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Jun 8 2022 10:00am
Quote (Pick @ Jun 8 2022 04:36pm)
pm ^razo

:bonk:

my dream..

Rare steelwood fishing rod
Skill Rank Req: 55

+12 Proficiency
+300 Durability
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Jun 8 2022 10:13am
Quote (NR1 @ Jun 9 2022 02:09am)
Actually HM is really strong, as it also gives u higher recovered amount from other ppl healing you.
It has double functions these days ( Increases the heal charm by the amount said, up to the heal charms lvl cap ofc so no more than 300ee combined EE + Prof + HM) + What I just said "If you as a person have HM on you" if someone else heals you, that person will also heal you for alot more than just his charm can do.

As for a imaginary item; yeah i'd have to go with a
MQ Ice (EE, INT, CRIT. MN, AP, LIFE, ML + HM) for the remaining 4 stats either bunch of masteries or ofc some melee stuff such as str/dex/quick/life steal


Look, okay, Heal Mastery go changed and benefits THOSE that have PRIME gear with the addition of Heal Mastery and they are getting Healed in a Group Run with other people.

Shit, I have a level 45 Axe with 50% Heal Mastery... how is that going to benefit myself or a full group in a Run to Master Quest??? Come on, at least in the past Heal Mastery had an impact for the Healing Capacity of the Healer... now it is a fucking joke and the higher Monsters you encounter nullifies the Heal Capacity with the Damage they Deal... especially their abilities of MULTIPLE attacks VERSUS ONE person... WHETHER it be a solo character or a single targeted person in a full group run.

SHIT... double strike etc ONLY works if there are two(2) monsters on screen for a player, and YET a MONSTER ability can work on ONE(1) player... not balanced at all... nerfing a characters ability and not that ability of a monster is supposedly balanced... how about focusing on other matters to balance the game.

Look, there are a ton of shit that needs fixing in this game, and to be honest... this game can (is) be the best game for 25+ years... it just takes the game designer to read the changes, test them, make adjustments before release and stop thinking that the game is ONLY for Group runs, think on behalf of the player(s) style... blahaha... :D
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Jun 8 2022 02:54pm
Lvl 1 dagger
70int
1400 max Mana
1400 max life
14 ees
14 magic luck
14 crit strike
70 hm
14 mind Numb
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Jun 8 2022 03:04pm
lvl 55 Lightning

280 EE
70 str
70 dex
70 int
14 crit
19 QD
28 light mast
max heal mast
14 armor pierce


Would make me cry
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Jun 8 2022 03:18pm
Close to Dan's but this is mine :drool:
Lvl 55 Unique Padded Robe
+280 % Enhanced Effect
+70 Strength
+70 Dexterity
+70 Vitality
+70 Intelligence
+14 Magic Luck
+14 Critical Strike
+14 % Life Steal
+14 % Mind Numb
+14 % Armor Pierce
+20 % Quick Draw
+14 % Power Shot
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Jun 9 2022 07:08pm
Some really nice items.
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Jun 10 2022 11:02pm
Quote (Jupiter5 @ Jun 8 2022 01:31am)
lvl 55 unique padded robe
Edit: or it could be a lightning

280 ee
70 dex
70 str
70 int
70 hm
14 crit
14 ml
14 ees
14 ls
1400 life
20? qd

and I can't decide on the last one
14 ap most likely since it works with charms and weapons? or 14 mn

if not then either ps/dr/ms (power shot, damage return, mana syphon)


Quote (JonWon @ Jun 8 2022 11:18am)
Close to Dan's but this is mine :drool:
Lvl 55 Unique Padded Robe
+280 % Enhanced Effect
+70 Strength
+70 Dexterity
+70 Vitality
+70 Intelligence
+14 Magic Luck
+14 Critical Strike
+14 % Life Steal
+14 % Mind Numb
+14 % Armor Pierce
+20 % Quick Draw
+14 % Power Shot


Mine's basically one like my buddies above have posted, but ofc since we're taking 12 perfect stats, I have to make it my own favorites B)

Lvl 55 Unique Lightning
+280% Enhanced Effect
+70 Strength
+70 Dexterity
+70 Vitality
+70 Intelligence
+1400 Max Life
+14 Magic Luck
+14 Extra Equipment Slots
+14 Critical Strike
+28% Mana Syphon
+20% Quick Draw
+70% Heal Mastery

-14% mana consumption and +14% power shot almost make the cut for me.

But hey, I'm a realist...

I'll settle for:

Level 50 or 55
Any charm type
180+ ee
40+ int or HM
and 14 magic luck ;)

BTW, cool topic, Rex! :hug:
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Jun 15 2022 02:55am
Quote (BWConformity @ Jun 11 2022 05:02pm)
Mine's basically one like my buddies above have posted, but ofc since we're taking 12 perfect stats, I have to make it my own favorites B)

Lvl 55 Unique Lightning
+280% Enhanced Effect
+70 Strength
+70 Dexterity
+70 Vitality
+70 Intelligence
+1400 Max Life
+14 Magic Luck
+14 Extra Equipment Slots
+14 Critical Strike
+28% Mana Syphon
+20% Quick Draw
+70% Heal Mastery

-14% mana consumption and +14% power shot almost make the cut for me.

But hey, I'm a realist...

I'll settle for:

Level 50 or 55
Any charm type
180+ ee
40+ int or HM
and 14 magic luck ;)

BTW, cool topic, Rex! :hug:


Thanks... I think I made the same topic like 10 years ago... :P

I like your item, as for myself (even though I chose mine previously)... I would have made your item a Wild Heal... only because it can be used on a Guardian (actually every character class)... also I would remove 70% Heal Mastery since it is a Wild Heal on main Slot and maybe replace it with the -14% Mana Consumption to aid any casting charm in the Acc Slot as well as a random Heal or two during a solo run.

Hey... shit if I found your item, I would just sell it off and not risk using it. :D
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Jun 15 2022 03:06am
Quote (izParagonzi @ Jun 14 2022 10:55pm)
Thanks... I think I made the same topic like 10 years ago... :P

I like your item, as for myself (even though I chose mine previously)... I would have made your item a Wild Heal... only because it can be used on a Guardian (actually every character class)... also I would remove 70% Heal Mastery since it is a Wild Heal on main Slot and maybe replace it with the -14% Mana Consumption to aid any casting charm in the Acc Slot as well as a random Heal or two during a solo run.

Hey... shit if I found your item, I would just sell it off and not risk using it. :D


Hmmm well... I should like wild heals because they're good for dying, and I do like dying...

But yeah, I don't really need HH-usable... I do like playing guardian though, and a good heal or focused heal would be awesome. I prefer heal so as a second choice, I'd take this item:

Lvl 55 Unique Heal
+280% Enhanced Effect
+70 Strength
+70 Dexterity
+70 Intelligence
+1400 Max Life
+14 Magic Luck
+14 Extra Equipment Slots
+14 Critical Strike
+28% Mana Syphon
+20% Quick Draw
-14% Mana Consumption
+28% Lightning Mastery

Having heal in main slot means I no longer need the added survivability of 70 vit for physical defense, but instead benefit more from -mana consumption. 70 HM isn't really needed anymore, so yeah, 28% lightning mastery since I'm pretty sure I'd have used all my luck on this piece, and my light charm in my accessory slot could use the extra ee :lol:
Member
Posts: 40,183
Joined: Apr 29 2006
Gold: 20,826.51
Jun 15 2022 03:25am
Quote (BWConformity @ Jun 15 2022 09:06pm)
Hmmm well... I should like wild heals because they're good for dying, and I do like dying...

But yeah, I don't really need HH-usable... I do like playing guardian though, and a good heal or focused heal would be awesome. I prefer heal so as a second choice, I'd take this item:

Lvl 55 Unique Heal
+280% Enhanced Effect
+70 Strength
+70 Dexterity
+70 Intelligence
+1400 Max Life
+14 Magic Luck
+14 Extra Equipment Slots
+14 Critical Strike
+28% Mana Syphon
+20% Quick Draw
-14% Mana Consumption
+28% Lightning Mastery

Having heal in main slot means I no longer need the added survivability of 70 vit for physical defense, but instead benefit more from -mana consumption. 70 HM isn't really needed anymore, so yeah, 28% lightning mastery since I'm pretty sure I'd have used all my luck on this piece, and my light charm in my accessory slot could use the extra ee :lol:


Now that is nice... and the +28% Lightning mastery also gives you 28% to Lightning resistance on top of the +70 intelligence... also very nice in conjunction using any Heavy / Medium armor defense. Great choice. Who needs to unlock Headhunter right? :lol:
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