my issue would be tracking if people actually are doing group climbs/solo. If you had a prize for group and a prize for solo and you get an item which would be 2nd place for one but first place for the other, you could just claim it was found with the other method.
Limiting it to X amount of MQ's is also problematic as everyone has multiple characters so the chance of someone finding an item on a different character and claiming it was found during the x amount of attempts. So from a tracking perspective
I personally have no issue grouping them as i would expect the best items to come from the well, which in general this never happens in group explore climbs and obviously never happens from whistle climbs.
Can literally ask them which method they used to find the item as a requirement, this then would show which players used what method which would be interesting information in itself.
This also allows people to do multiple methods as it's likely many players would do more than 1 method of farming items, heck even on HC there would most likely be both explore climbs as well as
As i said, i wouldnt be running this. Confirming the item was found after the competition started is super duper easy though. As soon as it starts the host should find literally any item asap, go to your profile and click on the item to get its history as an example right now we're at:
https://ladderslasher.d2jsp.org/itemHistory.php?i=18425409&c=1So any item with an item history larger than 18425409 would be found after my item and if this was done as soon as the comp starts then it would be clear if an item found would count or not.
It would obviously be a requirement as part of the competition for the item to be visible to the judge
This would be how i'd split it:
Softcore
Highest EE
1st place: 30% of pool
2nd place: 20% of pool
3rd place: 15% of pool
4th place: 10% of pool
5th place: 10% of pool
6th place: 10% of pool
7th place: 5% of pool
Hardcore
Highest EE
1st place: 30% of pool
2nd place: 20% of pool
3rd place: 15% of pool
4th place: 10% of pool
5th place: 10% of pool
6th place: 10% of pool
7th place: 5% of pool
Participation:
any item found with 1 ee or more, at this point we're literally trying to just get people involved. Likely to get a bunch of randoms play for an hour to find 1x ee item then never play again, but if even 1 of those continued to play for a few months i'd consider it a success.
As you can see, I would increase the number of prizes, whilst this significantly lowers the top 3 prizes i did feel that in the previous comp especially during the last week that it felt only a few people really had a shot at the prize. This way it should be reasonably open even on the last day to at least sneak a 6th/7th place.
Would potentially split off x% of the pool for a top 3 of highest stat items.
Anyway that's the format i'd suggest anyway and i gave you reasons why i'd shy away from some of the methods you suggested. The only way i see x amount of MQ attempts working is for players to be banned for playing other characters than the one they signed up with.
Already stated that i wouldnt split it into group/solo/death farming as i'd personally like people to try multiple methods and as i said i would expect solo to win on this one.
My biggest issue with this style of event is the winner is probably the one who stacks up the most wellables into their vault/other characters, especially lvl 55 wellables, as again there would be no way to track this. If the prize was high enough its possible to actually increase the prices wellables sold at for the duration of the comp. This also leads to rich players whom are willing to pay for wellables having a distinct advantage over newer players.
Hence i would shy away from this particular competition for a long period of time until people forgot i was considering it
Thinking about it, muters would also potentially spoil this style of competition if they had significant stacks of essences sitting around. Another reason to potentially shy away from this idea.
This leads to only 1 solution if you want to avoid my spoilers and this is getting people organised in teams of 5 and just doing 1x group explore climb for each team which ends at somewhere between lvl 71 and 80, however this would be extremely newb unfriendly and to be honest reasonably boring.
So yes, this particular idea has a lot of issues and not really something i'd recommend.