Quote (Meridius @ Jan 9 2022 08:41pm)
we assumed the reason it is -5 int for charms is because the lowest base int any class has is 5, making it the base line for any charm in the game
makes sense, i was trying to make sense of why damage was less on the item history than having 0 str and 0 dex with 0 ee would have. negative str/dex was my first conclusion but tbh got lucky with blagging it, was trying to get close enough to get something working, hadn't expect to nail it with how i was approaching it.
the damage instances were tricky as i was doing it in bunches of 10 stats originally and it held a repeating pattern so knew it was a matter of time and doing 20-40 strength with clubs made a lot of sense seeing i had some huge ee clubs and it hits 18 of the 20 changes hence how i noticed needing the bonus instances every 4 instances.
Everything seems to be working on the sheet atm, got a few people messing around with it and will probably break it but they all got copies anyway.
Want to see if there's any more errors before releasing a final version