d2jsp
Log InRegister
d2jsp Forums > d2jsp > Ladder Slasher >
Poll > You Should Be Rewarded For
Prev123Next
Add Reply New Topic New Poll
  Guests cannot view or vote in polls. Please register or login.
Member
Posts: 87,528
Joined: Jun 24 2007
Gold: 7,417.67
Apr 15 2022 06:47am
I don’t knoooooow, can you repeeeeaat the question?
Member
Posts: 16,845
Joined: Sep 13 2018
Gold: 18,325.65
Apr 15 2022 07:06am
Quote (Stefbef @ Apr 15 2022 08:47am)
I don’t knoooooow, can you repeeeeaat the question?


Hi, welcome to LS!
Member
Posts: 87,528
Joined: Jun 24 2007
Gold: 7,417.67
Apr 15 2022 07:23am
Quote (Light_Prince @ 15 Apr 2022 15:06)
Hi, welcome to LS!



I don’t even know how I ended up in this section

Must have fat fingered it
Member
Posts: 21,485
Joined: Jul 21 2005
Gold: 843.40
Apr 15 2022 09:12am
The fact that your strength relative to the mob appears to factor in to drop results is pretty terrible, tbh. In most gear-based games, the mob is what it is, and will drop what it drops (altered by luck modifier) whether it takes you 20 hits to kill it, or one.

Voted yes, because efficiency (using skills to improve kill speed) and investment (to improve account strength) should never count against you in any gear-based game.
Member
Posts: 7,894
Joined: Jan 16 2018
Gold: 77,073.62
Apr 15 2022 09:42am
Quote (Stefbef @ Apr 15 2022 06:23am)
I don’t even know how I ended up in this section

Must have fat fingered it


Member
Posts: 22,875
Joined: Apr 7 2006
Gold: 1,250.46
Apr 15 2022 11:51am
I would much rather see an "exploring" proficiency. Something like gaining proficiency points by completing catacombs/maps.
Would be cool if it gave you different map specific bonuses by tier

Lvl 1 +1% Level Up
Lvl 5 +5% Level Up
Lvl 6 +10% Warm Light Effectiveness
Lvl 10 +50% Warm Light Effectiveness
Lvl 11 +2% Item Drops
Lvl 15 +10% Item Drops
Lvl 16 +2% Item Quality
Lvl 20 +10% Item Quality
LvL 50 +1% Guild Points
LvL 55 +5% Guild Points

And so on, but I don't really feel like typing it all out
Member
Posts: 12,142
Joined: Apr 10 2010
Gold: 5,814.93
Apr 15 2022 11:55am
Quote (cardoors32 @ Apr 15 2022 07:51pm)
I would much rather see an "exploring" proficiency. Something like gaining proficiency points by completing catacombs/maps.
Would be cool if it gave you different map specific bonuses by tier

Lvl 1 +1% Level Up
Lvl 5 +5% Level Up
Lvl 6 +10% Warm Light Effectiveness
Lvl 10 +50% Warm Light Effectiveness
Lvl 11 +2% Item Drops
Lvl 15 +10% Item Drops
Lvl 16 +2% Item Quality
Lvl 20 +10% Item Quality
LvL 50 +1% Guild Points
LvL 55 +5% Guild Points

And so on, but I don't really feel like typing it all out


This is potential nice idea having item quality on maps. I support this alot. Somebody pls tell Njaguar about it. Worth the fg and fun exploring if this stat item quality gets implemented in maps . 100 % support this idea
Member
Posts: 5,048
Joined: Feb 4 2008
Gold: 1,462.08
Apr 15 2022 01:37pm
In arena days MCC rewarded you with better drops and XP for chaining mob encounters together without resting too long between but arena does not seem to be coming back ever.

Rewarding ppl for being overgeared is bad idea.
Punishing them for being overgeared is almost as bad.
In a game where gear matters as a designer you have to choose one or the other.
Anecdotal evidence does seem to suggest that Paul set it up so you get less drops from being overleveled/killing with few actions.
Knowing the situation you can take this into account and sub in some Magic Luck gear in place of some damage, upping your actions per kill. You can also resisting picking/using abilities that one hit kill EP's.

What the game needs is an optional way of having greater difficulty where the rewards are a little better.
Changing trap doors to increase monster difficulty could achieve this. Presently trap doors just up the level of the monsters as though the driver was a couple levels higher. (This slows down xp & drops without offering any reward, so players avoid trap doors or start a new map.)
Paul had even mentioned this option in the past IIRC.
Member
Posts: 40,528
Joined: Jul 28 2007
Gold: 76.56
Apr 15 2022 11:08pm
Quote (cardoors32 @ 15 Apr 2022 12:51)
I would much rather see an "exploring" proficiency. Something like gaining proficiency points by completing catacombs/maps.
Would be cool if it gave you different map specific bonuses by tier

Lvl 1 +1% Level Up
Lvl 5 +5% Level Up
Lvl 6 +10% Warm Light Effectiveness
Lvl 10 +50% Warm Light Effectiveness
Lvl 11 +2% Item Drops
Lvl 15 +10% Item Drops
Lvl 16 +2% Item Quality
Lvl 20 +10% Item Quality
LvL 50 +1% Guild Points
LvL 55 +5% Guild Points

And so on, but I don't really feel like typing it all out


hard pass on the +gp option unless its 2x on hc and currently map gp are not doubled. I dont want odd gp which is why I play hc
Member
Posts: 10,760
Joined: Jul 20 2006
Gold: 131,344.34
Trader: Trusted
Apr 18 2022 12:37pm
My thoughts on this are very simple and have been this way for a long time. I would love to see the explore reward of a catacomb be only able to go down 2-3 tiers.
IE you finished a +60 LV Map and the worst map you get is a LV 40.
Also would love to see the same functionality as a chest from an explored map.
The more people the more rewards. A lot of the time only 1 map drops if you started the map solo in my experience.

Quote (cardoors32 @ Apr 15 2022 12:51pm)
I would much rather see an "exploring" proficiency. Something like gaining proficiency points by completing catacombs/maps.
Would be cool if it gave you different map specific bonuses by tier

Lvl 1 +1% Level Up
Lvl 5 +5% Level Up
Lvl 6 +10% Warm Light Effectiveness
Lvl 10 +50% Warm Light Effectiveness
Lvl 11 +2% Item Drops
Lvl 15 +10% Item Drops
Lvl 16 +2% Item Quality
Lvl 20 +10% Item Quality
LvL 50 +1% Guild Points
LvL 55 +5% Guild Points

And so on, but I don't really feel like typing it all out


I like the idea of a prof for completing catas. Maybe add a well around rank 15-20.
Go Back To Ladder Slasher Topic List
Prev123Next
Add Reply New Topic New Poll