Quote (y_roc140 @ May 11 2011 03:56am)
not really sure if sarcastic but yeah, and by the end of the tutorial you got some ee/stat/whatever depending on your class and your interest (Tank/dps/heal?) you can pick what you want to be. (just for the sake of giving the appropiate item) and then you have the basics already and can get to level 5+ without hesitations. *item will be unsellable (like a white?) and you can only delete it. nothing godly or anything of course but you get the general idea. i dont know. would be interesting, never really thought about this until 5 minutes ago
like oh kill this monster recieve a magical item learn to use shrine with it etc give rewards as in armor/wep/charm teaching cata market place...
sounds good for nercommers, give them the possibility to get an unwellable/unsellable blank itemset for every 5 lvls (wep/armor for melees, attack-charm and heal for mages)
at least they could help out a bit at killing, were able to solo way better then now and could even start out with 0fg.
grinding the way to the first mq with a lvl 20 wep won't keep them at this game.
Quote (derDrops @ May 10 2011 11:17am)
a better option would be
- to make monster spawns on ur lvl only and not from -1 to +1 of ur lvl.
- make prof gain for monsters of urlvl AND HIGHER, so tds are of any value for soloing
- adjust the monsters life to the amount of players -> make groups slower. 2 hours/climb is just too fast!
- bring something that everyone wants to trade forth and back... we had fish/comfs - bring something that lifts their value again OR make wellables sellable OR both!

this will result in newcomers earning fg and progressing faster than now
- pop up descriptions direktly in the game which would make the game selfexplanatory
- attracting graphics. currently the graphics are just simple and boring... some landscape and lovely details would help
- allow more interaction between guilds
- put sc on another server than jsp-forums (like hc) to avoid it getting affected by ddos attacks against jsp
ps: forgot to mention: rebalance off class casting to a valid option of playing
needs to be done for our expirienced players ( besides the server cahnges

) but won't help newcommers out, sry stephan.
Quote (Leee @ May 10 2011 03:31pm)
All the brainstorming is good, but we get "If you don't like my game, don't play it"
Every multiplayer game needs a community.
Maybe listening to them from time to time makes the game better.
Some suggestions are just pointless, but some arn't, like the long wanted "copy and paste more from chatlog. (just an example)
Quote (Leee @ May 10 2011 03:31pm)
InB4 I get warned for being negative.
This post was edited by Lost_son on May 11 2011 12:42am