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Aug 13 2021 02:33pm
Quote (Bigheaded @ Aug 13 2021 11:18am)
that's extremely old information.

it's more about breakpoints or which points in strength/dexterity will actually give you damage, i explain it here: [URL=https://forums.d2jsp.org/topic.php?t=84442301&f=74&o=20]https://forums.d2jsp.org/topic.php?t=84442301&f=74&o=20[/URL]
if anything there is unclear quote me ^^


this is interesting - always thought the "ratio" was actual a ratio/target. ty for info
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Aug 13 2021 06:47pm
Great information and answers. Two things:

#1: Ratios = % chance to perform a critical strike, but stat points to damage is more effective, as someone stated, Dex for daggers / Str for Swords etc.
#2: When to add Vitality... starting levels or higher levels. This is subject to change based on your personal preference. Example: I play Hardcore, so my minimum Vitality stat point to reach is 75, this changes based on armor type, being solo only and whether I use Enhanced Effect armor. Also character class restrictions to armor type of course. So, I will pump Vitality at the start - Level 1.

If your level 1 to 20 weapons / cast charms are very good, you won't need damage stat points (Dex / Str / Int) and can reach your specified vitality target faster and pump other stat around mid level (30ish) which still helps with kill speed. Basically @ level 1 you can use a white Tier III dagger and 1 hit kill, so using a 50%+ Tier III dagger is better, and can still do well from level 5 to 10... again, this is subjective to you personally. Test for yourself.

EDIT: basically if you have base 75 Vitality, you will still have the same amount of hit points @ level 55 onwards, but if you do NOT have 75 Vitality @ level 55, your hit points are less, but once you get 75 base by 65, it will be the = to it whether you reach it faster or later. NOTE: losing myself with my example. Think there is a table that has your hitpoint total based on Vitality etc.

This post was edited by izParagonzi on Aug 13 2021 06:53pm
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