Quote (BWConformity @ 18 Aug 2022 04:28)
Ironically, Rex is right here, as the part in red wasn't technically correct. In any case, vit glyphs don't add life like Juston said:
Thanks you for that clarification, just like I quoted a person before your first response, I am trying to obtain the information on behalf of say, an item or glyph that DOES have Vitality and make it more useful instead of a failed item. This was my reply:
Quote (izParagonzi @ 17 Aug 2022 16:18)
I know this, that is why I did NOT state Vitality from ITEMS (weapon / armor / main charm) in my question... it is related to Glyphs that have a Time limit and Vitality... do you get more hit points once you obtain a NEW level during the time limit of the Glyph, just like clearing Soften the Sneaky shell at earlier levels (once* you level up, it is regarded as hard point, so you gain the hit points).
You understand now?
I concur, I don't think that Glyphs do apply the hit points like Sneaky... it would actually be very beneficial if Glyphs did this because they have a time limit, and during that time, you gain levels... so the reward of glyphing these items would be more advantageous.
Thanks for the clarification of your post... do you have any reference to confirm it?
* Edited spelling for grammar.
This quote was in response to Cascadian / james1984 & Juston (in that order) prior to your reply... I am trying to find another "Suggestion" that could improve the game with my questioning, as you can see... I already thought that +int items/glyphs did NOT work that way, BUT... I needed clarification, and thankfully from the posts, people have confirmed my own suspicion.

Just me being me.
