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Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 25 2018 03:40pm
Quote (Cheeya @ Aug 26 2018 09:42am)
Yeah I ran quite a few warlock + guardian 2 mans with him and he explained the prof gain. I honestly did check the fire prof gain because I was too busy making sure the ridiculously strong mobs didn’t have the opportunity to multistrike multicrit me to death.

What I did notice at the end was I had gained significantly less prof than I was expecting but at the same time I had used an ice a little longer than normal to finish my 13th ice rank. I will pay more attention next time but you might be right... it would be a real bummer if prof gain was stopped at 71 but we still had 2-14 lvls before mq. Increased risk to rip/lose prof but little to no prof gain over what should be the best levels for it...


I use to write down my prof points exactly... engage once... kill, go town and check and re-write any changes, if no changes, add an X per wave per no gain.
I have not had the chance to test this out because of my other tests, but I may consider making some samurais to test, since I got 2/3 since update.
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Joined: Jul 28 2007
Gold: 65.56
Aug 25 2018 05:32pm
Quote (izParagonzi @ 25 Aug 2018 15:40)
I use to write down my prof points exactly... engage once... kill, go town and check and re-write any changes, if no changes, add an X per wave per no gain.
I have not had the chance to test this out because of my other tests, but I may consider making some samurais to test, since I got 2/3 since update.



I used to track my prof gain per climb but it became tedious and was relatively stable with the variations coming from the other people that were in the group
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Posts: 7,894
Joined: Jan 16 2018
Gold: 77,073.62
Aug 25 2018 07:32pm
Magical angelwood staff
Level Req: 50
Damage: 64 to 171

+2% Enhanced Effect

And got this from lvl 65 ep. =(

On market for 1 fg if anyone wants it

This post was edited by CARTRACK on Aug 25 2018 07:32pm
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Aug 25 2018 07:36pm
Group is harder to record, especially with abilities mixed in. All my tests are solo, this gave me 100% accuracy. Especially if you misread a mod on a map, or event and you still only get maximum of 10 prof points... :lol:

Dang, my test will have to w8... I have like 6 more with Guardian using 11% QD main charm, then I have to compare that to 10 Gurdian climbs using 30 str main charm... compare difference, even though it is obvious that 30 extra strength is better, I would like to see the difference in time.

Quote (CARTRACK @ Aug 26 2018 02:32pm)
Magical angelwood staff
Level Req: 50
Damage: 64 to 171

+2% Enhanced Effect

And got this from lvl 65 ep. =(

On market for 1 fg if anyone wants it


ouch... dang, can not even skill that item.
It won't really sell unless someone is going to shrine it.

This post was edited by izParagonzi on Aug 25 2018 07:37pm
Member
Posts: 7,894
Joined: Jan 16 2018
Gold: 77,073.62
Aug 25 2018 07:42pm
Quote (izParagonzi @ Aug 25 2018 05:36pm)
Group is harder to record, especially with abilities mixed in. All my tests are solo, this gave me 100% accuracy. Especially if you misread a mod on a map, or event and you still only get maximum of 10 prof points... :lol:

Dang, my test will have to w8... I have like 6 more with Guardian using 11% QD main charm, then I have to compare that to 10 Gurdian climbs using 30 str main charm... compare difference, even though it is obvious that 30 extra strength is better, I would like to see the difference in time.



ouch... dang, can not even skill that item.
It won't really sell unless someone is going to shrine it.



Yeah screw it....shrine food =(
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Joined: Nov 27 2005
Gold: 2,704.25
Trader: Trusted
Aug 25 2018 08:13pm
Back to topic

Legendary bine scale armor
Level Req: 5
Physical Defense: 8 to 32
Magical Defense: 4 to 13

+11% Enhanced Effect
+166 Max Life
+4% Experience Gained
+1 to 4 Life per Attack
+2% Mind Numb
+2% Armor Pierce
+2% Parry

Dammmit lol hc would of been nice all those side mods
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Aug 26 2018 12:50am
Why not 28 int zzz
Rare heartwood staff
Level Req: 15
Damage: 28 to 76

+1 to 9 Life per Kill
+28% Heal Mastery

Why not an armor or a charm :/
Rare bronze dagger
Damage: 20 to 35

+20 Dexterity
+1% Parry
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 26 2018 01:00am
Quote (Arturo @ Aug 26 2018 07:50pm)
Why not 28 int zzz
Rare heartwood staff
Level Req: 15
Damage: 28 to 76

+1 to 9 Life per Kill
+28% Heal Mastery

Why not an armor or a charm :/
Rare bronze dagger
Damage: 20 to 35

+20 Dexterity
+1% Parry


So true on both accounts, can you imagine the glyphs you now hold in your possession?

EDIT: oh... dagger is an Overspawn... nice find.

This post was edited by izParagonzi on Aug 26 2018 01:01am
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Posts: 2,941
Joined: Apr 4 2015
Gold: 0.00
Aug 26 2018 01:21am
Legendary steel plate mail
Level Req: 10
Physical Defense: 29 to 89
Magical Defense: 0 to 7

+53% Enhanced Effect
+10 Dexterity
+89 Max Life
+2 Extra Equipment Slots
+1 Critical Strike
+1% Mind Numb
+5% Wind Mastery

So much potential!!!! Even if it was scale would be decent.
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Aug 26 2018 01:35am
Quote (Cronky @ Aug 26 2018 08:21pm)
Legendary steel plate mail
Level Req: 10
Physical Defense: 29 to 89
Magical Defense: 0 to 7

+53% Enhanced Effect
+10 Dexterity
+89 Max Life
+2 Extra Equipment Slots
+1 Critical Strike
+1% Mind Numb
+5% Wind Mastery

So much potential!!!! Even if it was scale would be decent.


Personally... nice find... if I had just joined LS, if that was on HC... damn... would be an average to great find. Either scale, plate, chain, robe, dagger, sword, club, axe etc.. it is only level 10 req with basically usable mods and basically 50% enhanced effect MAXIMUM for the tier cap (other than overspawn)
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