ 12%
Damage return ~ 12%
Mind Numb ~ 12%
Armor Pierce ~ 12%
Block ~ 12%
Critical Flux ~ 12%
Physical Damage Reduction ~ 12%
Magical Damage Reduction ~ 12%


OR

http://img146.imageshack.us/img146/1057/lsgl4.jpg

Thanks!

This post was edited by ragnaroks on Mar 16 2007 09:46am
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Mar 16 2007 10:13am
Paul has said that we can get higher mods now for 60-70, so for example max on EE would now be 280 and str/dex/int would be 70. I'm almost positive unless I misunderstood him.
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Mar 27 2007 12:44pm
Finally updated. biggrin.gif (Big thanks to Martin)

Had to shorten alot of stuffs due character ammount exceeded.

There might be some mistakes. wink.gif

[Edit]
Probably last version, since the character ammount used is almost at maximum it will be hard to add new stuffs, I think u guys know what it takes to beat the game. biggrin.gif

[Edit 2]
sleep.gif Already spotted 3 mistakes.

This post was edited by ragnaroks on Mar 27 2007 12:48pm
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Mar 27 2007 04:43pm
7. Monster Item Drops

"I Quality" items are dropped by monsters at level 1 or higher.
"II Quality" items are dropped by monsters at level 5 or higher.
"III Quality" items are dropped by monsters at level 10 or higher.
"IV Quality" items are dropped by monsters at level 15 or higher.
"V Quality" items are dropped by monsters at level 20 or higher.
"VI Quality" items are dropped by monsters at level 25 or higher.
"VII Quality" items are dropped by monsters at level 30 or higher.
"VIII Quality" items are dropped by monsters at level 35 or higher.
"IX Quality" items are dropped by monsters at level 40 or higher.
"X Quality" items are dropped by monsters at level 45 or higher.
"XI Quality" items are dropped by monsters at level 50 or higher.
"XII Quality" items are dropped by monsters at level 55 or higher.
"XIII Quality" items are dropped by monsters at level 60 or higher.
"XIV Quality" items are dropped by monsters at level 65 or higher

dont know if its said yet
i think this is wrong quailty I, II, III should be lvl 1 or higher and the rest should be lowered to right lvls.
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